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Entry Level Clo 3D Designer Jobs (NOW HIRING)

... CLO/ Marvelous Designer Clear understanding of color space, shading, lighting, rendering, and ... 3D character art experience is a plus Experience in games, toys, fashion, or other product ...

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Entry Level Clo 3D Designer information

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$9

$28

$50

How much do entry level clo 3d designer jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for entry level clo 3d designer in the United States is $28.99, according to ZipRecruiter salary data. Most workers in this role earn between $19.95 and $36.06 per hour, depending on experience, location, and employer.

What is the difference between Entry Level Clo 3D Designer vs Entry Level Fashion Designer?

AspectEntry Level Clo 3D DesignerEntry Level Fashion Designer
Required SkillsProficiency in Clo 3D software, basic fashion design knowledgeSketching, fabric knowledge, basic sewing skills
Work EnvironmentDesign studios, fashion companies, tech-focused environmentsDesign studios, fashion houses, retail brands
Common TasksCreating 3D garment simulations, technical designSketching designs, fabric selection, trend research
CredentialsFashion or design degree, software proficiencyFashion design degree or related coursework

While both roles involve fashion design, Entry Level Clo 3D Designers focus on digital garment visualization using Clo 3D software, whereas Entry Level Fashion Designers work on traditional sketching and fabric selection. Understanding these differences helps job seekers target the right roles based on their skills and interests.

More about Entry Level Clo 3D Designer jobs
What cities are hiring for Entry Level Clo 3D Designer jobs? Cities with the most Entry Level Clo 3D Designer job openings:
What are the most commonly searched types of Clo 3D Designer jobs? The most popular types of Clo 3D Designer jobs are:
Infographic showing various Entry Level Clo 3D Designer job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 92% Full Time, 4% Part Time, and 3% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $60,297 per year, or $29 per hour.

Designer, 3D Texture/Surfacing

UNAVAILABLE

Egg Harbor Township, NJ

$75K - $85K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 19 days ago


Job description

Overview We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At Spencer’s and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all. One Team / One Goal We are leaders and owners of our business success.

Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness. We offer a comprehensive benefits package that includes: Flexible work environment Career advancement Competitive base salary Bonus opportunity Vacation, Personal, Sick and Holiday pay Medical, Dental, Vision, Disability, Life and AD&D insurance 401k with a company match 30% merchandise discount Responsibilities The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes. Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes Leverage Substance Painter / Designer and emerging AI workflows Manage and review outsourced assets Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines Qualifications Experienced 3D Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer Clear understanding of color space, shading, lighting, rendering, and texture baking methods Proficient in Adobe Photoshop and Illustrator Strong organizational skills, ability to coordinate multiple projects seamlessly Strong communication skills and ability to work in a team environment Self-starter; comfortable leading the charge with projects and deadlines 3D character art experience is a plus Experience in games, toys, fashion, or other product development is a plus Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, PhotoshopBlender Blender, Maya, Mesh Mixer preferred The pay range reflects the potential base salary range for this role.

Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position. Pay Range $75,000 - $85,000