1

Pipeline Technical Artist Jobs (NOW HIRING)

AI Technical Artist

Greenville, NC ยท On-site

$121K - $145K/yr

Job Title : AI Technical Artist Location : Greenville, NC Department : AI Studio Reports To ... asset pipelines, and production workflows -Demonstrated use of AI tools for asset generation ...

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Konami Gaming is looking for a Technical Artist III to join our team! This in-office position is ... Supports art production workflow/pipeline by writing scripts/tools to aid artists to create ...

Expression of Interest - Technical Artist

Los Angeles, CA ยท On-site

$136K - $163K/yr

We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Identify opportunities to improve pipeline efficiency, automation, and content scalability across ...

Technical Artist III

$130K - $155K/yr

Technical Artist III Job Id: 61315-1 Location: Remote Job Title: GenAI Artist Skills Experience ... manage and maintain pipeline of content through deployment 4. Optimize content by testing ...

Build the asset pipeline; Automate import, validation, LOD generation, and asset audit processes ... a Technical Artist focused on materials/shaders on shipped AAA titles * Deep knowledge and ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content ...

... Pipeline Technical Director, you will have a deep involvement in designing and developing ... Partner with Artists and other Engineers to iterate, debug, document, and refine tools and ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content ...

Pipeline Technical Director

Santa Monica, CA ยท On-site

$53 - $62.50/hr

... Pipeline Technical Director, you will have a deep involvement in designing and developing ... Partner with Artists and other Engineers to iterate, debug, document, and refine tools and ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Create documentation and provide pipeline improvements * Integrate Gameplay-related assets * LODs ...

Showing results 21-40

Pipeline Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do pipeline technical artist jobs pay per year?

As of Aug 8, 2026, the average yearly pay for pipeline technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as a pipeline technical artist?

To thrive as a Pipeline Technical Artist, you need a solid understanding of 3D art workflows, scripting/programming skills (often in Python or MEL), and experience with game engines and DCC tools like Maya or Houdini. Familiarity with version control systems, asset management tools, and relevant certifications in computer graphics or related fields is highly beneficial. Strong problem-solving skills, communication, and the ability to collaborate with both artists and engineers set outstanding candidates apart. These skills are essential for building efficient production pipelines, streamlining workflow, and ensuring seamless integration between creative and technical teams.

How does a pipeline technical artist typically collaborate with other departments during game development?

A Pipeline Technical Artist acts as a crucial bridge between artists, programmers, and other technical teams. They work closely with artists to understand their workflow needs and with programmers to ensure that tools and pipelines function efficiently within the game engine. This collaboration often involves troubleshooting asset integration issues, optimizing workflows, and developing custom tools to streamline production. Effective communication and problem-solving skills are essential, as Pipeline Technical Artists ensure that the creative vision is realized without technical bottlenecks.

What is a pipeline technical artist?

Pipeline Technical Artists are specialized professionals in the gaming, animation, or visual effects industries who bridge the gap between artists and programmers. They design, develop, and maintain the technical processes and tools that streamline the production workflow, ensuring assets move smoothly from one stage to another. Their work includes scripting, troubleshooting, and optimizing pipelines to improve efficiency and collaboration across teams. Pipeline Technical Artists play a crucial role in handling technical challenges, automating repetitive tasks, and integrating new technologies into production pipelines.

What is the difference between Pipeline Technical Artist vs Character Technical Artist?

AspectPipeline Technical ArtistCharacter Technical Artist
Primary FocusDeveloping and maintaining the technical pipeline for asset creation and integrationCreating and optimizing character models, rigs, and animations
Skills & CertificationsKnowledge of scripting, pipeline tools, and software integrationExpertise in character modeling, rigging, and animation software
Work EnvironmentCollaborates with technical and art teams across the pipelineWorks closely with character artists and animators
Industry UsageCommon in studios focusing on large-scale asset workflowsFocused on character asset development

The Pipeline Technical Artist specializes in creating and maintaining the technical processes that support asset creation across the project, while the Character Technical Artist focuses specifically on character models, rigs, and animations. Both roles require technical skills, but their core responsibilities differ, with the pipeline role emphasizing workflow and tool development, and the character role emphasizing character asset quality and functionality.

More about Pipeline Technical Artist jobs
What cities are hiring for Pipeline Technical Artist jobs? Cities with the most Pipeline Technical Artist job openings:
What states have the most Pipeline Technical Artist jobs? States with the most job openings for Pipeline Technical Artist jobs include:
Infographic showing various Pipeline Technical Artist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, 4% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

AI Technical Artist

Valicy

Greenville, NC โ€ข On-site

$121K - $145K/yr

Full-time

Re-posted 20 days ago


Job description

Job Title: AI Technical Artist
Location: Greenville, NC
Department: AI Studio
Reports To: Director
Status: Exempt
WHO WE ARE:
We are Valicy.

We make games. We also make the machines they run on.
What we're building matters. How we treat people matters more.
OUR MISSION:
We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: Itโ€™s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates


If this is the kind of place you've been looking for, let's talk.


SUMMARY: The AI Technical Artist is responsible for creating, evaluating, refining, and implementing visual assets, workflows, and technical art solutions for land-based gaming products.
This role sits at the intersection of visual design, AI-assisted asset creation, technical execution, production workflows, and practical implementation. The ideal candidate can generate many visual directions quickly, identify which assets and approaches are worth pursuing, and turn strong visual ideas into usable, production-ready game assets.
This role requires someone who actively uses AI and emerging tools to accelerate visual exploration, pressure-test asset quality, improve production workflows, and move from rough visual direction to implemented game-ready assets with speed and clarity.
QUALIFICATIONS:โ€ฏTo perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
-Understand company Mission, Vision, and Values and be an ambassador of MVV.
-Generate, refine, and curate visual assets using AI and traditional digital art tools
-Build efficient workflows that combine asset creation, evaluation, iteration, and implementation
-Support the integration of art into game systems from concept through production
-Optimize assets for performance, visual quality, and platform constraints
-Identify workflow pain points and propose or build practical improvements
-Collaborate closely with design and engineering to align visuals with gameplay needs
-Maintain a high bar for visual consistency, usability, and production readiness
REQUIREMENTS:
-Experience with digital art tools, asset pipelines, and production workflows
-Demonstrated use of AI tools for asset generation, refinement, and iteration
-Understanding of game asset workflows across the full development cycle
-Technical aptitude, problem-solving ability, and comfort working between art and engineering
-Strong visual judgment and attention to detail
-Ability to evaluate, select, and refine outputs quickly
-Experience integrating assets into game engines or interactive systems
-Experience in casino gaming or slot machine development is a plus
Preferred Requirements:
-Experience with casino gaming, slot machine development, land-based gaming, or regulated gaming products.
-Basic scripting, shader, or automation experience.
-Experience creating custom tools to assist and supercharge your workflow.
-Experience working with engineers, artists, QA, or production teams through a full development cycle.
WORK ENVIRONMENT: The work environment is typical of a traditional office environment.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed.