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Vfx Lighting Artist Jobs (NOW HIRING)

VFX Artist

Houston, TX

$150K - $165K/yr

We are seeking an experienced and highly creative VFX Artist to produce high-quality visual effects ... Ensure lighting, rendering, and compositing consistency * Meet production deadlines while ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival ... Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ...

The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename ... Familiarity with lighting, post-processing, and real-time rendering optimization * Background in ...

The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename ... Familiarity with lighting, post-processing, and real-time rendering optimization * Background in ...

Lighting Generalist

Sherman Oaks, CA · On-site

$104K - $165K/yr

CoSA VFX is seeking an experienced Houdini Lighting Generalist for short-term, immediate need for ... Because this role is needed to support an already in-production project, only artists with current ...

Lighting Generalist

Sherman Oaks, CA · On-site

$104K - $165K/yr

CoSA VFX is seeking an experienced Houdini Lighting Generalist for short-term, immediate need for ... Because this role is needed to support an already in-production project, only artists with current ...

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Vfx Lighting Artist information

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$42K

$106K

$152K

How much do vfx lighting artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for vfx lighting artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a VFX lighting artist?

To thrive as a Vfx Lighting Artist, you need a strong grasp of lighting principles, color theory, digital composition, and an art or design-related degree or equivalent experience. Expertise with industry-standard software such as Autodesk Maya, Houdini, Arnold, and proprietary render engines is crucial, along with familiarity with rendering pipelines and possibly certifications in these tools. Collaboration, attention to detail, creative problem-solving, and clear communication are key soft skills that set outstanding Vfx Lighting Artists apart. These abilities are vital to produce visually compelling, technically precise sequences that integrate seamlessly with the broader visual effects team’s work and the project's creative vision.

What are the typical collaborative dynamics between a VFX lighting artist and other departments on a VFX project?

Vfx Lighting Artists frequently collaborate with departments such as modeling, texturing, compositing, and animation to ensure that lighting integrates realistically and artistically across all visual elements. Daily, you can expect to review assets, discuss lighting needs with supervisors and lead artists, and address feedback from the compositing and VFX supervisors to achieve the desired look. Effective communication is essential, as adjustments may be required to accommodate changes in assets or overall project direction. This teamwork-driven workflow not only helps maintain consistency in quality and style but also provides opportunities to learn from peers and advance within multidisciplinary VFX teams.

What does a VFX lighting artist do?

A VFX Lighting Artist is responsible for creating and fine-tuning the lighting in computer-generated scenes to enhance realism, mood, and storytelling. They work with 3D models, textures, and render engines to simulate how light interacts with surfaces, ensuring consistency with live-action footage or stylistic requirements. Their role is crucial in setting the atmosphere of a scene and directing the audience's focus. They collaborate with other departments, such as compositing and shading, to achieve the final visual look.

What cities are hiring for Vfx Lighting Artist jobs? Cities with the most Vfx Lighting Artist job openings:
What are the most commonly searched types of Vfx Lighting Artist jobs? The most popular types of Vfx Lighting Artist jobs are:
What states have the most Vfx Lighting Artist jobs? States with the most job openings for Vfx Lighting Artist jobs include:
What job categories do people searching Vfx Lighting Artist jobs look for? The top searched job categories for Vfx Lighting Artist jobs are:
Infographic showing various Vfx Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 14% Part Time, and 1% Contract. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site, Remote

$134K - $171K/yr

Full-time

Re-posted 11 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

Job Posting Title:

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Req ID:

10152857

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with our Department Supervisor, Lighting and production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, VFX Supervisors, Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters and interactive game assets

  • Work with Render Engineers to define and test the needed lighting toolset for the given project

  • Support the development of the project pipeline to the delivery platform which may include lightbaking and pre-rendered elements

  • Deep knowledge of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering and raytracing

  • Partner with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Work with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a lighting TD/artist - in 3D game development or animation/vfx film studio

  • Strong aesthetic sense for lighting and color theory

  • Strong technical understanding of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Team player who can take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows: physically-based rendering and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations,PBR pipelines, subsurface shaders, and limitations of shaders in VR

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience

    • Proficient with profiling tools in the examination & diagnosis of performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

    • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-01

What Walt Disney Company employees say

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Benefits

Hours and flexibility

Workplace

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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