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Mid Level 3D Prop Artist Jobs (NOW HIRING)

3D Artist and Designer About PROENERGY PROENERGY is an engineering, R&D, and manufacturing ... In Houston, Texas, our 500,000 sq ft Center for Excellence in Lifecycle Care features a Level-IV ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... level--imagery that doesn't just showcase our products, but elevates them. This role will report to ...

Senior Real-Time Viz Artist

Sarasota, FL · On-site

$80K - $90K/yr

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Review work and provide specific, actionable technical feedback to junior and mid-level artists.

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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Mid Level 3D Prop Artist information

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$19

$39

$68

How much do mid level 3d prop artist jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for mid level 3d prop artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a mid level 3D prop artist do?

A Mid Level 3D Prop Artist is responsible for creating high-quality 3D models of objects, or 'props,' that appear in video games, films, or other digital media. They interpret concept art, model and texture assets, and ensure props are optimized for performance and visual fidelity. Mid level artists are expected to work independently with some guidance, collaborate with other team members, and follow project specifications and style guidelines. They may also help mentor junior artists and provide feedback on prop designs.

What are the key skills and qualifications needed to thrive as a mid level 3D prop artist?

To thrive as a Mid Level 3D Prop Artist, you need proficiency in 3D modeling, texturing, and digital sculpting, typically backed by a relevant degree or portfolio of work. Familiarity with industry-standard tools such as Maya, Blender, ZBrush, Substance Painter, and game engines like Unreal Engine or Unity is standard. Strong attention to detail, creativity, and effective collaboration skills help artists excel in team environments and deliver visually compelling assets. These capabilities ensure the creation of high-quality, optimized props that meet both artistic vision and technical requirements in game or film production.

What are some common challenges a mid level 3D prop artist might face when collaborating with other departments?

A Mid Level 3D Prop Artist often collaborates with concept artists, environment artists, and game designers to ensure that props are visually consistent and technically optimized. One common challenge is balancing artistic vision with technical limitations, such as polygon budgets or texture constraints set by the development team. Communication is crucial, as misunderstandings can lead to rework or delays. Building strong relationships across departments and being open to feedback helps ensure the final assets fit seamlessly within the game's world and run efficiently on target platforms.
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Infographic showing various Mid Level 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 77% Full Time, 15% Part Time, and 8% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Contractor

Re-posted 5 days ago


Job description

Company Description

We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.

Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the 3D Artists team
  • Setting the quality targets and bar for 3D assets and textures on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D Artists
Qualifications
  • 5+ years of experience in game development
  • Expert knowledge of creating realistic creatures and assets
  • Expert knowledge of Max/Maya or equivalent package
  • Expert knowledge of Photoshop
  • Expert Knowledge of games development pipeline/environment/engines
  • Expert Knowledge of ZBrush/Mudbox or equivalent
  • Expert knowledge of texturing
  • Ability to create highpoly and lowpoly models and textures
  • Experience creating/tuning surface shaders a plus
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player & leader by example
Additional Information

Pluses

  • Shipped AAA PC or console titles as a Senior 3D Character Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences