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Mid Level 3D Prop Artist Jobs (NOW HIRING)

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... level--imagery that doesn't just showcase our products, but elevates them. This role will report to ...

Senior Real-Time Viz Artist

Sarasota, FL ยท On-site

$80K - $90K/yr

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Review work and provide specific, actionable technical feedback to junior and mid-level artists.

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Job Overview The Puppet Prop Fabricator is a multifaceted artist who plays a critical role in the ... Comfortable using hand and power tools; experience with vacuum forming and 3D printing is ...

Mid-level Civil Design Engineer

Richardson, TX ยท On-site

$85K - $140K/yr

Proficiency with AutoCAD Civil 3D Core Skills: * Engineering design and plan development ... Mid-Level Design Engineer, Civil Engineer, Professional Engineer, PE, AutoCAD Civil 3D, Land ...

Mid-level Civil Design Engineer

Miamisburg, OH ยท On-site

$85K - $140K/yr

Proficiency with AutoCAD Civil 3D Core Skills: * Engineering design and plan development ... Mid-Level Design Engineer, Civil Engineer, Professional Engineer, PE, AutoCAD Civil 3D, Land ...

Mid-level Civil Design Engineer

Raleigh, NC ยท On-site

$85K - $140K/yr

Proficiency with AutoCAD Civil 3D Core Skills: * Engineering design and plan development ... Mid-Level Design Engineer, Civil Engineer, Professional Engineer, PE, AutoCAD Civil 3D, Land ...

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Mid Level 3D Prop Artist information

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How much do mid level 3d prop artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for mid level 3d prop artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a mid level 3D prop artist do?

A Mid Level 3D Prop Artist is responsible for creating high-quality 3D models of objects, or 'props,' that appear in video games, films, or other digital media. They interpret concept art, model and texture assets, and ensure props are optimized for performance and visual fidelity. Mid level artists are expected to work independently with some guidance, collaborate with other team members, and follow project specifications and style guidelines. They may also help mentor junior artists and provide feedback on prop designs.

Are mid level 3D prop artists in high demand?

Mid level 3D prop artists are in steady demand within the gaming, film, and animation industries, especially those skilled in software like Maya, Blender, or 3ds Max. As the industry continues to grow, experienced artists with a strong portfolio and proficiency in texturing and modeling are sought after for various projects and studios.

What are the key skills and qualifications needed to thrive as a mid level 3D prop artist?

To thrive as a Mid Level 3D Prop Artist, you need proficiency in 3D modeling, texturing, and digital sculpting, typically backed by a relevant degree or portfolio of work. Familiarity with industry-standard tools such as Maya, Blender, ZBrush, Substance Painter, and game engines like Unreal Engine or Unity is standard. Strong attention to detail, creativity, and effective collaboration skills help artists excel in team environments and deliver visually compelling assets. These capabilities ensure the creation of high-quality, optimized props that meet both artistic vision and technical requirements in game or film production.

What are some common challenges a mid level 3D prop artist might face when collaborating with other departments?

A Mid Level 3D Prop Artist often collaborates with concept artists, environment artists, and game designers to ensure that props are visually consistent and technically optimized. One common challenge is balancing artistic vision with technical limitations, such as polygon budgets or texture constraints set by the development team. Communication is crucial, as misunderstandings can lead to rework or delays. Building strong relationships across departments and being open to feedback helps ensure the final assets fit seamlessly within the game's world and run efficiently on target platforms.
More about Mid Level 3D Prop Artist jobs
What cities are hiring for Mid Level 3D Prop Artist jobs? Cities with the most Mid Level 3D Prop Artist job openings:
What are the most commonly searched types of 3D Prop Artist jobs? The most popular types of 3D Prop Artist jobs are:
What states have the most Mid Level 3D Prop Artist jobs? States with the most job openings for Mid Level 3D Prop Artist jobs include:
Infographic showing various Mid Level 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 74% Full Time, 18% Part Time, and 8% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Lead 3D Environment Artist - Virtual Reality

Immersive Entertainment

Irvine, CA โ€ข On-site, Remote

Contractor

Re-posted 22 days ago


Job description

Company Description
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO.
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the environment modellers team
  • Setting the quality targets and bar for 3D environments on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D environment artists

Qualifications
  • 5+ years of experience in game development
  • Experience with Unreal Engine and or Unity.
  • Perfect knowledge of 3ds Max (or Maya) & Photoshop
  • High texturing and Zbrush skills
  • Ability to create realistic looking objects & environments, being limited by technological frames
  • High texturing and Zbrush skills
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player and leader by example

Additional Information
Pluses
  • Shipped AAA PC or console titles as a Senior 3D Environment Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences