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Remote 2D Character Design Jobs (NOW HIRING)

3D Character Art Lead

$153K - $230K/yr

... character design can ignite both fandom and strategic depth? Join us at teamLFG! As the 3D ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

We are seeking a highly experienced remote Senior Mechanical Design Engineers with strong expertise ... Design aircraft interior and secondary structure components using 2D/3D CAD *Create and release ...

Los Angeles preferred (open to remote) To Apply Please send: * Portfolio or relevant work samples * Examples of character, prop, or environment design work * Optional: links to any animation, film ...

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Art Curator & Artist Scout

Los Angeles, CA ยท Remote

$3.0K - $5.0K/mo

This is a remote contract role (1 month with the possibility of extension). Join us to create a ... Exercise curatorial instincts and create character design briefs for art talent * Support the ...

What We Need Symbotic is seekingan Engineering Design Manager to lead our 2D CAD (AutoCAD) team ... LI-Remote About Symbotic Symbotic is an automation technology leader reimagining the supply chain ...

This role is responsible for overseeing the creation, quality, and release of 2D design ... LI-Remote About Symbotic Symbotic is an automation technology leader reimagining the supply chain ...

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Remote 2D Character Design information

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$12

$29

$41

How much do remote 2d character design jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for remote 2d character design in the United States is $29.96, according to ZipRecruiter salary data. Most workers in this role earn between $24.04 and $34.13 per hour, depending on experience, location, and employer.

What is the difference between Remote 2D Character Design vs 2D Animation?

AspectRemote 2D Character Design2D Animation
Primary FocusCreating character concepts, designs, and visual stylesAnimating characters and scenes based on designs
Skills RequiredDrawing, illustration, character developmentDrawing, timing, motion, storytelling
Tools UsedPhotoshop, Illustrator, drawing tabletsToon Boom, Adobe Animate, TVPaint
Work EnvironmentRemote or studio, freelance or full-timeRemote or studio, freelance or full-time

Remote 2D Character Design focuses on creating the visual appearance of characters, while 2D Animation involves bringing those characters to life through movement and storytelling. Both roles often overlap but serve different stages of the character creation process.

More about Remote 2D Character Design jobs
What cities are hiring for Remote 2D Character Design jobs? Cities with the most Remote 2D Character Design job openings:
What are the most commonly searched types of 2D Character Design jobs? The most popular types of 2D Character Design jobs are:
What states have the most Remote 2D Character Design jobs? States with the most job openings for Remote 2D Character Design jobs include:
Infographic showing various Remote 2D Character Design job openings in the United States as of July 2026, with employment types broken down into 66% Full Time, 18% Part Time, and 16% Contract. Highlights an 100% Remote job distribution, with an average salary of $62,322 per year, or $30 per hour.

Senior 2D Character Animator

Ello Technology, Inc

San Francisco, CA โ€ข On-site, Remote

$124K - $142K/yr

Contractor

Posted 6 days ago


Job description

Our mission at Ello is simple and urgent: Maximize the potential of every child, everywhere.
We're building the world's first AI teacher to close that gap: one that listens, speaks, adapts, and inspires, just like the best human educators.
Our first product, Read with Ello, is already helping tens of thousands of kids each week learn to read. It listens as they read aloud, offers support when they stumble, and generates magical, personalized stories using generative AI. It works - and kids love it.
Now, we're scaling that success into something even bigger: a complete AI teacher for all children. We're building a real-time learning platform - one that combines language, speech, and memory to power personalized, interactive education for kids worldwide. We're moving fast: we ship weekly, test directly with kids and families, and push the boundaries of what AI can do in education.
With the resources of the world's top investors and the heart of a public benefit corporation, we're here to revolutionize how children learn globally. Featured on TIME's Best Inventions and Fortune's Change the World, Ello is a small, mission-driven team taking on one of the most important challenges of our time: to democratize education.
About the Role
Animation is how Ello's characters come alive - and it's one of the most visible expressions of our product's magic for kids and families. We're looking for a Senior Character Animator to join us on a part-time contract basis and bring genuinely exceptional character performance to our interactive learning experiences.
You'll work closely with our Design and Engineering teams to animate and ship character states in Rive, our real-time animation tool. Your primary focus: crafting animation that is expressive, emotionally resonant, and delightful for children ages 4-8 - bringing personality and warmth to every interaction a child has with Ello.
The right person for this role is, above all, an outstanding character animator. If you also bring technical depth - state machine design, integration thinking, rigging - that's a significant bonus and will shape how much ownership you take across the animation pipeline. But we're hiring first for craft.
What You'll Work On
  • Animate character states - idle, reactions, celebrations, emotional responses - for Ello's interactive learning experiences in Rive
  • Collaborate with our Art Director and technical animator to ensure quality and consistency across the character system
  • Work with engineering to ensure your animations integrate cleanly into the live product
  • Build scalable animation libraries and naming conventions that others can extend

