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Intern 3D Prop Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Designing & creating characters, environments & prop assets; * Rigging and animating characters and ...

Prop Fabricator & Finisher

Orlando, FL · On-site

$16.50 - $20.50/hr

This position is ideal for a hands-on artist who excels at building, detailing, and finishing high ... Realistic painting techniques, including aging and weathering * 3D printing (operation, cleanup ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

New

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

New

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

New

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite * Working ...

New

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Intern 3D Prop Artist information

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$5

$13

$19

How much do intern 3d prop artist jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for intern 3d prop artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an Intern 3D Prop Artist do?

An Intern 3D Prop Artist assists in creating three-dimensional models of objects, also known as 'props,' used in video games, films, or animation projects. They work under the guidance of senior artists to model, texture, and sometimes animate props, ensuring they meet the project's technical and artistic standards. Interns typically use software like Blender, Maya, or 3ds Max and may also help with asset optimization for real-time engines. This role is a great opportunity to learn industry workflows and build a professional portfolio.

What types of projects and tasks can I expect to work on as an Intern 3D Prop Artist?

As an Intern 3D Prop Artist, you’ll typically assist the art team by creating, texturing, and optimizing 3D models for props and environmental assets used in games, animations, or visualizations. Your daily tasks may include working from concept art, collaborating with senior artists to ensure your models meet technical and artistic standards, and participating in team reviews to receive feedback. You may also have opportunities to learn about workflow tools and version control systems. This role provides hands-on experience with industry-standard software and a chance to build a strong portfolio while contributing to real projects.

What are the key skills and qualifications needed to thrive as an Intern 3D Prop Artist, and why are they important?

To thrive as an Intern 3D Prop Artist, you should have a solid understanding of 3D modeling fundamentals, texturing, and a portfolio demonstrating your artistic and technical skills. Familiarity with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and Photoshop is typically expected. Creativity, attention to detail, and the ability to accept feedback help you stand out in collaborative studio environments. These skills ensure you can effectively contribute to visually compelling and technically sound assets that enhance the overall quality of game or film projects.

What is the difference between Intern 3D Prop Artist vs 3D Modeler?

AspectIntern 3D Prop Artist3D Modeler
CredentialsBasic 3D art training, portfolioRelevant degree or certification often preferred
Work EnvironmentInternship setting, entry-level projectsFull-time or freelance, diverse projects
Industry UsageUsed in game, film, and animation studios for asset creationUsed across industries for detailed 3D asset modeling

The Intern 3D Prop Artist typically focuses on creating specific in-game or film props under supervision, gaining practical experience. In contrast, a 3D Modeler handles a broader range of 3D assets, often with more advanced skills and responsibilities. Both roles are essential in the 3D art pipeline, but the intern position is more entry-level and educational, while the 3D Modeler is a more experienced professional role.

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What are the most commonly searched types of 3D Prop Artist jobs?

The most popular types of 3D Prop Artist jobs are:

What states have the most Intern 3D Prop Artist jobs?

States with the most job openings for Intern 3D Prop Artist jobs include:

Infographic showing various Intern 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 28% Internship, 55% Full Time, 11% Part Time, and 6% Temporary. Highlights an 78% In-person, and 22% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Re-posted 14 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist