2

Remote 2D Game Designer Jobs (NOW HIRING)

Cocos2d-x Junior Game Developer

San Francisco, CA ยท Remote

$78K - $102K/yr

Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI ... Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows. * Strong ...

With a remote team of product experts, we're tapping into American talent to drive the next ... Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the ...

... game on teamLFG. You will work closely with the entire Design Team designing, crafting, and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

With a remote team of product experts, we're tapping into American talent to drive the next ... Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the ...

Roblox 2D Artist

Los Angeles, CA ยท Remote

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games, UGC platforms, or interactive media. * Roblox Familiarity: Hands-on experience creating art for Roblox ...

Roblox 2D Artist

Los Angeles, CA ยท On-site +1

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games, UGC platforms, or interactive media. * Roblox Familiarity: Hands-on experience creating art for Roblox ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

next page

Showing results 1-20

Remote 2D Game Designer information

See salary details

$47K

$156K

How much do remote 2d game designer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for remote 2d game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 2D Game Designer, and why are they important?

To thrive as a Remote 2D Game Designer, you need a strong grasp of visual design principles, illustration, animation, and experience with industry-standard software like Adobe Creative Suite or Spine, typically supported by a relevant degree or portfolio. Familiarity with game engines such as Unity or Unreal Engine and proficiency in digital asset management tools are often required. Creativity, clear communication, and self-motivation are crucial soft skills for collaborating effectively with remote teams and translating concepts into engaging game visuals. These skills ensure the creation of visually compelling assets that support gameplay, enhance user experience, and align with project goals in a distributed work environment.

What does a Remote 2D Game Designer do?

A Remote 2D Game Designer is responsible for creating the visual elements and gameplay concepts for video games, all while working from a remote location. They design characters, backgrounds, user interfaces, and other graphic assets in a two-dimensional format. Besides visual design, they also collaborate with programmers, writers, and other artists to ensure the game is engaging and cohesive. Communication is mainly carried out online, using collaboration tools to stay connected with the team throughout the development process.

How does a Remote 2D Game Designer typically collaborate with developers and artists across different time zones?

Remote 2D Game Designers often work with multidisciplinary teams spread across various locations, making clear communication and effective collaboration essential. They usually rely on project management tools, shared digital workspaces, and regular video meetings to sync with developers, artists, and producers. Adapting to asynchronous communication and setting clear expectations ensures that design assets and feedback are delivered efficiently, despite any time differences. Building strong digital rapport and documenting design choices can further streamline the collaborative process.

What is the difference between Remote 2D Game Designer vs Remote 3D Game Designer?

AspectRemote 2D Game DesignerRemote 3D Game Designer
Skills & CertificationsProficiency in 2D art tools, animation, and design principlesProficiency in 3D modeling, animation, and design software
Work EnvironmentFocus on 2D assets, sprites, and UI designFocus on 3D models, environments, and character design
Industry UsageCommon in mobile, indie, and casual gamesCommon in AAA, VR, and high-end gaming projects

While both roles involve game design, Remote 2D Game Designers specialize in 2D art and animation, whereas Remote 3D Game Designers work with 3D assets and environments. The choice depends on the project type and required skills, but both roles share core game design principles and often require similar certifications and remote work experience.

More about Remote 2D Game Designer jobs
What cities are hiring for Remote 2D Game Designer jobs? Cities with the most Remote 2D Game Designer job openings:
What are the most commonly searched types of 2D Game Designer jobs? The most popular types of 2D Game Designer jobs are:
What states have the most Remote 2D Game Designer jobs? States with the most job openings for Remote 2D Game Designer jobs include:
Infographic showing various Remote 2D Game Designer job openings in the United States as of July 2026, with employment types broken down into 76% Full Time, 6% Part Time, and 18% Contract. Highlights an 100% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Level / Game Designer - Senior

Level / Game Designer - Senior

Hardsuit Labs

Seattle, WA โ€ข Remote

$80K - $120K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago

New


Job description

As part of Keywords Studios, we are gifted with the opportunity to partner with a variety of studios across the globe on all types of games and genres. If the idea of bringing your skills to bear upon an ever-changing landscape of games in collaboration with teams all over the world sounds exciting to you...well, continue reading my friend.

WHAT YOUโ€™LL DO

  • Act as a primary design point of contact for external partner studios, driving collaborative efforts and ensuring alignment of vision and execution across distributed teams
  • Drive the conceptualization, documentation, and macro-level vision of levels, spaces, missions, and gameplay experiences
  • Drive the development and iteration of pipelines, processes, and tools to elevate the efficiency and quality of the entire design team
  • Drive cross-functional strike teams to achieve end-user experience goals, proactively identifying and resolving project-wide blockers
  • Lead by example in grey-boxing, pacing, layout beats, scripting, encounters, and gameplay implementation, setting the gold standard for the studio
  • Spearhead testing, debugging, level performance, streaming, and optimization strategies
  • Drive the vision for environmental storytelling, world building, tone, setting, and art propping
  • Act as a champion for the discipline, actively accountable for driving results and owning specific project mandates
  • Be a foundational source of knowledge, providing high-level mentorship to Associate and Core designers to foster a culture of excellence

WHAT YOUโ€™LL BRING

  • 8+ years of professional game development experience, demonstrating a consistent track record of driving results, iterating on process, and owning major game features and experiences
  • Experience working on at least 3 shipped titles, with a proven ability in driving macro-level vision, establishing pipelines, and guiding cross-functional teams from concept to final release
  • Exceptional ability to tackle highly complex, cross-discipline problems where no established pipeline exists, turning ambiguity into actionable strategies
  • Mastery of virtual spaces, pacing, flow, immersion, player motivation, and aesthetics
  • Proven leadership in collaborating across disciplines in both internal and external teams
  • Excellent active communication skills, capable of pitching, defending, and driving consensus on high-level design decisions
  • Expert understanding of technical concepts, logic, logic flow, and systemic game design
  • Expert mastery of Unreal Engine and its development environment, with a track record of pushing the engine's capabilities

NICE TO HAVE

  • AAA experience.
  • While Unreal is our primary focus, experience with Unity or proprietary custom engines is a strong plus.
  • Experience developing on console.
  • At least one shipped title.

Job Details

  • Job Title: Level Designer - Principal
  • Reports to: Director of Design
  • Department: Design
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA) and Utah (UT).

Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $80,000 to $120,000 USD

Primary working language: English

ABOUT HARDSUIT LABS

We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!

As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.

Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.

Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at โ€ฏhttps://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizaciรณn Participa en E-Verify

Role Information: EN

Studio: Hardsuit Labs

Location: Americas

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote