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Unreal Engine Technical Artist Jobs (NOW HIRING)

Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...

Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...

Pipeline Technical Artist

Sunnyvale, CA · On-site

$173K - $232K/yr

... Unreal engine. . This position will join an existing team of talented engineers and technical ... Create tools for artists to work efficiently * Assist with the setup and maintenance of a render ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

Your Role As a Senior Technical Artist specializing in real-time engines, you will act as a bridge ... Strong understanding of Unity or Unreal Engine, including lighting, shaders, materials, and ...

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Expert knowledge of Unreal Engine 5. * Proficiency in creating in-editor tools and pipelines.

Senior Technical Artist

Frisco, TX · On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Expert knowledge of Unreal Engine 5. * Proficiency in creating in-editor tools and pipelines.

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...

Unreal Engine Level Designer

Winston Salem, NC · On-site

$93K/yr

... with 3D Artists letting them know assets that are still needed. If you are comfortable with ... Unreal Engine 4 Blueprint Scripting experience * Quixel Megascans Asset Library usage * Heightmap ...

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Unreal Engine Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do unreal engine technical artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for unreal engine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Unreal Engine Technical Artist job?

An Unreal Engine Technical Artist bridges the gap between art and engineering, optimizing assets, developing shaders, and creating tools to streamline workflows. They work closely with designers and programmers to ensure visual fidelity while maintaining performance. Their responsibilities may include scripting, rigging, procedural content creation, and troubleshooting technical issues. This role requires proficiency in Unreal Engine, blueprint scripting, and knowledge of real-time rendering techniques.

What are the key skills and qualifications needed to thrive in the Unreal Engine Technical Artist position, and why are they important?

To thrive as an Unreal Engine Technical Artist, you need a solid background in 3D art, shader development, and real-time rendering, often supported by a degree in computer graphics, game development, or a related field. Proficiency with Unreal Engine, scripting languages like Python or Blueprints, and industry-standard 3D software such as Maya or Blender is crucial, with certifications in Unreal Engine being advantageous. Strong problem-solving skills, clear communication, and the ability to collaborate across departments help technical artists excel. These capabilities ensure high-quality asset integration, seamless workflow between art and engineering teams, and successful delivery of complex interactive projects.

What are the typical responsibilities of an Unreal Engine Technical Artist on a development team?

An Unreal Engine Technical Artist serves as a bridge between the art and programming teams, ensuring visually stunning assets function optimally in real-time environments. Daily tasks often include creating and optimizing shaders, developing custom tools or scripts to streamline workflows, troubleshooting visual or technical issues, and preparing assets for use within Unreal Engine. You may also work closely with artists to maintain visual quality while meeting performance targets and collaborate with engineers to implement new features. This multifaceted role is dynamic and offers the chance to contribute creatively and technically to game or interactive project development.

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What cities are hiring for Unreal Engine Technical Artist jobs? Cities with the most Unreal Engine Technical Artist job openings:
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Principal Character Technical Artist

Principal Character Technical Artist

2K

San Mateo, CA • On-site

$133K - $198K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 28 days ago


Job description

WE ARE GAME MAKERS
Who we are:
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
What We Need:
Characters are the heart of our free-to-play AAA multiplayer action game and the core driver of our economy. Because of this, the Principal Character Technical Artist is one of the most vital roles in our studio. You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and animation pipelines to actively expand the creative decision space for our playable characters. Your technical foresight will directly inform the design process, inspiring the creative leadership with what we are truly capable of building.
What You'll Do:
  • Creative Partnership & Strategy: Partner with Pillar teams to shape feature development. Identify technical risks early, propose innovative solutions that elevate core mechanics, and provide strategic estimates to guide R&D investments.
  • Technical Innovation & Fidelity: Establish and own the technical standards for character rigging, technical animation, and dynamic presentation (cloth, hair, physics) in UE5. Actively prototype cutting-edge solutions to ensure our champions compete with the industry's state of the art.
  • Pipeline Architecture & Tooling: Maintain and extend a rich and performant character pipeline from DCC applications into Unreal Engine. Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios.
  • Performance & Optimization: Establish technical budgets and performance benchmarks. Ensure high visual fidelity is balanced with optimal runtime performance for a live multiplayer environment. Work with Engineering to ensure character animation systems scale across platform targets.
  • Mentorship & Leadership: Guide, deploy, and mentor a team of character technical artists. Elevate their technical skills and foster a culture of creative problem-solving.

What Will Make You A Great Fit:
  • Experience: 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title.
  • Engine Mastery: Deep expertise in Unreal Engine 5, including Blueprints, Control Rig, Niagara, and physics/cloth simulation.
  • DCC & Scripting: Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development.
  • Specialization: Exceptional understanding of human anatomy, facial/skeletal rigging, weight painting, and procedural animation techniques.
  • Bonus: Experience working on live-service, free-to-play, or multiplayer action games.

The pay range for this position in California at the start of employment is expected to be between $133,400 and $198,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
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