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Pipeline Technical Artist Jobs (NOW HIRING)

$79.93 - $125.60/hr

Continuously improve technical pipelines and workflows between Art and Development * Act as the technical interface between artists, programmers, and other stakeholders * Mentor Technical Animators ...

New

OR

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ...

The VFX AI Pipeline Engineer is responsible for designing, developing, and maintaining the ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

New

VFX AI Pipeline

Manhattan, NY · On-site

$125K/yr

The VFX AI Pipeline Engineer is responsible for designing, developing, and maintaining the ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

The VFX AI Pipeline Engineer is responsible for designing, developing, and maintaining the ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

The VFX AI Pipeline Engineer is responsible for designing, developing, and maintaining the ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

New

Showing results 41-60

Pipeline Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do pipeline technical artist jobs pay per year?

As of Aug 8, 2026, the average yearly pay for pipeline technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as a pipeline technical artist?

To thrive as a Pipeline Technical Artist, you need a solid understanding of 3D art workflows, scripting/programming skills (often in Python or MEL), and experience with game engines and DCC tools like Maya or Houdini. Familiarity with version control systems, asset management tools, and relevant certifications in computer graphics or related fields is highly beneficial. Strong problem-solving skills, communication, and the ability to collaborate with both artists and engineers set outstanding candidates apart. These skills are essential for building efficient production pipelines, streamlining workflow, and ensuring seamless integration between creative and technical teams.

How does a pipeline technical artist typically collaborate with other departments during game development?

A Pipeline Technical Artist acts as a crucial bridge between artists, programmers, and other technical teams. They work closely with artists to understand their workflow needs and with programmers to ensure that tools and pipelines function efficiently within the game engine. This collaboration often involves troubleshooting asset integration issues, optimizing workflows, and developing custom tools to streamline production. Effective communication and problem-solving skills are essential, as Pipeline Technical Artists ensure that the creative vision is realized without technical bottlenecks.

What is a pipeline technical artist?

Pipeline Technical Artists are specialized professionals in the gaming, animation, or visual effects industries who bridge the gap between artists and programmers. They design, develop, and maintain the technical processes and tools that streamline the production workflow, ensuring assets move smoothly from one stage to another. Their work includes scripting, troubleshooting, and optimizing pipelines to improve efficiency and collaboration across teams. Pipeline Technical Artists play a crucial role in handling technical challenges, automating repetitive tasks, and integrating new technologies into production pipelines.

What is the difference between Pipeline Technical Artist vs Character Technical Artist?

AspectPipeline Technical ArtistCharacter Technical Artist
Primary FocusDeveloping and maintaining the technical pipeline for asset creation and integrationCreating and optimizing character models, rigs, and animations
Skills & CertificationsKnowledge of scripting, pipeline tools, and software integrationExpertise in character modeling, rigging, and animation software
Work EnvironmentCollaborates with technical and art teams across the pipelineWorks closely with character artists and animators
Industry UsageCommon in studios focusing on large-scale asset workflowsFocused on character asset development

The Pipeline Technical Artist specializes in creating and maintaining the technical processes that support asset creation across the project, while the Character Technical Artist focuses specifically on character models, rigs, and animations. Both roles require technical skills, but their core responsibilities differ, with the pipeline role emphasizing workflow and tool development, and the character role emphasizing character asset quality and functionality.

More about Pipeline Technical Artist jobs
What cities are hiring for Pipeline Technical Artist jobs? Cities with the most Pipeline Technical Artist job openings:
What states have the most Pipeline Technical Artist jobs? States with the most job openings for Pipeline Technical Artist jobs include:
Infographic showing various Pipeline Technical Artist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, 4% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist (Virtual Art Department)

Magnopus

Los Angeles, CA • On-site

$136K - $163K/yr

Full-time

Re-posted 25 days ago


Job description

Job Summary:
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers. They are seeking a Technical Artist to support the Virtual Art Department team in delivering high-fidelity Virtual Production projects, ensuring optimized workflows and smooth performance in Unreal Engine.
Responsibilities:
• Provide technical expertise, advice, and solutions to artists, animators, and riggers as required
• Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
• Research and suggest appropriate tools and processes for projects
• Independently extract well-defined requirements from creative and artistic briefs
• Set performance and memory objectives and establish testing methods
• Understand quality / performance trade-offs and develop solutions that maximize both
• Manage multiple concurrent tasks from planning to development and delivery
• Adhere to and contribute to technical art best practices, processes, pipelines and tools
• Conduct code and content performance reviews as needed
• Thoroughly test all work in builds before submission.
• Identify potential risks associated with changes prior to submission to source control
• Understand roles in a scrum environment and assist in the definition of technical art tasks
• Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises
• Proactively identify potential project challenges and propose feasible solutions
• Create and maintain comprehensive technical documentation as needed
Qualifications:
Required:
• Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments
• Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines
• Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices
• Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering
• Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives
• Proactive in preempting and addressing performance limitations on target devices
• Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
• Proficient working with version control for all work (Perforce, git or other), including work in progress
• Experience writing and editing clear technical documentation
• Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
• Capable of planning, designing and implementing solutions to a broad range of technical art problems
• Able to communicate technical issues to non-technical team members
• A passion and willingness to explore new skills and techniques for themselves and any assigned mentees
Company:
Experiential Content and Technology Founded in 2013, the company is headquartered in Los Angeles, USA, with a team of 51-200 employees. The company is currently Growth Stage.