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Full Time 3D Asset Artist Jobs (NOW HIRING)

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Asset management and strategic pipeline development experience. * Familiarity with HTML, CSS ...

Previous experience working with low-poly/game-ready assets required * Full Texturing ability ... Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid ...

This is a temporary one-year, full time remote position. JOB MISSION: This opportunity will provide ... Creation of seasonal 3D assets for assigned product categories * Cross collaboration with product ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Asset management and strategic pipeline development experience. * Familiarity with HTML, CSS ...

3D Designer

Westminster, CO · On-site

$70K - $83K/yr

Create high-quality renderings and visual assets for internal reviews and client-facing ... At least 3 years of experience in a 3D artist, 3D designer, or similar role. * Advanced proficiency ...

Technical Artist

$130K - $155K/yr

Basic knowledge or hands-on experience with 3D assets and workflows Responsibilities * Implement ... Work closely with artists and developers to integrate visual content into the game * Help optimize ...

You Have: * 2+ years of experience creating high-fidelity assets for 3D immersive environments ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

You Have: * 2+ years of experience creating high-fidelity assets for 3D immersive environments ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

Lead 3D Tracking / Matchmove Artist Location: New Orleans, LA - Onsite Studio: Swaybox Studios ... VFX Supervisor and CG Supervisor Employment Type: Full Time Why join Swaybox Studios? Swaybox ...

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Full Time 3D Asset Artist information

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$19

$39

$68

How much do full time 3d asset artist jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for full time 3d asset artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a full time 3D asset artist do?

A Full Time 3D Asset Artist is responsible for creating three-dimensional models, textures, and visual assets used in video games, films, animations, and virtual reality projects. They work with art directors and designers to produce assets like characters, environments, props, and vehicles that meet both aesthetic and technical requirements. Their role often involves using software such as Maya, Blender, or 3ds Max, and collaborating closely with other team members to ensure assets are optimized for performance and visual quality.

What are some common challenges full time 3D asset artists face when collaborating with game developers and animators?

Full Time 3D Asset Artists often encounter challenges such as ensuring their models are optimized for real-time performance without sacrificing visual quality. Collaboration with game developers and animators requires clear communication to align on technical constraints, such as polygon count and texture resolution, and to incorporate feedback efficiently. Balancing creative vision with project requirements, meeting tight deadlines, and adapting to evolving art styles or toolsets are also common aspects of the role. Strong teamwork and adaptability are essential for successfully navigating these challenges and delivering assets that integrate smoothly into the final product.

What are the key skills and qualifications needed to thrive as a full time 3D asset artist, and why are they important?

A Full Time 3D Asset Artist needs strong proficiency in 3D modeling, texturing, and digital sculpting, often backed by a degree in art, design, or a related field. Expertise in industry-standard tools like Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically required, along with familiarity with game engines such as Unity or Unreal. Creativity, attention to detail, and effective collaboration skills help artists produce visually compelling assets and work well within multidisciplinary teams. These skills ensure high-quality asset creation that meets both artistic and technical requirements for games, films, or other media.

What is the difference between Full Time 3D Asset Artist vs 3D Modeler?

AspectFull Time 3D Asset Artist3D Modeler
Primary FocusCreating complete 3D assets, including textures and materialsModeling individual 3D objects or characters
Skills RequiredModeling, texturing, shading, and asset optimizationModeling, topology, and geometry skills
Work EnvironmentGame studios, animation, or VFX companiesDesign studios, game development, or freelance projects
Common UsageDeveloping assets for games, films, or VR experiencesCreating detailed models for various digital media

The main difference is that a Full Time 3D Asset Artist handles entire assets, including textures and materials, while a 3D Modeler focuses primarily on creating the geometry of objects. Both roles require strong modeling skills, but the Asset Artist's role is broader, often involving asset optimization and integration into projects.

What cities are hiring for Full Time 3D Asset Artist jobs?

Cities with the most Full Time 3D Asset Artist job openings:

What are the most commonly searched types of 3D Asset Artist jobs?

The most popular types of 3D Asset Artist jobs are:

What states have the most Full Time 3D Asset Artist jobs?

States with the most job openings for Full Time 3D Asset Artist jobs include:

3D Game Artist, Platform Architecture

Apple

Santa Clara, CA

$184K - $324K/yr

Full-time

Medical, Dental, Retirement

Re-posted 25 days ago


Key responsibilities

  • Create and compose believable 3D environments that run smoothly.

  • Collaborate closely with artists, designers, and engineers to define the look of projects.

  • Develop content, features, and workflows for all phases of production using the proprietary engine and tools.


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 683 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
Description
As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.","responsibilities":"Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
Perform research necessary to support visual development.
Develop and concept visual styles and build prototypes.
Create and compose believable 3D environments that run smoothly.
Collaborate closely with the artists, designers and engineers to define the look of our projects.
Preferred Qualifications
10+ years of experience working as a 3D artist in the games industry.
Contributed to the development of two or more shipped games, PC or console.
Strong artistic foundation in design, composition, color and lighting.
Strong understanding of asset workflows in all stages of production.
Strong narrative and environmental story telling skills with regards to set dressing and world building.
Passion for games.
Minimum Qualifications
Bachelor’s degree or equivalent job-related experience.
Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting.
Experience with look development.
Experience with industry-standard 3D software packages.
Experience with physically based material workflows.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976