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Entry Level 3D Prop Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Designing & creating characters, environments & prop assets; * Rigging and animating characters and ...

Prop Fabricator & Finisher

Orlando, FL ยท On-site

$16.50 - $20.50/hr

This position is ideal for a hands-on artist who excels at building, detailing, and finishing high ... Realistic painting techniques, including aging and weathering * 3D printing (operation, cleanup ...

Painter - Scenic

Aberdeen, NC ยท On-site

$16 - $18/hr

Can you turn a simple prop into a mysterious, weathered artifact with just your artistic skill ... Our production floor combines CNC machining, scenic finishing, painting, electrical effects, 3D ...

Be Seen First

Entry-Level Scenic & Event Designer Pulse Studio LLC is a design previsualization firm based in ... We are looking for a strong 3D Designer to help us create stunning presentation visuals and digital ...

Laboratory Technician

New York, NY ยท On-site

$75K - $80K/yr

This entry-level position is responsible for assisting in the day-to-day operation of the ... 3D printers, laser cutters, etc.). The incumbent also assists with setting up laboratory ...

Machinist Technician

New York, NY ยท On-site

$75K - $80K/yr

This entry-level position is responsible for assisting in the day-to-day operation of the ... Bachelors degree in engineering, architecture, physical/applied sciences, design, fine arts, or a ...

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Entry Level 3D Prop Artist information

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$19

$39

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How much do entry level 3d prop artist jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for entry level 3d prop artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does an entry level 3D prop artist do?

An Entry Level 3D Prop Artist is responsible for creating 3D models of objects, props, and assets used in video games, films, or other digital media. They work closely with concept artists and environment artists to ensure their models fit the style and requirements of the project. Their tasks often include modeling, texturing, and sometimes basic rigging, using software like Blender, Maya, or 3ds Max. Entry level artists typically focus on learning industry-standard workflows and improving their technical and artistic skills.

What are the key skills and qualifications needed to thrive as an entry level 3D prop artist?

To thrive as an Entry Level 3D Prop Artist, you need a solid grasp of 3D modeling, texturing, and basic art principles, often supported by a relevant degree or portfolio. Familiarity with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal Engine is typically required. Attention to detail, creativity, and the ability to take constructive feedback are essential soft skills for excelling in this role. These skills ensure the creation of high-quality, game-ready assets that align with artistic direction and project requirements.

What are some typical projects and responsibilities for an entry level 3D prop artist in a game studio?

As an entry level 3D prop artist, you will typically work on creating various in-game objects such as furniture, vehicles, tools, or environmental assets under the guidance of senior artists and art leads. Your daily tasks may include modeling, texturing, and optimizing props for real-time performance, as well as importing assets into game engines and ensuring they meet technical and visual standards. Collaboration with level designers, environment artists, and animators is common, as your work must fit seamlessly into the overall game world. This role provides a great foundation for learning industry pipelines and developing a versatile portfolio for future advancement.

What is the difference between Entry Level 3D Prop Artist vs Entry Level 3D Environment Artist?

AspectEntry Level 3D Prop ArtistEntry Level 3D Environment Artist
Primary FocusCreating individual props and objects used in scenesDesigning and building entire environments and settings
Skills RequiredModeling, texturing, and UV mapping of propsEnvironment modeling, layout, and scene composition
Work EnvironmentGame studios, animation, VFX companiesGame studios, film, and animation industries
Common CertificationsPortfolio, basic 3D software proficiencyPortfolio, basic 3D software proficiency

While both roles require proficiency in 3D modeling and texturing, the Entry Level 3D Prop Artist specializes in creating individual objects like furniture, weapons, or accessories, whereas the Entry Level 3D Environment Artist focuses on designing entire scenes and settings. Understanding these distinctions helps aspiring artists target their skills and portfolios accordingly.

More about Entry Level 3D Prop Artist jobs

What cities are hiring for Entry Level 3D Prop Artist jobs?

Cities with the most Entry Level 3D Prop Artist job openings:

What are the most commonly searched types of 3D Prop Artist jobs?

The most popular types of 3D Prop Artist jobs are:

What states have the most Entry Level 3D Prop Artist jobs?

States with the most job openings for Entry Level 3D Prop Artist jobs include:

Infographic showing various Entry Level 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Artist (Remote)

San Francisco, CA โ€ข Remote

Prisms VR
E-Learningย โ€ขย 1 - 10 employees

$110K - $140K/yr

Full-time

Re-posted 18 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist