Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Remote
Quick apply
Seattle, WA · Remote
$130K - $155K/yr
As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Remote
Quick apply
Seattle, WA · Remote
$130K - $155K/yr
As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Remote
Seattle, WA · Remote
$130K - $155K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Quick apply
Seattle, WA · Remote
$130K - $155K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Seattle, WA · On-site +1
$144K - $173K/yr
As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Remote
Seattle, WA · On-site +1
$144K - $173K/yr
As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Remote
Seattle, WA · On-site
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Seattle, WA · On-site
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title : Senior Unity Technical Artist Our Games : Narrative-centric RPG videogames set in an alternate history 1930s New York. Role
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Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title : Senior Unity Technical Artist Our Games : Narrative-centric RPG videogames set in an alternate history 1930s New York. Role
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical Artist Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York. Role:
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical Artist Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York. Role:
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical Artist Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York. Role:
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical Artist Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York. Role:
Bellevue, WA · Remote
Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools ... At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader ...
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Bellevue, WA · Remote
Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools ... At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader ...
... Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends ...
... Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends ...
... Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends ...
Quick apply
... Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends ...
Seattle, WA · On-site +1
$70K - $90K/yr
... Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends ...
Seattle, WA · On-site +1
$70K - $90K/yr
... Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends ...
Seattle, WA · Remote
$150K - $170K/yr
This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Help define technical standards for environment production inside Unreal * Collaborate with the ...
Seattle, WA · Remote
$150K - $170K/yr
This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Help define technical standards for environment production inside Unreal * Collaborate with the ...
Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Co-define engine-level technical artist tooling and create documentation or best practices to raise ...
Quick apply
Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Co-define engine-level technical artist tooling and create documentation or best practices to raise ...
Design, write, and implement gameplay systems and development tools for artists and designers ... Experience using the Unreal 5 Engine Pluses: * Degree in computer science or a related field
Design, write, and implement gameplay systems and development tools for artists and designers ... Experience using the Unreal 5 Engine Pluses: * Degree in computer science or a related field
Bellevue, WA · Remote
... Technical Officer, you will be responsible for wrestling with core engine performance, memory ... Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ...
Bellevue, WA · Remote
... Technical Officer, you will be responsible for wrestling with core engine performance, memory ... Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ...
Seattle, WA · Remote
$217K - $246K/yr
Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.
Quick apply
Seattle, WA · Remote
$217K - $246K/yr
Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.
Redmond, WA · On-site +1
Within a team, provides input into defining creative vision and technical specifications for ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
Within a team, provides input into defining creative vision and technical specifications for ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
We're always on the lookout for exceptional artists to help support our Art Department. As a ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
We're always on the lookout for exceptional artists to help support our Art Department. As a ... This position is not open to fully remote status at this time.
$106.8K - $112.7K
0% of jobs
$112.7K - $118.5K
0% of jobs
$118.5K - $124.4K
0% of jobs
$124.4K - $130.3K
0% of jobs
$130.3K - $136.2K
0% of jobs
$136.2K - $142.1K
22% of jobs
$142.7K is the 25th percentile. Wages below this are outliers.
$142.1K - $148K
33% of jobs
$148K - $153.9K
0% of jobs
$153.9K - $159.8K
0% of jobs
$159.8K - $165.7K
0% of jobs
$168.3K is the 75th percentile. Wages above this are outliers.
$165.7K - $171.6K
45% of jobs
$106.8K
$155.1K
$171.6K
| Aspect | Remote Unreal Technical Artist | Remote Environment Artist |
|---|---|---|
| Credentials | Proficiency in Unreal Engine, technical skills, possibly certifications in 3D or game development | Strong 3D modeling, texturing, and environment design skills, often with similar software proficiency |
| Work Environment | Collaborates with developers, designers, and technical teams within game or film studios | Works on creating immersive environments, often within game development teams or visual effects companies |
| Industry Usage | Commonly employed in gaming, film, and VR projects requiring technical integration | Primarily used in gaming and film industries focusing on environment creation |
The main difference is that Remote Unreal Technical Artists focus on technical implementation and optimization within Unreal Engine, while Remote Environment Artists specialize in designing and creating visual environments. Both roles require strong 3D skills, but the Technical Artist emphasizes technical problem-solving and engine integration, whereas the Environment Artist emphasizes artistic design and environment aesthetics.
For Remote Unreal Technical Artist jobs in Bothell, WA, the most frequently searched job titles are:
The top searched job categories for Remote Unreal Technical Artist jobs in Bothell, WA are:
$130K - $155K/yr
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 16 days ago
ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
Role OverviewWe are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices.
Key ResponsibilitiesBonus Points (Preferred Qualifications)
Job Details
This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66,000 to $95,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote
Sourced by ZipRecruiter
Pc games
11 - 50 Employees
Seattle, WA, US
2015