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Remote 2D Game Designer Jobs (NOW HIRING)

Founding Game Designer

San Francisco, CA ยท On-site +1

$182K/yr

Pebble first version is a 2D exploration game built in Godot 4. Children explore a procedurally ... In person work from London Shoreditch, open to remote for the right candidate

Game Designer

$154K/yr

With a remote team of product experts, we're tapping into American talent to drive the next ... Collaborate with other game designers to provide gameplay feedback and recommendations for ...

Game Designer

$158K/yr

With a remote team of product experts, we're tapping into American talent to drive the next ... Collaborate with other game designers to provide gameplay feedback and recommendations for ...

Slot Game Designer - Remote

Reno, NV ยท On-site +1

$154K/yr

Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game Designer, you'll be the captain of your own gaming ship, navigating ...

Slot Game Designer - Remote

Las Vegas, NV ยท On-site +1

$148K/yr

Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game Designer, you'll be the captain of your own gaming ship, navigating ...

Slot Game Designer - Remote

Atlanta, GA ยท On-site +1

$152K/yr

Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game Designer, you'll be the captain of your own gaming ship, navigating ...

Slot Game Designer - Remote

Austin, TX ยท On-site +1

$151K/yr

Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game Designer, you'll be the captain of your own gaming ship, navigating ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... The Senior Game Designer leads the development of new slot game designs, themes, game flow, and ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... The Senior Game Designer leads the development of new slot game designs, themes, game flow, and ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... The Senior Game Designer leads the development of new slot game designs, themes, game flow, and ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... The Senior Game Designer leads the development of new slot game designs, themes, game flow, and ...

We're looking for a Senior Game Designer to play a leadership role on the project ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:

Game Designer (NPC)

Frisco, TX ยท Remote

$145K/yr

What We Are Looking For Gearbox Software is seeking a game designer to join us in developing a ... Remote

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer ...

Technical Game Designer

Los Angeles, CA ยท Remote

$80K - $140K/yr

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer ...

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Remote 2D Game Designer information

See salary details

$47K

$156K

How much do remote 2d game designer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for remote 2d game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 2D Game Designer, and why are they important?

To thrive as a Remote 2D Game Designer, you need a strong grasp of visual design principles, illustration, animation, and experience with industry-standard software like Adobe Creative Suite or Spine, typically supported by a relevant degree or portfolio. Familiarity with game engines such as Unity or Unreal Engine and proficiency in digital asset management tools are often required. Creativity, clear communication, and self-motivation are crucial soft skills for collaborating effectively with remote teams and translating concepts into engaging game visuals. These skills ensure the creation of visually compelling assets that support gameplay, enhance user experience, and align with project goals in a distributed work environment.

What does a Remote 2D Game Designer do?

A Remote 2D Game Designer is responsible for creating the visual elements and gameplay concepts for video games, all while working from a remote location. They design characters, backgrounds, user interfaces, and other graphic assets in a two-dimensional format. Besides visual design, they also collaborate with programmers, writers, and other artists to ensure the game is engaging and cohesive. Communication is mainly carried out online, using collaboration tools to stay connected with the team throughout the development process.

How does a Remote 2D Game Designer typically collaborate with developers and artists across different time zones?

Remote 2D Game Designers often work with multidisciplinary teams spread across various locations, making clear communication and effective collaboration essential. They usually rely on project management tools, shared digital workspaces, and regular video meetings to sync with developers, artists, and producers. Adapting to asynchronous communication and setting clear expectations ensures that design assets and feedback are delivered efficiently, despite any time differences. Building strong digital rapport and documenting design choices can further streamline the collaborative process.

What is the difference between Remote 2D Game Designer vs Remote 3D Game Designer?

AspectRemote 2D Game DesignerRemote 3D Game Designer
Skills & CertificationsProficiency in 2D art tools, animation, and design principlesProficiency in 3D modeling, animation, and design software
Work EnvironmentFocus on 2D assets, sprites, and UI designFocus on 3D models, environments, and character design
Industry UsageCommon in mobile, indie, and casual gamesCommon in AAA, VR, and high-end gaming projects

While both roles involve game design, Remote 2D Game Designers specialize in 2D art and animation, whereas Remote 3D Game Designers work with 3D assets and environments. The choice depends on the project type and required skills, but both roles share core game design principles and often require similar certifications and remote work experience.

