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Executive 3D Texture Artist Jobs (NOW HIRING)

Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ... Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Import CAD models into 3D software, refine, and prep for lighting & texturing * Willingness to R&D ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

3D Artist II - Digital Innovation

Naples, FL · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Arthrex is actively searching for a 3D Artist to collaborate in the production process of ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

3D Character Artist (Mid-Senior)

Los Angeles, CA · Remote

$81K - $114K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

3D Character Artist (Mid-Senior)

$81K - $114K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

... Technical Artist Proficiency in industry standard 3D software for animation and modeling ... Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture ...

3D Visualization Artist

Justin, TX · On-site

  • Medical

  • PTO

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... This position includes creating images/animations for concept presentations to executives and ...

3D Designer

Westminster, CO · On-site

$70K - $83K/yr

At least 3 years of experience in a 3D artist, 3D designer, or similar role. * Advanced proficiency with ZBrush, Autodesk Maya, and 3ds Max. * Strong capability in 3D modeling, rendering, texturing ...

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Executive 3D Texture Artist information

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How much do executive 3d texture artist jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for executive 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Executive 3D Texture Artist vs 3D Texture Artist?

AspectExecutive 3D Texture Artist3D Texture Artist
ResponsibilitiesOversees texture creation, manages team, and sets artistic directionCreates textures for 3D models under supervision
CredentialsTypically requires experience, portfolio, and sometimes leadership skillsFocuses on technical skills, portfolio, and relevant software knowledge
Work EnvironmentStudio or production environment, often in a leadership roleDesign studios, game development, or VFX companies

The main difference is that the Executive 3D Texture Artist often has leadership and oversight responsibilities, while the 3D Texture Artist focuses on hands-on creation. The executive role involves managing teams and setting artistic standards, whereas the 3D Texture Artist primarily executes texture work based on project requirements.

What are the key skills and qualifications needed to thrive as an executive 3D texture artist?

To thrive as an Executive 3D Texture Artist, you need advanced skills in digital painting, UV mapping, and a solid understanding of color theory, often backed by a degree in art, design, or a related field. Mastery of industry-standard software such as Adobe Substance Painter, Photoshop, and 3ds Max or Maya is typically required, along with a robust portfolio. Strong attention to detail, creativity, and leadership or collaboration skills help you excel in this senior role. These abilities ensure the creation of high-quality, realistic textures that elevate the visual fidelity of digital assets and support effective teamwork in complex production environments.

What is an executive 3D texture artist?

An Executive 3D Texture Artist is a senior-level professional responsible for overseeing the creation and application of textures to 3D models in digital environments, such as video games, movies, or virtual reality experiences. They combine advanced artistic skills with leadership abilities to guide a team of texture artists, ensuring high-quality and consistent visual results. In addition to hands-on texturing work, they often collaborate with other departments, manage workflow, and help define the visual style of a project.

What are some of the typical challenges an executive 3D texture artist faces when managing large-scale projects?

Executive 3D Texture Artists often encounter challenges related to balancing creative vision with technical constraints, especially on large-scale projects. Managing a team of artists, ensuring consistency in texture quality, and meeting tight deadlines while collaborating with other departments such as modeling and lighting can be demanding. Additionally, staying updated with evolving software and industry standards is crucial, as is providing mentorship and feedback to junior artists. Effective communication and strong organizational skills are essential for overcoming these challenges and delivering high-quality results.

What cities are hiring for Executive 3D Texture Artist jobs?

Cities with the most Executive 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Executive 3D Texture Artist jobs?

States with the most job openings for Executive 3D Texture Artist jobs include:

3D Creature Artist

Epoch Games

Winston Salem, NC

Full-time

Re-posted 29 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop,  GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.