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Remote Zbrush Jobs in Bothell, WA (NOW HIRING)

Remote Zbrush information

See Bothell, WA salary details

$116.8K

$134.7K

$143.6K

How much do remote zbrush jobs pay per year?

As of Jun 8, 2026, the average yearly pay for remote zbrush in Bothell, WA is $134,740.00, according to ZipRecruiter salary data. Most workers in this role earn between $135,300.00 and $142,000.00 per year, depending on experience, location, and employer.

What are the typical collaboration methods for a Remote Zbrush Artist working with distributed teams?

Remote Zbrush Artists often collaborate with art directors, 3D modelers, and animators using cloud-based project management tools, version control systems, and frequent video meetings. Clear communication is essential, as feedback and revisions typically happen asynchronously across time zones. Artists are expected to share progress via screenshots or turntables and to integrate their work into shared asset libraries. Regular check-ins help ensure alignment on style and technical requirements, while online portfolios and WIP (work-in-progress) channels foster a collaborative, transparent workflow.

What is the difference between Remote Zbrush vs Remote 3D Modeler?

AspectRemote ZbrushRemote 3D Modeler
Required SkillsZbrush proficiency, sculpting, texturing3D modeling, texturing, rendering
Work EnvironmentDigital sculpting, creative studiosDesign studios, gaming, animation
Industry UsageCharacter and asset creation for games/filmsProduct visualization, game assets, animations

Remote Zbrush focuses on digital sculpting and detailed character modeling using Zbrush software, often for entertainment or creative projects. Remote 3D Modelers have broader responsibilities, including creating and optimizing 3D models for various industries like gaming, product design, or animation. While both roles require 3D skills, Remote Zbrush specialists typically emphasize sculpting techniques, whereas Remote 3D Modelers work across multiple modeling platforms and tasks.

What is a Remote ZBrush Artist?

A Remote ZBrush Artist is a digital sculptor who specializes in using ZBrush, a powerful 3D modeling and sculpting software, to create detailed and complex models for industries such as games, movies, and product design. Working remotely means they perform their tasks from any location, often collaborating with clients or teams online. These artists use ZBrush to craft character models, props, and other assets, delivering their work digitally. Remote ZBrush Artists need strong artistic skills, proficiency in the software, and effective communication abilities to succeed in a distributed work environment.

What are the key skills and qualifications needed to thrive as a Remote ZBrush Artist, and why are they important?

To thrive as a Remote ZBrush Artist, you need strong 3D modeling and digital sculpting skills, often supported by a degree in art, design, or a related field. Mastery of ZBrush software, familiarity with other 3D tools (such as Maya or Blender), and knowledge of file formats and workflows are typically required. Creativity, self-motivation, and excellent communication skills help remote artists collaborate effectively and meet project goals. These abilities are vital for producing high-quality digital assets and ensuring smooth teamwork in a remote environment.
What are the most commonly searched types of Zbrush jobs in Bothell, WA? The most popular types of Zbrush jobs in Bothell, WA are:
What are popular job titles related to Remote Zbrush jobs in Bothell, WA? For Remote Zbrush jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Zbrush jobs in Bothell, WA look for? The top searched job categories for Remote Zbrush jobs in Bothell, WA are:
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 19 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY

   An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
   Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

   Works directly with art leadership to help visualize and develop visual targets.
   Takes ownership of a specialized artistic area of a product's development.
   Creates visual assets for game development products that meet required direction and quality specifications.
   Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
   Supports the growth of new or enhanced art development tools and techniques.
   Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
   Implements game play features aligned to game design goals.
   Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

   Minimum of 5 or more years of professional experience having shipped at least 1 game.
   Proven artistic and technical skills in basic 3D and or 2D art production.
   Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
   Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
   Capable of excellent organizational and communication skills.
   Can respond to feedback and iterations quickly and efficiently. 
   Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.