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Remote Vfx Lighting Artist Jobs in Bothell, WA (NOW HIRING)

The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename ... Familiarity with lighting, post-processing, and real-time rendering optimization * Background in ...

The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename ... Familiarity with lighting, post-processing, and real-time rendering optimization * Background in ...

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Own scene assembly, composition, lighting, and environmental storytelling * Collaborate closely ...

Remote Vfx Lighting Artist information

See Bothell, WA salary details

$47K

$118.5K

$169.9K

How much do remote vfx lighting artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for remote vfx lighting artist in Bothell, WA is $118,483.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,500.00 and $135,300.00 per year, depending on experience, location, and employer.

What is a remote VFX lighting artist?

Remote VFX Lighting Artists are professionals who work from a remote location to add lighting effects to computer-generated imagery (CGI) in films, television, video games, or commercials. They use specialized software to simulate realistic or stylized lighting, enhancing the mood, depth, and overall visual impact of scenes. Working remotely allows them to collaborate with global teams, review assets, and deliver high-quality lighting passes entirely online. Their work is essential in making digital environments and characters blend seamlessly with live-action footage or other CGI elements.

How does a remote VFX lighting artist typically collaborate with other team members across different locations?

As a Remote VFX Lighting Artist, collaboration often happens through digital communication platforms, such as Slack, Zoom, or proprietary studio tools. You’ll regularly share your lighting work with supervisors, compositors, and other artists for feedback, often using cloud-based asset management systems. Clear communication and consistent file organization are essential since you’ll be iterating on shots based on real-time notes from leads and clients in various time zones. This setup allows for a dynamic workflow but requires strong self-management and proactive engagement to stay aligned with the team’s creative vision.

What are the key skills and qualifications needed to thrive as a remote VFX lighting artist, and why are they important?

To thrive as a Remote VFX Lighting Artist, you need a strong understanding of lighting principles, color theory, and digital compositing, typically supported by a degree in visual effects, animation, or a related field. Proficiency with industry-standard software such as Maya, Houdini, Nuke, and rendering engines like Arnold or V-Ray is essential. Strong problem-solving skills, effective communication, and the ability to collaborate remotely with distributed teams are vital soft skills. These competencies ensure the creation of visually compelling scenes that meet production standards and deadlines in a remote work environment.

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What cities near Bothell, WA are hiring for Remote Vfx Lighting Artist jobs?

Cities near Bothell, WA with the most Remote Vfx Lighting Artist job openings:

VFX Artist

Komodo Co., Ltd.

Bellevue, WA • Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 28 days ago


Job description

About KOMODO

KOMODO is a 100% privately-owned company that has published over 120 games globally. We are now building our first fully in-house title, a competitive PVP action game focused on modernizing the shoot ‘em up genre. Alongside this, we continue to expand Steam Deck sales across Asia, including the introduction of new Steam and other gaming hardware.

Supported by experienced mentors from across the industry, we are building a small and powerful team where every individual has the freedom and creative agency to make a meaningful impact. This is an opportunity to join at an early stage, where your work will directly influence core gameplay, visual identity, and overall player experience.

If you’re looking for a role where your ideas matter, your contributions are visible, and you can help build something from the ground up, KOMODO offers a rare opportunity to do exactly that!

The Opportunity

KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename for a competitive PvP game built in Unreal Engine.

You will create high-quality, stylized real-time visual effects that enhance gameplay, communicate impact, and bring clarity to fast-paced action. This includes crafting particle systems, materials, and visual feedback that make abilities feel responsive, readable, and satisfying.

Your focus will be on creating effects that are both visually striking and performant, with a strong emphasis on timing, motion, color, and shape language. You will work closely with designers, artists, and engineers to ensure VFX supports gameplay clarity and elevates the overall player experience.

The ideal candidate has a strong artistic eye and a passion for real-time effects, with the ability to balance visual quality and performance. You enjoy collaborating across disciplines and take pride in creating effects that not only look great, but also enhance how the game feels to play.

Requirements

Requirements
  • Strong proficiency creating real-time VFX in Unreal Engine (Niagara, Materials)
  • Strong sense of timing, motion, color, and visual readability
  • Ability to create stylized effects that support gameplay clarity
  • Understanding of performance considerations for real-time effects
  • A portfolio or reel demonstrating real-time VFX work
  • Strong collaboration and communication skills
  • High proficiency in English communication. The ability to clearly explain technical concepts and creative ideas is strongly preferred
Tools and Technologies
  • Unreal Engine (Niagara, Materials, Blueprints)
  • Version control (Git)
Preferred Qualifications
  • HLSL
  • Deep profiling tools
  • Low-level optimization (RenderDoc, Unreal Insights)
  • Experience creating effects for stylized or anime-inspired games
  • Familiarity with lighting, post-processing, and real-time rendering optimization
  • Background in both technical implementation and creative problem-solving
  • Japanese communication ability is a plus

Benefits

  • Performance-based Profit Sharing
  • KOMODO Special Holidays ( 5-business day Summer holiday, 7 business Winter holiday, 1-day Birthday holiday, and 1 day Game Launch Day )
  • 15 days PTO
  • Full Medical, Vision, Dental
  • 401(k)
  • Group Life, AD&D
  • Free language learning classes (Japanese, English)
  • Company Events
  • A Steam Deck will be provided to employees for their employment.
  • Free Games and Manga

Some benefits will be available after the completion of the probationary period.