Required Qualifications
  • A portfolio or reel demonstrating exceptional character animation - expressive, emotionally resonant, some examples that appropriate for a children's audience, and with range of acting style
  • Production experience with real-time, state-machine-driven animation tools (Rive preferred; Spine, Unity Animator, or similar accepted)
  • Strong communicator who makes collaboration with engineers and other animators easy
  • 3-5+ years in character animation
  • US-compatible timezone; ability to travel to SF occasionally

Nice to Have
The following aren't required, but would significantly expand your impact and ownership on the team:
  • State machine architecture - experience designing states, transitions, layers, and trigger logic for real-time interactive products
  • Integration experience - you've owned the handoff between animation and engineering, designing deliverables that land correctly in a live product without extensive back-and-forth
  • Rigging - building skeletal structures, joint constraints, and deformation setups for character animation
  • Children's or interactive products - experience animating for kids' products, interactive games, or edtech
  • Animation-forward companies - background at studios like Duolingo, Toca Boca, Headspace, ClassDojo, Lingokids, Supercell, gaming studios, or similar

We Look for Candidates Who
  • Animate with intent - every timing decision serves the character's emotional state and the child's learning moment
  • Think in systems, not just scenes - build animation that can be reused, extended, and handed off cleanly
  • Own their queue - surface risks early, flag scope changes proactively, and don't wait to be managed
  • Push back when it matters - care deeply about quality and advocate for the right creative decisions

Reasons to Join Us
  • Animate characters that are genuinely loved by hundreds of thousands of children
  • Work at the intersection of AI, animation, and education - one of the most technically exciting spaces in consumer tech
  • Collaborate with a world-class design and engineering team that cares deeply about craft
  • Real ownership: ship work you're proud of directly to kids and families every week

About Ello
Ello is a public benefit corporation on a mission to maximize the potential of all children. We're currently around 50 people, headquartered in San Francisco with another office in Nairobi, Kenya.
Our team has deep expertise in artificial intelligence, K-12 education, and child development across institutions such as Stanford, Berkeley, Google, Apple, and more. We were part of Y Combinator's W20 batch and are funded by world-class investors, including Goodwater Capital, Homebrew, Reed Hastings, Common Sense Growth, Ravensburger, Project A Ventures, Reach Capital, Khosla Ventures, WndrCo, Visible Ventures, and K9 Ventures.
We're a small, collaborative team that takes each other's voices seriously. Because our mission is to support all children, our team must be representative of the communities we work in; we place significant emphasis on ensuring diversity in our team and inclusion in our culture.
We feel enormously privileged to be one of the few companies with the opportunity to take a shot at truly revolutionizing education with AI at this inflection point in technology. We don't take it for granted, so we work urgently to turn that vision into reality. We want to create an environment where we can all be our best selves, use our strengths to take Ello forward, and develop our skills. We want to have fun while working hard to do impactful things we're proud of - and we believe it's possible to do both.
At Ello, diversity is a moral imperative and a competitive advantage. We do not discriminate based on race, religion, skin color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. We plan and structure our interviews to assess skills and experience directly. If you need accommodations throughout the interview process, please contact recruiting@ello.com.