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Unreal Engine Technical Artist Jobs (NOW HIRING)

$79.93 - $125.60/hr

Drive the implementation of character and object animations in Unreal Engine * Own and optimize ... Act as the technical interface between artists, programmers, and other stakeholders * Mentor ...

Real Time Graphics Manager

Manhattan, NY · On-site

  • Medical

  • Retirement

  • PTO

This hybrid "player-coach" role combines the creative mastery of a 3D Generalist and the technical precision of a Vizrt and Unreal Engine Technical Artist with the ability to lead and inspire a team ...

Unreal Engine Developer

San Diego, CA · On-site

$65 - $75/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Design and develop Unreal Engine plugins and in‑engine panels in C++ to support animation and ... Build tools that integrate with existing pipelines and are intuitive for artists and technical ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$70K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$142K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...

Technical Artist - Remote or On Site

Redmond, WA · On-site

$142K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...

Technical Artist - Remote or On Site

Redmond, WA · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx * Self-motivated and diligent, with established habits for tracking ...

This position combines technical mastery with leadership - you'll work alongside engineers, artists ... UMG and in-engine tools for interaction and visualization control. * Drive large-scale scene ...

Showing results 21-40

Unreal Engine Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do unreal engine technical artist jobs pay per year?

As of Aug 14, 2026, the average yearly pay for unreal engine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Unreal Engine technical artist?

An Unreal Engine Technical Artist bridges the gap between art and engineering, optimizing assets, developing shaders, and creating tools to streamline workflows. They work closely with designers and programmers to ensure visual fidelity while maintaining performance. Their responsibilities may include scripting, rigging, procedural content creation, and troubleshooting technical issues. This role requires proficiency in Unreal Engine, blueprint scripting, and knowledge of real-time rendering techniques.

What are the key skills and qualifications needed to thrive as an Unreal Engine technical artist?

To thrive as an Unreal Engine Technical Artist, you need a solid background in 3D art, shader development, and real-time rendering, often supported by a degree in computer graphics, game development, or a related field. Proficiency with Unreal Engine, scripting languages like Python or Blueprints, and industry-standard 3D software such as Maya or Blender is crucial, with certifications in Unreal Engine being advantageous. Strong problem-solving skills, clear communication, and the ability to collaborate across departments help technical artists excel. These capabilities ensure high-quality asset integration, seamless workflow between art and engineering teams, and successful delivery of complex interactive projects.

What are the typical responsibilities of an Unreal Engine technical artist?

An Unreal Engine Technical Artist serves as a bridge between the art and programming teams, ensuring visually stunning assets function optimally in real-time environments. Daily tasks often include creating and optimizing shaders, developing custom tools or scripts to streamline workflows, troubleshooting visual or technical issues, and preparing assets for use within Unreal Engine. You may also work closely with artists to maintain visual quality while meeting performance targets and collaborate with engineers to implement new features. This multifaceted role is dynamic and offers the chance to contribute creatively and technically to game or interactive project development.

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Infographic showing various Unreal Engine Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 88% Full Time, 6% Part Time, 4% Contract, and 1% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Lead Technical Artist (f/d/m)

Impleo

On-site

$79.93 - $125.60/hr

Other

Posted 8 days ago


Job description

About the job

HOLOGATE is looking for a skilled and versatile Lead Technical Artist (f/d/m) to strengthen our Art & Development teams. In this role, you will work at the intersection of art and technology, ensuring animations are seamlessly integrated into our immersive XR and VR experiences.

We offer
  • The opportunity to work in an innovative, fast-growing international technology company
  • Room for ownership and the ability to actively contribute to our organizational development
  • Flat hierarchies, short decision‑making processes, and a dynamic work environment
  • Flexible working hours with core working hours and a healthy work‑life balance
  • A motivated, creative team and a company culture built on openness and progress
Responsibilities
  • Lead and further develop the Technical Animation discipline across multiple projects
  • Collaborate with artists and developers to integrate animations into gameplay and interactions
  • Drive the implementation of character and object animations in Unreal Engine
  • Own and optimize animation, rigging, and engine integration workflows
  • Troubleshoot complex animation‑related and pipeline issues
  • Continuously improve technical pipelines and workflows between Art and Development
  • Act as the technical interface between artists, programmers, and other stakeholders
  • Mentor Technical Animators and promote best practices across the team
Key Qualifications
  • Several years of professional experience as a Technical Animator or in a similar role
  • Experience leading technical initiatives or mentoring team members
  • Strong hands‑on experience with Unreal Engine (UE4/UE5)
  • Solid understanding of animation pipelines and real‑time animation systems
  • Excellent collaboration and communication skills across multidisciplinary teams
  • Structured, solution‑oriented working style
  • Very good English skills; German is a plus
Desirables
  • Experience with XR, VR, or real‑time simulation projects
  • Experience supporting complex, multi‑platform real‑time applications
About us

HOLOGATE is the market‑leading immersive media company specializing in innovative extended reality (XR) solutions for entertainment and enterprise. With the largest VR network worldwide, our unforgettable virtual experiences and solutions are transforming the way the world entertains, trains, and simulates. We are pioneers at the forefront of innovation, uniquely tailored for the age of spatial computing, with an established track record of industry recognition.

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