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Executive 3D Texture Artist Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... Light, texture, position, compose and render photorealistic, premium-quality images that ...

The CGI Lighting Artist collaborates closely with modelers, texture artists, compositors ... Technical Skills: 3D Software * 3ds Max * Houdini Rendering Engines * V-Ray * Karma Production

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Executive 3D Texture Artist information

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$68

How much do executive 3d texture artist jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for executive 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Executive 3D Texture Artist vs 3D Texture Artist?

AspectExecutive 3D Texture Artist3D Texture Artist
ResponsibilitiesOversees texture creation, manages team, and sets artistic directionCreates textures for 3D models under supervision
CredentialsTypically requires experience, portfolio, and sometimes leadership skillsFocuses on technical skills, portfolio, and relevant software knowledge
Work EnvironmentStudio or production environment, often in a leadership roleDesign studios, game development, or VFX companies

The main difference is that the Executive 3D Texture Artist often has leadership and oversight responsibilities, while the 3D Texture Artist focuses on hands-on creation. The executive role involves managing teams and setting artistic standards, whereas the 3D Texture Artist primarily executes texture work based on project requirements.

What are the key skills and qualifications needed to thrive as an executive 3D texture artist?

To thrive as an Executive 3D Texture Artist, you need advanced skills in digital painting, UV mapping, and a solid understanding of color theory, often backed by a degree in art, design, or a related field. Mastery of industry-standard software such as Adobe Substance Painter, Photoshop, and 3ds Max or Maya is typically required, along with a robust portfolio. Strong attention to detail, creativity, and leadership or collaboration skills help you excel in this senior role. These abilities ensure the creation of high-quality, realistic textures that elevate the visual fidelity of digital assets and support effective teamwork in complex production environments.

What is an executive 3D texture artist?

An Executive 3D Texture Artist is a senior-level professional responsible for overseeing the creation and application of textures to 3D models in digital environments, such as video games, movies, or virtual reality experiences. They combine advanced artistic skills with leadership abilities to guide a team of texture artists, ensuring high-quality and consistent visual results. In addition to hands-on texturing work, they often collaborate with other departments, manage workflow, and help define the visual style of a project.

What are some of the typical challenges an executive 3D texture artist faces when managing large-scale projects?

Executive 3D Texture Artists often encounter challenges related to balancing creative vision with technical constraints, especially on large-scale projects. Managing a team of artists, ensuring consistency in texture quality, and meeting tight deadlines while collaborating with other departments such as modeling and lighting can be demanding. Additionally, staying updated with evolving software and industry standards is crucial, as is providing mentorship and feedback to junior artists. Effective communication and strong organizational skills are essential for overcoming these challenges and delivering high-quality results.

What cities are hiring for Executive 3D Texture Artist jobs?

Cities with the most Executive 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Executive 3D Texture Artist jobs?

States with the most job openings for Executive 3D Texture Artist jobs include:

3D Character Artist - Talent Pool (N Americas)

Side

Charleston, SC

$113K - $118K/yr

Contractor

Re-posted yesterday


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience:

    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:

    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:

    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.

Benefits

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Experience our side of life. For more information, visit www.side.inc