More about Remote 2D Game Designer jobs
What cities are hiring for Remote 2D Game Designer jobs? Cities with the most Remote 2D Game Designer job openings:
What are the most commonly searched types of 2D Game Designer jobs? The most popular types of 2D Game Designer jobs are:
What states have the most Remote 2D Game Designer jobs? States with the most job openings for Remote 2D Game Designer jobs include:
Infographic showing various Remote 2D Game Designer job openings in the United States as of July 2026, with employment types broken down into 76% Full Time, 6% Part Time, and 18% Contract. Highlights an 100% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Founding Game Designer

Embedding VC

San Francisco, CA โ€ข On-site, Remote

$182K/yr

Full-time

Posted 23 days ago


Job description

Pebble - Founding Game Designer
About us
We're second-time founders and former Google and Synthesia leaders (Search, Voice, and Assistant). We're assembling a core team of engineers, artists and educators to build the interface between AI and childhood.
The problem we're solving
Kids between 6 and 10 spend hours every day on screens, but most digital content is passive (TV, YouTube) or repetitive (apps, games). Parents want safe, engaging, and educationally positive experiences. Kids crave play, parents crave development and safety, and the industry hasn't bridged that gap.
Our product
Pebble is building the first generative learning world. If you've read the Diamond Age, you know what that means. If you haven't, this video will bring you up to speed.
Pebble first version is a 2D exploration game built in Godot 4. Children explore a procedurally generated world alongside an AI companion character they interact with through voice. Conversations are open-ended, not scripted. The companion isn't a sidekick, it's the core relationship that drives engagement, learning and emotional investment.
The design challenge is unlike traditional game design. The world is generated and the narrative is emergent. The content adapts to each child's interests and developmental needs in real time. The game designer's job isn't to build levels, it's to design the systems and constraints that make a generative world feel coherent and worth coming back to.
Founders
Guillaume (CPTO): First product hire at Synthesia, where he scaled from $3 to $100M ARR and helped define the category of AI video. Spent 7 years at Google as a PM on Search. Dad of two (ages 7 and 9), giving him a front-row seat to what captivates and educates kids today.
Lio (CEO): Second-time entrepreneur: founder of Neoplants, raised $25M+ from top-tier US investors. Ex-Google PMM, part of the original Google Assistant EMEA launch team (2017). Creative technologist and product builder with 15 years across tech, storytelling, and consumer launches.
About you
You think of yourself as a pirate. Wait, maybe that's too specific. A bear will do too. The point is, you want to bring something special to this world. Something wonderful.
In corporate speak, we might say that we're looking for an ambitious and forward looking Game Designer who's excited at the prospect of inventing a new gaming paradigm with AI at its core. You're comfortable thinking from first principles about what makes a great game. You understand what AI will change and what will remain the same. You've worked on 2+ games from scratch, at reputable studios or on your own. You have strong opinions about what the future of games look like.
What we're looking for, really, is someone who knows games in and out, and wants to join us to build something extraordinary for children.
The role
You'll be Pebble's first game designer, responsible for defining how an AI-powered world actually feels to play. That means designing the exploration systems, pacing, and progression mechanics that make kids want to come back, not through dark patterns, but through genuine curiosity and a deepening relationship with an AI companion character. You'll work at the intersection of game design, child development, and generative AI, building design frameworks from scratch in a Godot 4 environment where the content is procedural and the interactions are voice-driven.
This is a unique opportunity to create a completely new kind of game experience that goes beyond entertainment. This is an opportunity to shape the future of parenting and education in the age of AI.
Requirements
You have:
  • Shipped at least one game or interactive product where you owned core design decisions: progression, pacing, systems, or economy design.
  • A portfolio or body of work that demonstrates systems thinking: you can show how you designed rules that produced emergent player behaviour, not just authored fixed content.
  • The ability to prototype quickly and iterate based on playtesting, not just theory.
  • Strong design communication skills. You can write a clear design doc, argue for a mechanic, and explain your reasoning to engineers and non-designers without hand-waving.

You're comfortable with:
  • Being the first designer. There's no existing design language, style guide, or established framework. You'll be making foundational calls with incomplete information and revising them as you learn.
  • Providing a strong input on the visual side. You have a strong visual eye and opinions about art direction
  • Designing for an audience that isn't you. Our players are 6-10 years old. You don't need a background in child development, but you need genuine curiosity about how kids think, play, and learn.
  • Working with generative systems. Much of Pebble's content is procedural and AI-driven, which means you're designing constraints, rules, and possibility spaces rather than hand-crafting every encounter.

Nice to have:
  • Experience with Godot, or any 2D game engine's design/prototyping tools.
  • Familiarity with educational game design, edutainment, or serious games.
  • Interest in or exposure to AI/LLM-powered interactive experiences.
  • Experience designing for young children or family audiences.

Genuinely optional:
  • Charizard card in mint condition to add to our cabinet of curiosities
Work conditions
  • Salary up to 80k-110k GBP depending on experience
  • Strong equity component
  • In person work from London Shoreditch, open to remote for the right candidate