1

Hourly 3D Texture Artist Jobs (NOW HIRING)

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

... Technical Artist Proficiency in industry standard 3D software for animation and modeling ... Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture ...

3D Designer

Westminster, CO · On-site

$70K - $83K/yr

At least 3 years of experience in a 3D artist, 3D designer, or similar role. * Advanced proficiency with ZBrush, Autodesk Maya, and 3ds Max. * Strong capability in 3D modeling, rendering, texturing ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Showing results 41-60

Hourly 3D Texture Artist information

See salary details

$19

$39

$68

How much do hourly 3d texture artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for hourly 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is an hourly 3D texture artist?

An Hourly 3D Texture Artist is a digital artist who specializes in creating textures and surface details for 3D models, typically working on a freelance or contract basis and being paid per hour. They use software like Substance Painter, Photoshop, or Blender to develop realistic or stylized textures for objects in video games, films, or other digital media. These artists collaborate with modelers and animators to ensure that the final assets look visually appealing and fit the project's artistic direction. Their work is crucial for adding realism and detail to 3D environments and characters.

What are the key skills and qualifications needed to thrive as an hourly 3D texture artist?

To thrive as an Hourly 3D Texture Artist, you need a solid understanding of texturing principles, UV mapping, digital painting, and a portfolio demonstrating experience in 3D art. Expertise with industry-standard software such as Adobe Substance Painter, Photoshop, and 3D modeling packages like Maya or Blender is typically required. Attention to detail, creativity, and effective time management are essential soft skills for meeting project demands and collaborating with teams. These skills ensure the creation of high-quality, realistic textures that enhance the visual appeal and functionality of 3D assets in games, films, or simulations.

What are some common challenges faced by hourly 3D texture artists when working on multiple projects simultaneously?

Hourly 3D Texture Artists often juggle several projects at once, which can present challenges in managing time effectively and maintaining consistent quality across different styles and requirements. Adapting quickly to varying art directions and technical specifications from multiple clients or teams is essential. Regular communication and clear documentation of project briefs help ensure alignment and reduce revisions, while strong organizational skills support meeting tight deadlines without compromising creativity.

What is the difference between Hourly 3D Texture Artist vs 3D Modeler?

AspectHourly 3D Texture Artist3D Modeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding and shaping 3D models from concepts or references
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mappingModeling software (Maya, Blender), topology skills
Work EnvironmentVFX, gaming, animation studios, freelance projectsVFX, gaming, product design, freelance or studio work

While both roles involve working with 3D assets, the Hourly 3D Texture Artist specializes in surface details and materials, whereas the 3D Modeler focuses on creating the shape and structure of models. They often collaborate but have distinct skill sets and responsibilities within the 3D production pipeline.

What cities are hiring for Hourly 3D Texture Artist jobs?

Cities with the most Hourly 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Hourly 3D Texture Artist jobs?

States with the most job openings for Hourly 3D Texture Artist jobs include:

3D Character Artist (Mid-Senior)

Thatgamecompany

Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 13 days ago


Job description

3D Character Artist (Mid-Senior)
thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!
Responsibilities:
  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky
  • Skinning character and cosmetic assets
  • Collaborate with project leads, concept artists, designers, and engineers
  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
  • Support the rest of the 3D team to create character assets
  • Review and fix bugs of all complexities
  • Contribute to documentation and resource libraries for the art department
  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:
  • Online portfolio demonstrating character art skills
  • 3+ years of experience as a 3D Character Artist at a game studio
  • Proficient modeling skills in Maya or equivalent
  • Self-motivated, humble, and a team player
  • Open-minded and able to implement feedback from peers and art directors in a timely manner
  • Passion for creating memorable characters for games
  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)
  • Familiarity with Maya rigging/skinning

Nice to Haves:
  • A passionate Gamer
  • A Sky Player
  • Human Anatomy & Animal Anatomy knowledge
  • Understanding of clothing construction and real-world materials
  • Strive to create a gaming experience that brings a positive impact to the gaming world
  • Experience creating a game from the ground up
  • Portfolio demonstrating a variety of art styles

Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.
Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.
We look forward to meeting you!
#L1-Remote