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Remote 3D Texture Artist Jobs (NOW HIRING)

3D Animation Lead

Denver, NC ยท On-site +1

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of physical motion, weight, balance, texture and form * An understanding of rigs ...

New

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ...

Technical Artist

Redwood City, CA ยท On-site +1

$235K - $265K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

... topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126.90K - $151.80K/yr

... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

... topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126.90K - $151.80K/yr

... topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

... and texturing optimization device-specific rendering optimizations. Design, prototype and ship ... remote work, with an optional office in Budapest, Hungary PTO/Leave entitlements modelled after ...

Asset Artist

Los Angeles, CA ยท On-site +1

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ...

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Remote 3D Texture Artist information

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How much do remote 3d texture artist jobs pay per hour?

As of May 30, 2026, the average hourly pay for remote 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Texture Artist, and why are they important?

To thrive as a Remote 3D Texture Artist, you need strong artistic ability in creating realistic or stylized textures, proficiency in digital painting, and a solid understanding of UV mapping, typically supported by a portfolio of relevant work. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is essential. Attention to detail, effective communication, and self-motivation are crucial soft skills for collaborating remotely with teams and meeting project deadlines. These skills ensure the creation of high-quality assets that enhance visual storytelling and meet the technical and aesthetic needs of game or film productions.

How does a Remote 3D Texture Artist typically collaborate with other team members across different time zones?

Remote 3D Texture Artists often work closely with modelers, animators, and art directors through digital collaboration tools such as Slack, Zoom, and project management platforms. Since team members may be in different time zones, clear communication, regular check-ins, and well-documented feedback are essential to ensure consistency in the art style and project requirements. Artists may be expected to provide progress updates, participate in virtual meetings, and adjust their workflow to accommodate overlapping work hours when necessary. This collaborative structure encourages flexibility and self-management, fostering a productive and creative team environment despite geographical distances.

What is a Remote 3D Texture Artist?

A Remote 3D Texture Artist is a digital artist who specializes in creating surface textures and materials for 3D models, often for use in video games, movies, or virtual reality experiences. Working remotely means they perform their tasks from a location outside of the main office, collaborating with teams via the internet. Their work involves applying detailed colors, patterns, and realistic surface qualities to 3D objects to enhance visual realism or achieve specific artistic styles. They use specialized software such as Substance Painter, Photoshop, and Maya to develop and map textures onto 3D models.

What is the difference between Remote 3D Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Texture ArtistRemote 3D Modeler
Primary FocusCreating surface textures and materials for 3D assetsBuilding and shaping 3D models from concepts or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentCollaborates with modelers, artists, and developers in game/film industriesWorks closely with designers and artists to develop 3D assets

While both roles involve 3D asset creation, a Remote 3D Texture Artist specializes in surface details and materials, whereas a Remote 3D Modeler focuses on creating the shape and structure of 3D objects. Both roles often work together in game and film production, but their core skills and tools differ.

More about Remote 3D Texture Artist jobs
What cities are hiring for Remote 3D Texture Artist jobs? Cities with the most Remote 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Remote 3D Texture Artist jobs? States with the most job openings for Remote 3D Texture Artist jobs include:
Infographic showing various Remote 3D Texture Artist job openings in the United States as of May 2026, with employment types broken down into 15% Full Time, and 85% Part Time. Highlights an 5% Physical, and 95% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Reallusion Character Creator 3D Artist

Reallusion Character Creator 3D Artist

Epoch Games

Winston Salem, NC โ€ข On-site, Remote

$104.10K - $109.20K/yr

Internship

Posted 13 days ago


Job description

Company Description
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
  • Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3)
  • Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3)
  • Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3)
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.

Required Software:
  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
  • Reallusion's Character Creator 3 (CC3): https://www.reallusion.com/character-creator/
  • Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.

Minimum Hardware Requirements:
  • The ability to run Unreal Engine 4
  • The ability to run Character Creator 3 (CC3)
  • The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files

Additional Information