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Vfx Lighting Artist Jobs (NOW HIRING)

... VFX, animation, or digital production. * Strong artistic eye for composition, lighting, color, and photographic realism. * Deep understanding of digital photography, lens behavior, perspective, and ...

... VFX, animation, or digital production. * Strong artistic eye for composition, lighting, color, and photographic realism. * Deep understanding of digital photography, lens behavior, perspective, and ...

... VFX, animation, or digital production. * Strong artistic eye for composition, lighting, color, and photographic realism. * Deep understanding of digital photography, lens behavior, perspective, and ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

... lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

... lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... on-set lighting and lens characteristics, and hitting the fidelity bar that supervisors demand.

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... on-set lighting and lens characteristics, and hitting the fidelity bar that supervisors demand.

3D Artist

New York, NY · Remote

$55/hr

Set up lighting, cameras, and scenes for high-quality renders. * Produce 3D visualizations and ... VFX is an advantage.

THE ROLE Agency 15 is looking for a VFX Generalist to own video editing, 2D/3D animation, and ... This role blends traditional post-production craft -- editing, compositing, lighting, and animation ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... on-set lighting and lens characteristics, and hitting the fidelity bar that supervisors demand.

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... on-set lighting and lens characteristics, and hitting the fidelity bar that supervisors demand.

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Reports To: VFX Supervisor and CG Supervisor Employment Type: Full Time Why join Swaybox ... Lighting, and Compositing. * Create accurate rotomation of CG character rigs to match puppet and ...

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How much do vfx lighting artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for vfx lighting artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What does a VFX lighting artist do?

A VFX Lighting Artist is responsible for creating and fine-tuning the lighting in computer-generated scenes to enhance realism, mood, and storytelling. They work with 3D models, textures, and render engines to simulate how light interacts with surfaces, ensuring consistency with live-action footage or stylistic requirements. Their role is crucial in setting the atmosphere of a scene and directing the audience's focus. They collaborate with other departments, such as compositing and shading, to achieve the final visual look.

What are the key skills and qualifications needed to thrive as a VFX lighting artist?

To thrive as a Vfx Lighting Artist, you need a strong grasp of lighting principles, color theory, digital composition, and an art or design-related degree or equivalent experience. Expertise with industry-standard software such as Autodesk Maya, Houdini, Arnold, and proprietary render engines is crucial, along with familiarity with rendering pipelines and possibly certifications in these tools. Collaboration, attention to detail, creative problem-solving, and clear communication are key soft skills that set outstanding Vfx Lighting Artists apart. These abilities are vital to produce visually compelling, technically precise sequences that integrate seamlessly with the broader visual effects team’s work and the project's creative vision.

What are the typical collaborative dynamics between a VFX lighting artist and other departments on a VFX project?

Vfx Lighting Artists frequently collaborate with departments such as modeling, texturing, compositing, and animation to ensure that lighting integrates realistically and artistically across all visual elements. Daily, you can expect to review assets, discuss lighting needs with supervisors and lead artists, and address feedback from the compositing and VFX supervisors to achieve the desired look. Effective communication is essential, as adjustments may be required to accommodate changes in assets or overall project direction. This teamwork-driven workflow not only helps maintain consistency in quality and style but also provides opportunities to learn from peers and advance within multidisciplinary VFX teams.

What cities are hiring for Vfx Lighting Artist jobs?

Cities with the most Vfx Lighting Artist job openings:

What are the most commonly searched types of Vfx Lighting Artist jobs?

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What states have the most Vfx Lighting Artist jobs?

States with the most job openings for Vfx Lighting Artist jobs include:

Infographic showing various Vfx Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, 13% Part Time, and 1% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

VFX Artist with AVALANCHE STUDIOS

CROSSMARK1

New York, NY • On-site

Full-time

Re-posted 6 days ago


CROSSMARK rating

5.1

Company rating: 5.1 out of 10

Based on 115 frontline employees who took The Breakroom Quiz

48th of 52 rated marketing agency


Job description

Company Description
Avalanche Studios is an independent AAA developer dedicated to creating huge open worlds, full of explosive, emergent game play. You probably know us as the creator of the Just Cause franchise, with Just Cause 3 being our most recent title. We're also the developer of Mad Max, which was released in September of 2015. We created the critically acclaimed XBLA/PSN twin stick shooter Renegade Ops, we manage more than 6 million players in the online world of the Hunter, and are currently hard at work on several future projects. Here's a look into our world.
Job Description

Avalanche Studios is currently looking for a REAL TIME VFX Artist to work on the development of high-profile projects for PS4 and Xbox One. The focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. You will work with the Art Director and the Lead Artist to create visually stunning effects utilizing the Avalanche engine. This is a huge opportunity for a driven effect artist to be able to help manage, research and evolve the Avalanche effects pipeline and expertise to create amazing visual effects. Avalanche Studios is developing for next gen platforms.

Qualifications

Required qualifications

  • 3+ years minimum experience in the game industry on a AAA game.
  • Expert in creating high-quality particle effects and textures
  • A portfolio showcasing high-quality effects reel and high resolution effect textures
  • The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential
  • Strong knowledge of environmental effects, cloth simulations, lighting and dynamics
  • High proficiency in technical problem solving
  • Knowledge of Photoshop, Maya, Adobe After Effects and 3D Studio Max

Desired qualifications

  • Experience working with and knowledge of PS4 and Xbox One hardware
  • Experience creating real time effects through proprietary engines
  • Experience in writing scripts/plugins in MEL, C/C++ for Maya
  • Experience in creating real time shaders and post effects

Required experience:

  • AAA Game Development: 3 years
  • Photoshop, Maya, Adobe After Effects or 3D Studio Max: 1 year
  • C++: 1 year
Additional Information

Job Type: Full-time

Job Location:

  • New York City, NY

What CROSSMARK employees say

Pay

Benefits

Hours and flexibility

Workplace

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About CROSSMARK

Sourced by ZipRecruiter

CROSSMARK had completed 55 mergers and acquisitions in its quest to become a national sales agency, managing brands, and performing sales functions for manufacturers and performing in-store merchandising services at retailers nationwide. The same year, we expanded our operations to Canada to broaden our impact in North America. And in 2013 we acquired Chicago-based agencies Marketing Werks and PromoWorks to deliver end-to-end shopper marketing and engagement—both in store and out. The fusion of talents and expertise among these agencies, with CROSSMARK at the core, has empowered us to deliver a leading, all-encompassing, and completely integrated Marketing Services arm to our organization. Company milestones and service expansions have only been possible because of the true beating heart of CROSSMARK: our people. Our dedicated and passionate employees work hard to provide clients with the best opportunities to drive sales, to see brands thrive, and to create lasting connections. We’re excited for what’s next in our ever-evolving company—and we hope you’ll join us for the journey ahead.

Industry

Business management consulting

Company size

10,000+ Employees

Headquarters location

Plano , TX, US