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Pipeline Technical Artist Jobs (NOW HIRING)

AI Technical Artist

Greenville, NC ยท On-site

$121K - $145K/yr

Job Title : AI Technical Artist Location : Greenville, NC Department : AI Studio Reports To ... asset pipelines, and production workflows -Demonstrated use of AI tools for asset generation ...

Technical Artist III

$130K - $155K/yr

Technical Artist III Job Id: 61315-1 Location: Remote Job Title: GenAI Artist Skills Experience ... manage and maintain pipeline of content through deployment 4. Optimize content by testing ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Create documentation and provide pipeline improvements * Integrate Gameplay-related assets * LODs ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Familiarity with the Unreal 5 Engine art pipeline * Experience working on multiple platforms

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ...

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Pipeline Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do pipeline technical artist jobs pay per year?

As of Sep 1, 2026, the average yearly pay for pipeline technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a pipeline technical artist?

Pipeline Technical Artists are specialized professionals in the gaming, animation, or visual effects industries who bridge the gap between artists and programmers. They design, develop, and maintain the technical processes and tools that streamline the production workflow, ensuring assets move smoothly from one stage to another. Their work includes scripting, troubleshooting, and optimizing pipelines to improve efficiency and collaboration across teams. Pipeline Technical Artists play a crucial role in handling technical challenges, automating repetitive tasks, and integrating new technologies into production pipelines.

What skills and qualifications are needed to thrive as a pipeline technical artist?

To thrive as a Pipeline Technical Artist, you need a solid understanding of 3D art workflows, scripting/programming skills (often in Python or MEL), and experience with game engines and DCC tools like Maya or Houdini. Familiarity with version control systems, asset management tools, and relevant certifications in computer graphics or related fields is highly beneficial. Strong problem-solving skills, communication, and the ability to collaborate with both artists and engineers set outstanding candidates apart. These skills are essential for building efficient production pipelines, streamlining workflow, and ensuring seamless integration between creative and technical teams.

How does a pipeline technical artist typically collaborate with other departments during game development?

A Pipeline Technical Artist acts as a crucial bridge between artists, programmers, and other technical teams. They work closely with artists to understand their workflow needs and with programmers to ensure that tools and pipelines function efficiently within the game engine. This collaboration often involves troubleshooting asset integration issues, optimizing workflows, and developing custom tools to streamline production. Effective communication and problem-solving skills are essential, as Pipeline Technical Artists ensure that the creative vision is realized without technical bottlenecks.

What is the difference between Pipeline Technical Artist vs Character Technical Artist?

AspectPipeline Technical ArtistCharacter Technical Artist
Primary FocusDeveloping and maintaining the technical pipeline for asset creation and integrationCreating and optimizing character models, rigs, and animations
Skills & CertificationsKnowledge of scripting, pipeline tools, and software integrationExpertise in character modeling, rigging, and animation software
Work EnvironmentCollaborates with technical and art teams across the pipelineWorks closely with character artists and animators
Industry UsageCommon in studios focusing on large-scale asset workflowsFocused on character asset development

The Pipeline Technical Artist specializes in creating and maintaining the technical processes that support asset creation across the project, while the Character Technical Artist focuses specifically on character models, rigs, and animations. Both roles require technical skills, but their core responsibilities differ, with the pipeline role emphasizing workflow and tool development, and the character role emphasizing character asset quality and functionality.

More about Pipeline Technical Artist jobs

What cities are hiring for Pipeline Technical Artist jobs?

Cities with the most Pipeline Technical Artist job openings:

What states have the most Pipeline Technical Artist jobs?

States with the most job openings for Pipeline Technical Artist jobs include:

Infographic showing various Pipeline Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Technical Artist (Apex Legends)

Electronic Arts Inc.

Madison, WI โ€ข On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 3 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
215737
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Warsโ„ข Jedi: Fallen Order, Star Warsโ„ข Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is seeking a Senior Technical Artist with deep expertise in character rigging to help power one of the most dynamic live service games in the world. As part of a large, collaborative team of passionate developers, you'll support our Animation and Modeling partners in delivering a constant stream of high-quality content-from new Legends and limited-time modes to seasonal updates and cosmetic releases that excite and engage millions of players globally.
In this role, you'll drive excellence in skinning and rigging, ensuring every character meets the highest standards of visual fidelity and runtime performance. You'll also champion pipeline improvements that scale across a fast-moving live environment, enabling the team to innovate quickly while maintaining polish and consistency. If you're excited about shaping characters that players connect with and celebrating the energy of a community that shows up every season ready for what's next, this is the place to do it.
Responsibilities
  • Report to the Lead Technical Artist, aligning on priorities, technical direction, and long-term pipeline goals.
  • Collaborate closely with Technical Art, Animation, and Character Art partners to implement solutions that are clean, scalable, and optimized for production.
  • Ensure exceptional quality in character rigging and skinning, upholding high standards for visual fidelity, deformation integrity, and runtime performance.
  • Educate and mentor junior and mid-level Technical Artists by creating clear documentation, sharing best practices, and fostering continued craft development.
  • Identify workflow opportunities and develop high-impact automation and tooling solutions that improve efficiency, consistency, and team output.

Qualifications
  • 5 years experience working in proprietary internal game engines and development environments.
  • Strong communication skills.
  • Experience rigging and skinning characters Maya.
  • Experience in writing Artist/Animator facing tools specifically for a large production environment.
  • Proficiency in Python.

Nice to Have
  • Familiarity with USD.
  • Knowledge of physics-based animation.
  • Have experience in live service content production.
  • Experience working in proprietary internal game engines and development environments.
  • Strong mathematical foundation used to troubleshoot and optimize 3D deformations.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
If this opportunity sounds like a great fit for you, we encourage you to apply.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.