2

Remote Unreal Technical Artist Jobs in Bothell, WA

Senior Staff Gameplay Engineer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

You will work closely with designers, artists, and other engineers to translate creative direction ... technical and design topics clearly Tech Stack (Engineering) * Unreal Engine (C++, Blueprints)

Senior Staff Gameplay Engineer

Bellevue, WA · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

You will work closely with designers, artists, and other engineers to translate creative direction ... technical and design topics clearly Tech Stack (Engineering) * Unreal Engine (C++, Blueprints)

Gameplay Engineer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

You will work closely with designers and artists to turn creative ideas into polished, high ... technical topics clearly is strongly preferred Tech Stack (Engineering) * Unreal Engine (C ...

Gameplay Engineer

Bellevue, WA · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

You will work closely with designers and artists to turn creative ideas into polished, high ... technical topics clearly is strongly preferred Tech Stack (Engineering) * Unreal Engine (C ...

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Sr. Engine Programmer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... Technical Officer, you will be responsible for wrestling with core engine performance, memory ... Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ...

Sr. Engine Programmer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... Technical Officer, you will be responsible for wrestling with core engine performance, memory ... Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ...

Principal Engineer

Seattle, WA · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Open to hiring remote across North America and London - we also have offices in NYC, San Francisco ... Runway has an actively engaged and growing community of passionate artists and creators worldwide.

Showing results 21-32

Remote Unreal Technical Artist information

See Bothell, WA salary details

$106.8K

$155.1K

$171.6K

How much do remote unreal technical artist jobs pay per year?

As of Aug 18, 2026, the average yearly pay for remote unreal technical artist in Bothell, WA is $155,066.00, according to ZipRecruiter salary data. Most workers in this role earn between $142,000.00 and $169,900.00 per year, depending on experience, location, and employer.

What is the difference between Remote Unreal Technical Artist vs Remote Environment Artist?

AspectRemote Unreal Technical ArtistRemote Environment Artist
CredentialsProficiency in Unreal Engine, technical skills, possibly certifications in 3D or game developmentStrong 3D modeling, texturing, and environment design skills, often with similar software proficiency
Work EnvironmentCollaborates with developers, designers, and technical teams within game or film studiosWorks on creating immersive environments, often within game development teams or visual effects companies
Industry UsageCommonly employed in gaming, film, and VR projects requiring technical integrationPrimarily used in gaming and film industries focusing on environment creation

The main difference is that Remote Unreal Technical Artists focus on technical implementation and optimization within Unreal Engine, while Remote Environment Artists specialize in designing and creating visual environments. Both roles require strong 3D skills, but the Technical Artist emphasizes technical problem-solving and engine integration, whereas the Environment Artist emphasizes artistic design and environment aesthetics.

What are popular job titles related to Remote Unreal Technical Artist jobs in Bothell, WA?

For Remote Unreal Technical Artist jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Remote Unreal Technical Artist jobs in Bothell, WA look for?

The top searched job categories for Remote Unreal Technical Artist jobs in Bothell, WA are:

Senior Staff Gameplay Engineer

Komodo Co., Ltd.

Bellevue, WA • Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 23 days ago


Job description

About KOMODO

KOMODO is a 100% privately-owned company that has published over 120 games globally. We are now building our first fully in-house title, a competitive PVP action game focused on modernizing the shoot ‘em up genre. Alongside this, we continue to expand Steam Deck sales across Asia, including the introduction of new Steam and other gaming hardware.

Supported by experienced mentors from across the industry, we are building a small and powerful team where every individual has the freedom and creative agency to make a meaningful impact. This is an opportunity to join at an early stage, where your work will directly influence core gameplay, visual identity, and overall player experience.

If you’re looking for a role where your ideas matter, your contributions are visible, and you can help build something from the ground up, KOMODO offers a rare opportunity to do exactly that!

The Opportunity

KOMODO is seeking an experienced Senior Gameplay Engineer to join the core team behind Nanos, the codename for a competitive PvP action game currently in development.

In this role, you will take ownership of key gameplay systems that define combat feel, responsiveness, and moment-to-moment player experience. This includes designing and implementing controls, ability systems, match flow, and core gameplay architecture. You will work closely with designers, artists, and other engineers to translate creative direction into robust, scalable, and high-performance gameplay systems.

As a senior member of the game engineering team, you will play a critical role in technical decision-making, system architecture, and setting engineering standards as the project moves toward full production. You will help mentor other engineers, contribute to best practices, and proactively identify risks and opportunities to improve both gameplay quality and development efficiency.

A successful candidate brings deep experience building gameplay systems for action-oriented or competitive games, a strong sense of player feel, and the ability to balance creative iteration with long-term technical health. You are comfortable taking initiative, solving complex problems, and collaborating across disciplines to deliver polished gameplay experiences.

Responsibilities
  • Design, implement, and own core gameplay systems with a focus on responsiveness and player feel
  • Collaborate closely with game designers to prototype, iterate, and refine gameplay mechanics
    Provide technical leadership and guidance on gameplay architecture and best practices
  • Ensure gameplay systems are scalable, maintainable, and performant
  • Review code and contribute to engineering standards and workflows
  • Identify and solve complex gameplay, performance, or technical challenges
  • Support and mentor junior or mid-level engineers as the team grows

Requirements

Requirements
  • 6+ years of professional experience as a Gameplay Engineer or similar role in game development
  • Strong proficiency in C++ and blueprints with extensive experience developing in Unreal Engine
  • Deep understanding of gameplay systems, player input, state management, and game feel
  • Proven ability to architect and maintain complex gameplay systems
  • Strong skills in writing clean, maintainable, and efficient code
  • Excellent communication and collaboration skills across disciplines
  • High proficiency in English communication, including discussing technical and design topics clearly
Tech Stack (Engineering)
  • Unreal Engine (C++, Blueprints)
  • Git
  • Unreal Gameplay Framework
  • Unreal physics, animation, and UI systems
Preferred Qualifications
  • Experience developing competitive or PvP-based games
  • Familiarity with networking, replication, or multiplayer systems
  • Strong debugging, profiling, and performance optimization skills
  • Experience leading or mentoring other engineers
  • Interest in expressive, skill-based, and responsive gameplay systems
  • Japanese communication ability is a plus

Benefits

  • Performance-based Profit Sharing
  • KOMODO Special Holidays ( 5-business day Summer holiday, 7 business Winter holiday, 1-day Birthday holiday, and 1 day Game Launch Day )
  • 15 days PTO
  • Full Medical, Vision, Dental
  • 401(k)
  • Group Life, AD&D
  • Free language learning classes (Japanese, English)
  • Company Events
  • A Steam Deck will be provided to employees for their employment.
  • Free Games and Manga

Some benefits will be available after the completion of the probationary period.