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Vfx Lighting Artist Jobs (NOW HIRING)

$100 - $125/hr

As a Cinematic Lighting Artist , you will collaborate with concept artists, animators, VFX artists and fellow lighters to create visually spectacular and engaging cinematic sequences. You will be ...

VFX Artist

Houston, TX · On-site

$150K - $165K/yr

We are seeking an experienced and highly creative VFX Artist to produce high-quality visual effects ... Ensure lighting, rendering, and compositing consistency * Meet production deadlines while ...

$150 - $200/hr

The Staff VFX Artist will create visually stunning effects that enhance the game's characters ... stylization, lighting, and color theory You have deep experience with Unreal and Niagara ...

New

Staff VFX Artist

Los Angeles, CA · On-site

$150 - $200/hr

The Staff VFX Artist will create visually stunning effects that enhance the game's characters ... stylization, lighting, and color theory You have deep experience with Unreal and Niagara ...

New

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Vfx Lighting Artist information

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How much do vfx lighting artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for vfx lighting artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What does a VFX lighting artist do?

A VFX Lighting Artist is responsible for creating and fine-tuning the lighting in computer-generated scenes to enhance realism, mood, and storytelling. They work with 3D models, textures, and render engines to simulate how light interacts with surfaces, ensuring consistency with live-action footage or stylistic requirements. Their role is crucial in setting the atmosphere of a scene and directing the audience's focus. They collaborate with other departments, such as compositing and shading, to achieve the final visual look.

What are the key skills and qualifications needed to thrive as a VFX lighting artist?

To thrive as a Vfx Lighting Artist, you need a strong grasp of lighting principles, color theory, digital composition, and an art or design-related degree or equivalent experience. Expertise with industry-standard software such as Autodesk Maya, Houdini, Arnold, and proprietary render engines is crucial, along with familiarity with rendering pipelines and possibly certifications in these tools. Collaboration, attention to detail, creative problem-solving, and clear communication are key soft skills that set outstanding Vfx Lighting Artists apart. These abilities are vital to produce visually compelling, technically precise sequences that integrate seamlessly with the broader visual effects team’s work and the project's creative vision.

What are the typical collaborative dynamics between a VFX lighting artist and other departments on a VFX project?

Vfx Lighting Artists frequently collaborate with departments such as modeling, texturing, compositing, and animation to ensure that lighting integrates realistically and artistically across all visual elements. Daily, you can expect to review assets, discuss lighting needs with supervisors and lead artists, and address feedback from the compositing and VFX supervisors to achieve the desired look. Effective communication is essential, as adjustments may be required to accommodate changes in assets or overall project direction. This teamwork-driven workflow not only helps maintain consistency in quality and style but also provides opportunities to learn from peers and advance within multidisciplinary VFX teams.

What cities are hiring for Vfx Lighting Artist jobs?

Cities with the most Vfx Lighting Artist job openings:

What are the most commonly searched types of Vfx Lighting Artist jobs?

The most popular types of Vfx Lighting Artist jobs are:

What states have the most Vfx Lighting Artist jobs?

States with the most job openings for Vfx Lighting Artist jobs include:

Infographic showing various Vfx Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, 13% Part Time, and 1% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

ILM USA hiring Lighting Artist, 2026

Festybay

San Francisco, CA • On-site

$100 - $125/hr

Other

Medical, Dental, Vision

Posted 6 days ago


Job description

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM.

In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets.

Detail Specification

Job Title Lighting Artist (Interactive/Immersive)

Studio / Facility Industrial Light & Magic (ILM)

Location San Francisco, California, United States

Hiring Range $103,812 – $132,930 USD / Year

Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya

Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema

About Industrial Light & Magic (ILM)

Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades.

ILM’s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms.

Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories.

1. Aesthetic Lighting Design & Implementation
  • Scene Composition: Collaborate with Art Directors, Lighting Leads, and concept artwork to build mood-evoking, cinematic lighting setups for complex environments, hero characters, and interactive game assets.
  • Real-Time Workflows: Leverage a deep understanding of lightmap baking, dynamic real-time lighting tools, image-based specular lighting (IBL), indirect light probes, and post-process volumes.
  • Dynamic Sequencing: Partner with Level Designers to animate dynamic lighting, time-of-day changes, or cinematic lighting transitions using level blueprints or engine sequencer tools.
2. Cross-Department Optimization & Polishing
  • Performance Synchronization: Work alongside environment, character, and VFX artists to ensure material shaders, textures, and geometry are fully optimized to meet both aesthetic targets and strict frame-rate benchmarks.
  • Material Authoring: Develop, organize, and maintain clean, efficient, and physically-based materials using real-time node editors (e.g., Unreal Engine material editor).
  • Bug Triage & Polish: Proactively identify, track, and fix rendering or lighting bugs inside an active production pipeline, bringing the final interactive project to an elite level of polish and optimization.
Requirements & QualificationsCore Craft Profile
  • Professional Footprint: 5+ years of production experience as a Lighting Artist or Lighting Technical Director (TD) within AAA game development, feature animation, or high-end visual effects (VFX).
  • Artistic Foundations: Strong aesthetic command over color theory, cinematic staging, shadow composition, and real-world atmospheric behavior.
  • Engine Proficiency: Hands-on production experience with Unreal Engine, Unity, or an equivalent modern real-time game engine, covering both dynamic and baked lighting pipelines.
  • Shader & PBR Knowledge: In-depth understanding of Physically Based Rendering (PBR) pipelines, real-time shader implementations, subsurface scattering shaders, and the specific rendering limitations inherent to VR platforms.
  • Production Ecosystem: Fluency working in Windows environments alongside industry-standard workload and version control management tools (e.g., JIRA, Perforce).
Bonus Points For:
  • A strong background in traditional fine arts, professional photography, or cinematic film studies.
  • Proficiency using GPU/CPU profiling tools to diagnose and resolve performance bottlenecks related to lighting and rendering.
  • Familiarity with foundational 3D/VFX content creation applications: Maya, Substance Designer/Painter, Houdini, ZBrush, Mari, 3D Studio Max, Photoshop, or Nuke.
Compensation, Benefits & Work Structure

San Francisco Base Hiring Range: $103,812 to $132,930 USD per year

Note: Actual base pay offered is determined by internal equity, geographic region, job-related knowledge, skills, and overall production experience.

Total Rewards Package: In addition to base pay, a bonus and/or long-term incentive units may be included. Employees have access to a full range of medical, dental, vision, and financial benefits provided by The Walt Disney Company.

How to Apply

If you are eager to shape the future of immersive entertainment under the banner of ILM, please submit your application through the official Lucasfilm / Disney Careers Portal.

Submission Requirement: A comprehensive portfolio or showreel link—accompanied by a detailed text breakdown explaining your exact technical and artistic contributions to each section or shot is strictly required for consideration.

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