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Summer 2D Character Design Jobs (NOW HIRING)

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

Have a portfolio that shows character design or expressive design work, in 2D or 3D. * Document clearly and can explain the reasoning behind a design choice, not just the choice itself. * Are ...

Character Designer

Santa Monica, CA ยท On-site

$2.9K - $4.0K/wk

Create clear and expressive character turnarounds, pose sheets, and supplementary drawings in 2D and/or CG visual development formats * Conduct visual and thematic research to inform design choices ...

Create clear and expressive character turnarounds, pose sheets, and supplementary drawings in 2D and/or CG visual development formats * Conduct visual and thematic research to inform design choices ...

Senior Technical Artist

Austin, TX

$125K - $150K/yr

Proficient in UI Design and development in Unity * Proficient in Unity animation systems and ... Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx Max ...

Senior Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

Proficient in UI Design and development in Unity * Proficient in Unity animation systems and ... Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx Max ...

Senior Artist

Cleveland, OH ยท On-site

$123K - $147K/yr

... 2D and/or 3D animations. * Exceptional artistic skills including composition, color theory, typography, visual hierarchy, and character design. * Ability to quickly learn and effectively utilize ...

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Summer 2D Character Design information

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$14

$29

$46

How much do summer 2d character design jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for summer 2d character design in the United States is $29.96, according to ZipRecruiter salary data. Most workers in this role earn between $24.04 and $33.65 per hour, depending on experience, location, and employer.

What are some common challenges faced by Summer 2D character designers, and how can they be overcome?

Summer 2D Character Designers often face tight project deadlines and the need to quickly adapt to different artistic styles, especially when working on collaborative projects like summer animation workshops or game jams. Communication with other team members, such as animators and art directors, is essential to ensure character designs are both visually appealing and functional for animation. Staying organized, accepting constructive feedback, and maintaining a robust portfolio of work created during the summer can help overcome these challenges and set you up for future opportunities in character design.

What is the difference between Summer 2D Character Design vs 2D Character Animator?

AspectSummer 2D Character Design2D Character Animator
Required SkillsConcept art, character sketches, design softwareAnimation techniques, rigging, motion software
Work EnvironmentDesign studios, freelance projects, gaming and animation companiesAnimation studios, gaming companies, post-production houses
Common CertificationsDigital art, illustration, design coursesAnimation, motion graphics certifications

Summer 2D Character Design focuses on creating the visual concepts and character designs, while 2D Character Animator brings those designs to life through movement and animation. Both roles often collaborate but require different skill sets and tools, making them distinct yet complementary positions in the animation and gaming industries.

What is a Summer 2D character designer?

Summer 2D Character Designers are artists who create and develop character concepts and illustrations, typically for projects or internships that take place during the summer months. Their work is essential in fields such as animation, video games, comics, and advertising, where visually appealing and original characters are needed. These designers use traditional drawing techniques or digital tools to bring characters to life, often collaborating with other creatives like writers and animators. Summer positions may be geared toward students or emerging artists seeking hands-on experience and portfolio development during a limited timeframe.

What are the key skills and qualifications needed to thrive as a Summer 2D character designer?

To thrive as a Summer 2D Character Designer, you need strong drawing skills, a solid understanding of anatomy, color theory, and character development, often supported by a degree or coursework in art or design. Familiarity with digital illustration tools such as Adobe Photoshop, Illustrator, and drawing tablets is typically required. Creativity, attention to detail, and the ability to take feedback make someone stand out in this position. These skills ensure the creation of engaging, visually consistent characters that align with project goals and captivate audiences.
More about Summer 2D Character Design jobs
What cities are hiring for Summer 2D Character Design jobs? Cities with the most Summer 2D Character Design job openings:
What are the most commonly searched types of 2D Character Design jobs? The most popular types of 2D Character Design jobs are:
What states have the most Summer 2D Character Design jobs? States with the most job openings for Summer 2D Character Design jobs include:
What job categories do people searching Summer 2D Character Design jobs look for? The top searched job categories for Summer 2D Character Design jobs are:
Infographic showing various Summer 2D Character Design job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 6% Part Time, and 5% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $62,322 per year, or $30 per hour.

Character Artist

Human Computer Lab

San Francisco, CA โ€ข On-site

$142K - $149K/yr

Full-time

Posted 8 days ago


Job description

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our first robot, LeLamp, explores a new category of consumer robotics where everyday objects become interactive and help us reshape our attachment to technology.
Our goal is to push the frontier of human-robot interaction by making technology more legible, emotionally intuitive, and human-centered. We are building the foundation for a new generation of robots designed for everyday environments.
What to expect
We're looking for a character artist to help define how LeLamp looks, moves, and feels - the visual and expressive language that makes a robot read as alive rather than mechanical. You'll work on everything from early concept sketches and mood boards to the motion, gesture, and lighting cues that give the robot its personality, translating character intent into something the hardware and software teams can actually build and ship. This role requires tight, fast-cycling collaboration with electrical, mechanical, and software teams - character decisions here don't stay on paper, they become motor curves, timing, and light behavior. You'll work closely with the CEO and founding team to shape the character identity of LeLamp and the robots that follow.
In this role, you will:
  • Create concept art, mood boards, and character studies that define LeLamp's personality and visual identity.
  • Collaborate with the hardware team on form factor, silhouette, materials, and color to keep the physical design aligned with the character.
  • Design expressive motion - gestures, "emotional" states, and behaviors expressed through movement, light, and sound.
  • Prototype and iterate quickly, moving between sketches, renders, and physical mockups.
  • Partner with robotics and software engineers to translate character intent into concrete behavior parameters (motion curves, timing, lighting cues).
  • Build and maintain style guides and a character bible to keep the robot's expression consistent as the team grows.
  • Review hardware and software prototypes against the character vision and give clear, actionable feedback.
  • Support brand and marketing assets to keep the character consistent across every touchpoint.

You may be a good fit if you:
  • Are pursuing a degree in screen-writing, animation, character design, industrial design, or a related field - or have equivalent hands-on portfolio experience.
  • Have a portfolio that shows character design or expressive design work, in 2D or 3D.
  • Document clearly and can explain the reasoning behind a design choice, not just the choice itself.
  • Are comfortable iterating quickly, moving from rough sketch to testable prototype without waiting for a perfect brief.
  • Are genuinely interested in physical products, not just screen-based or purely digital characters.

You will be a strong fit, if you:
  • Have designed characters or mascots that had to work within real hardware or physical constraints, not just on a screen.
  • Understand core animation principles (timing, weight, squash and stretch, anticipation) and know how to translate them into motors, servos, and lighting.
  • Are comfortable collaborating directly with engineers, turning an abstract sense of "feel" into concrete specs they can build against.
  • Move quickly through iteration cycles and don't wait for perfect information to make progress.
  • Take ownership over your work end to end, from first sketch to a behavior that's live in the robot.
  • Work well in small, collaborative teams where character, electrical, and mechanical are in constant conversation.
  • Care about what the character enables: warmth, expressiveness, and the feeling that the robot is alive.

The early team becomes the DNA of the company. We set ourselves and others to a high standard, and we respond with kindness when things get hard but keep everyone accountable. This requires us to be curious, creative, and diverse in our thinking and approach.
We're proud to be an equal opportunity employer and consider all qualified applicants regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. Even if you don't meet every single requirement, we encourage you to apply. Studies show that women and underrepresented groups often hold back unless they meet 100% of the criteria - we don't want that to be the reason we miss out on great talent.