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Remote 3D Texture Artist Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Technical Artist III- UI/UX (REMOTE)

OR · Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... 3D models, animations, animation rigs, UI Design and textures using computer graphics software.

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of physical motion, weight, balance, texture and form * An understanding of rigs ...

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Remote 3D Texture Artist information

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$19

$39

$68

How much do remote 3d texture artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for remote 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D texture artist?

A Remote 3D Texture Artist is a digital artist who specializes in creating surface textures and materials for 3D models, often for use in video games, movies, or virtual reality experiences. Working remotely means they perform their tasks from a location outside of the main office, collaborating with teams via the internet. Their work involves applying detailed colors, patterns, and realistic surface qualities to 3D objects to enhance visual realism or achieve specific artistic styles. They use specialized software such as Substance Painter, Photoshop, and Maya to develop and map textures onto 3D models.

What are the key skills and qualifications needed to thrive as a remote 3D texture artist?

To thrive as a Remote 3D Texture Artist, you need strong artistic ability in creating realistic or stylized textures, proficiency in digital painting, and a solid understanding of UV mapping, typically supported by a portfolio of relevant work. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is essential. Attention to detail, effective communication, and self-motivation are crucial soft skills for collaborating remotely with teams and meeting project deadlines. These skills ensure the creation of high-quality assets that enhance visual storytelling and meet the technical and aesthetic needs of game or film productions.

How does a remote 3D texture artist typically collaborate with other team members across different time zones?

Remote 3D Texture Artists often work closely with modelers, animators, and art directors through digital collaboration tools such as Slack, Zoom, and project management platforms. Since team members may be in different time zones, clear communication, regular check-ins, and well-documented feedback are essential to ensure consistency in the art style and project requirements. Artists may be expected to provide progress updates, participate in virtual meetings, and adjust their workflow to accommodate overlapping work hours when necessary. This collaborative structure encourages flexibility and self-management, fostering a productive and creative team environment despite geographical distances.

What is the difference between Remote 3D Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Texture ArtistRemote 3D Modeler
Primary FocusCreating surface textures and materials for 3D assetsBuilding and shaping 3D models from concepts or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentCollaborates with modelers, artists, and developers in game/film industriesWorks closely with designers and artists to develop 3D assets

While both roles involve 3D asset creation, a Remote 3D Texture Artist specializes in surface details and materials, whereas a Remote 3D Modeler focuses on creating the shape and structure of 3D objects. Both roles often work together in game and film production, but their core skills and tools differ.

More about Remote 3D Texture Artist jobs

What cities are hiring for Remote 3D Texture Artist jobs?

Cities with the most Remote 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Remote 3D Texture Artist jobs?

States with the most job openings for Remote 3D Texture Artist jobs include:

Infographic showing various Remote 3D Texture Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Character Artist - Talent Pool (N Americas)

Side

Remote

$123K - $130K/yr

Contractor

Re-posted 4 days ago


Job description

About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements
Experience:
    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:
    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:
    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:
    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.
Preferred Skills
  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc