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Remote Vfx Lighting Artist Jobs in Bothell, WA (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Own scene assembly, composition, lighting, and environmental storytelling * Collaborate closely ...

Remote Vfx Lighting Artist information

See Bothell, WA salary details

$47K

$118.5K

$169.9K

How much do remote vfx lighting artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for remote vfx lighting artist in Bothell, WA is $118,483.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,500.00 and $135,300.00 per year, depending on experience, location, and employer.

How does a remote VFX lighting artist typically collaborate with other team members across different locations?

As a Remote VFX Lighting Artist, collaboration often happens through digital communication platforms, such as Slack, Zoom, or proprietary studio tools. You’ll regularly share your lighting work with supervisors, compositors, and other artists for feedback, often using cloud-based asset management systems. Clear communication and consistent file organization are essential since you’ll be iterating on shots based on real-time notes from leads and clients in various time zones. This setup allows for a dynamic workflow but requires strong self-management and proactive engagement to stay aligned with the team’s creative vision.

What are the key skills and qualifications needed to thrive as a remote VFX lighting artist, and why are they important?

To thrive as a Remote VFX Lighting Artist, you need a strong understanding of lighting principles, color theory, and digital compositing, typically supported by a degree in visual effects, animation, or a related field. Proficiency with industry-standard software such as Maya, Houdini, Nuke, and rendering engines like Arnold or V-Ray is essential. Strong problem-solving skills, effective communication, and the ability to collaborate remotely with distributed teams are vital soft skills. These competencies ensure the creation of visually compelling scenes that meet production standards and deadlines in a remote work environment.

What is a remote VFX lighting artist?

Remote VFX Lighting Artists are professionals who work from a remote location to add lighting effects to computer-generated imagery (CGI) in films, television, video games, or commercials. They use specialized software to simulate realistic or stylized lighting, enhancing the mood, depth, and overall visual impact of scenes. Working remotely allows them to collaborate with global teams, review assets, and deliver high-quality lighting passes entirely online. Their work is essential in making digital environments and characters blend seamlessly with live-action footage or other CGI elements.
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What cities near Bothell, WA are hiring for Remote Vfx Lighting Artist jobs? Cities near Bothell, WA with the most Remote Vfx Lighting Artist job openings:

Staff Environment Artist

Stone Kite

Seattle, WA • Remote

$150K - $170K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 28 days ago


Job description

Staff Environment Artist

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. 

We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment.

This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity.

This role is a remote based position. 

What You'll Do:

Environment Art & Pipeline

  • Create high-quality realtime environments in Unreal Engine
  • Build modular environment palette, shaders, and textures
  • Own scene assembly, composition, lighting, and environmental storytelling
  • Collaborate closely with art direction to establish the game's visual identity
  • Develop scalable workflows for a small team that will grow over time
  • Optimize environments for performance while maintaining high visual fidelity
  • Work across palette creation, set dressing, lighting, and post-processing to craft the "final frame"
  • Help define technical standards for environment production inside Unreal
  • Collaborate with the level designer to support and enhance gameplay
  • Serve as a major stakeholder in rendering pipeline discussions
  • Build and own asset pipelines that empower other team members

Creative Participation & Team Building

  • Engage in team brainstorming, playtest, and feedback sessions
  • Provide feedback for teams working across different forms of media
  • Partner with the Art Director on future staffing plans including outsourcing
  • As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team

What You'll Bring:

  • 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games
  • Multiple shipped titles as an environment artist
  • Strong understanding of full environment production pipelines, from blockout to final implementation
  • Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows
  • Experience with modular environment construction
  • Familiarity with procedural content generation tools like Houdini is a plus
  • Strong understanding of lighting, composition, color, and spatial storytelling
  • Experience optimizing scenes for performance and memory constraints
  • Strong portfolio demonstrating shipped or production-quality realtime environments
  • Comfortable wearing multiple hats and self-directing in a small team environment
  • Strong collaboration and communication skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment


What You'll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of an early-stage, innovative team

The expected salary range for this position is $150,000 - 170,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.