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Mid Level 3D Prop Artist Jobs (NOW HIRING)

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... level, tenure, or position within the company. Moreover, these benefits start on the first day of ...

Title: BIM Designer (Junior- Mid Level) Location: San Francisco, CA or Houston, TX Duration ... Develop, update, and maintain 2D and 3D drawings and models using AutoCAD Plant 3D, Civil 3D, and ...

Review work and provide specific, actionable technical feedback to junior and mid-level artists ... 3D production experience * Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time ...

Senior Real-Time Viz Artist

Sarasota, FL · On-site

$80K - $90K/yr

Review work and provide specific, actionable technical feedback to junior and mid-level artists ... 3D production experience * Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time ...

Puppet Prop Fabricator

New Orleans, LA · On-site

$17.50 - $22.75/hr

Job Overview The Puppet Prop Fabricator is a multifaceted artist who plays a critical role in the ... Comfortable using hand and power tools; experience with vacuum forming and 3D printing is ...

Mid-Level Landscape Architect

New York, NY · On-site

$85K - $105K/yr

SWA/Balsley is actively seeking a highly skilled Mid-Level Landscape Architect with at least 5 ... Adobe Creative Suite (Illustrator, InDesign, and Photoshop, esp.) * 3D modeling (Lumion, Rhino, and ...

SWA/Balsley is actively seeking a highly skilled Mid-Level Landscape Architect with at least 5 ... Adobe Creative Suite (Illustrator, InDesign, and Photoshop, esp.) * 3D modeling (Lumion, Rhino, and ...

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Mid Level 3D Prop Artist information

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$19

$39

$68

How much do mid level 3d prop artist jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for mid level 3d prop artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a mid level 3D prop artist do?

A Mid Level 3D Prop Artist is responsible for creating high-quality 3D models of objects, or 'props,' that appear in video games, films, or other digital media. They interpret concept art, model and texture assets, and ensure props are optimized for performance and visual fidelity. Mid level artists are expected to work independently with some guidance, collaborate with other team members, and follow project specifications and style guidelines. They may also help mentor junior artists and provide feedback on prop designs.

Are mid level 3D prop artists in high demand?

Mid level 3D prop artists are in steady demand within the gaming, film, and animation industries, especially those skilled in software like Maya, Blender, or 3ds Max. As the industry continues to grow, experienced artists with a strong portfolio and proficiency in texturing and modeling are sought after for various projects and studios.

What are the key skills and qualifications needed to thrive as a mid level 3D prop artist?

To thrive as a Mid Level 3D Prop Artist, you need proficiency in 3D modeling, texturing, and digital sculpting, typically backed by a relevant degree or portfolio of work. Familiarity with industry-standard tools such as Maya, Blender, ZBrush, Substance Painter, and game engines like Unreal Engine or Unity is standard. Strong attention to detail, creativity, and effective collaboration skills help artists excel in team environments and deliver visually compelling assets. These capabilities ensure the creation of high-quality, optimized props that meet both artistic vision and technical requirements in game or film production.

What are some common challenges a mid level 3D prop artist might face when collaborating with other departments?

A Mid Level 3D Prop Artist often collaborates with concept artists, environment artists, and game designers to ensure that props are visually consistent and technically optimized. One common challenge is balancing artistic vision with technical limitations, such as polygon budgets or texture constraints set by the development team. Communication is crucial, as misunderstandings can lead to rework or delays. Building strong relationships across departments and being open to feedback helps ensure the final assets fit seamlessly within the game's world and run efficiently on target platforms.
More about Mid Level 3D Prop Artist jobs
What cities are hiring for Mid Level 3D Prop Artist jobs? Cities with the most Mid Level 3D Prop Artist job openings:
What are the most commonly searched types of 3D Prop Artist jobs? The most popular types of 3D Prop Artist jobs are:
What states have the most Mid Level 3D Prop Artist jobs? States with the most job openings for Mid Level 3D Prop Artist jobs include:
Infographic showing various Mid Level 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 74% Full Time, 18% Part Time, and 8% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

$60K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 17 days ago


Job description

The award winning team behind Journey, flOw, and Flower are looking to expand their team on Sky: Children of the Light with a Generalist. This position reports to the Art team while working closely with the Design team.
As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and other Environment Artists to create landscapes, spaces, and models for the world of Sky: Children of the Light. The ideal candidate understands that making an environment is more than creating beautiful content to fill spaces but is also an opportunity to tell the story behind the world players inhabit. If this sounds exciting to you, we'd love to have you join our team!
Responsibilities
  • Create landscapes using our own proprietary terrain system
  • Create models and set dress these landscapes to support the narrative
  • Collaborate with project leads, concept artists, and designers
  • Brainstorm ideas and create rapid prototypes during the concept phase
  • Support the rest of the art team to create 3D assets
  • Review and fix bugs

Must Haves:
  • 3+ years of experience in the games industry
  • Proficient in Autodesk Maya
  • Great artistic sensibility and excellent eye for design, color, lighting, composition,
    and attention to detail
  • Strong communication skills with an ability to take constructive feedback
  • Self-motivated and a team player
  • Open to learning new skills and programs

Nice to Haves:
  • Familiarity with our games and visual style
  • Ability to concept
  • Love and affinity for video games
  • Ability to visualize and communicate ideas
  • Active and passionate Sky player

This position is available for remote work for candidates within the USA.
Please submit a resume and portfolio to be considered.
Perks:
• Paid Time Off, Holidays, and Two Weeks Winter Break
• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
• Pet Insurance for those who need it too.
• Compassionate leave for employees who needs to take care of their family members
• Pre-tax wellness stipend
• Pre-tax work from home stipend
• Access our savings plan (401K program) with company match
• Mental health resources including Headspace membership and Employee Assistance Program (EAP)
• Discount portal for everyday goods and services
• Employee inclusive and diversity initiatives such as Grow Together
• Support for personal professional development
We look forward to meeting you!
Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $60,000 USD to $130,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.
Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.
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