... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital ... texturing • Comfortable using technical workflows and tools • Existing assets for licensing ...
Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital ... texturing • Comfortable using technical workflows and tools • Existing assets for licensing ...
Explore new artistic styles and methods of rendering 3D models through various filters. * Believe ... Remote Environment * Full Benefits Package * 401K Vesting Immediately * Psychological Safety
Explore new artistic styles and methods of rendering 3D models through various filters. * Believe ... Remote Environment * Full Benefits Package * 401K Vesting Immediately * Psychological Safety
Senior 3D Designer
Chicago, IL · Remote
$70 - $77/hr
Senior 3D Designer, Remote. Start date is ASAP for this 2-month contract position. Job Title ... texture, and storytelling to drive brand experiences. * * Collaborate with an art director to ...
Quick apply
Senior 3D Designer
Chicago, IL · Remote
$70 - $77/hr
Senior 3D Designer, Remote. Start date is ASAP for this 2-month contract position. Job Title ... texture, and storytelling to drive brand experiences. * * Collaborate with an art director to ...
Senior VFX Artist
Frisco, TX · Remote
Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer ... Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ...
Senior VFX Artist
Frisco, TX · Remote
Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer ... Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ...
Roblox 2D Artist
Los Angeles, CA · Remote
$20 - $50/hr
Create polished 2D graphics, illustrations, textures, particles, icons, and visual assets for ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...
Quick apply
Roblox 2D Artist
Los Angeles, CA · Remote
$20 - $50/hr
Create polished 2D graphics, illustrations, textures, particles, icons, and visual assets for ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...
Roblox 2D Artist
Los Angeles, CA · On-site +1
$20 - $50/hr
Create polished 2D graphics, illustrations, textures, particles, icons, and visual assets for ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...
Roblox 2D Artist
Los Angeles, CA · On-site +1
$20 - $50/hr
Create polished 2D graphics, illustrations, textures, particles, icons, and visual assets for ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...
Senior Artist
$130K - $155K/yr
... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics ...
Senior Artist
$130K - $155K/yr
... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Remote
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
Senior Wargame Mentor
Melbourne, FL · On-site +1
$120K/yr
Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as characters ...
Quick apply
Senior Wargame Mentor
Melbourne, FL · On-site +1
$120K/yr
Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as characters ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
3D Character Art Lead
Cheyenne, WY · On-site +1
$153K - $230K/yr
As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.
3D Character Art Lead
Cheyenne, WY · On-site +1
$153K - $230K/yr
As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.
Remote 3D Texture Artist information
See salary details
$19.71 - $24.15
8% of jobs
$27.06 is the 25th percentile. Wages below this are outliers.
$24.15 - $28.58
25% of jobs
$28.58 - $33.02
14% of jobs
The median wage is $34.25 / hr.
$33.02 - $37.46
9% of jobs
$37.46 - $41.89
6% of jobs
$41.89 - $46.33
8% of jobs
$47.44 is the 75th percentile. Wages above this are outliers.
$46.33 - $50.76
14% of jobs
$50.76 - $55.20
2% of jobs
$55.20 - $59.64
3% of jobs
$59.64 - $64.07
6% of jobs
$64.07 - $68.51
3% of jobs
$19
$39
$68
How much do remote 3d texture artist jobs pay per hour?
What is a remote 3D texture artist?
What are the key skills and qualifications needed to thrive as a remote 3D texture artist?
How does a remote 3D texture artist typically collaborate with other team members across different time zones?
What is the difference between Remote 3D Texture Artist vs Remote 3D Modeler?
| Aspect | Remote 3D Texture Artist | Remote 3D Modeler |
|---|---|---|
| Primary Focus | Creating surface textures and materials for 3D assets | Building and shaping 3D models from concepts or references |
| Skills Required | Texturing, shading, UV mapping, software like Substance Painter, Photoshop | Modeling, topology, sculpting, software like Blender, Maya |
| Work Environment | Collaborates with modelers, artists, and developers in game/film industries | Works closely with designers and artists to develop 3D assets |
While both roles involve 3D asset creation, a Remote 3D Texture Artist specializes in surface details and materials, whereas a Remote 3D Modeler focuses on creating the shape and structure of 3D objects. Both roles often work together in game and film production, but their core skills and tools differ.
What cities are hiring for Remote 3D Texture Artist jobs?
Cities with the most Remote 3D Texture Artist job openings:
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The most popular types of 3D Texture Artist jobs are:
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States with the most job openings for Remote 3D Texture Artist jobs include:
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The top searched job categories for Remote 3D Texture Artist jobs are:

Full-time
Re-posted 17 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US