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Vfx Lighting Artist Jobs (NOW HIRING)

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Senior Technical Artist Would you like to help push the visual quality of current and future games ... Experience working with both lighting and VFX in Unreal Engine * Knowledge in FluidNinja, Chaos ...

Visual Effects Animation Artist

Santa Clara, CA · On-site

$80K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real ... You will utilize your 3D generalist skills - spanning modeling, texturing, and lighting - to create ...

Visual Effects Animation Artist

Santa Clara, CA · On-site

$80K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real ... You will utilize your 3D generalist skills - spanning modeling, texturing, and lighting - to create ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Senior Technical Artist Would you like to help push the visual quality of current and future games ... Experience working with both lighting and VFX in Unreal Engine * Knowledge in FluidNinja, Chaos ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... on-set lighting and lens characteristics, and hitting the fidelity bar that supervisors demand.

Visual Effects Animation Artist

Santa Clara, CA

$80K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real ... You will utilize your 3D generalist skills - spanning modeling, texturing, and lighting - to create ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... on-set lighting and lens characteristics, and hitting the fidelity bar that supervisors demand.

VFX Supervisor , Rendering Supervisor , Lighting Supervisor , Colorist , Director of Photography , Effects Artist , High-End Photographer , Director , Digital Projectionist . * Training from a ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... on-set lighting and lens characteristics, and hitting the fidelity bar that supervisors demand.

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... on-set lighting and lens characteristics, and hitting the fidelity bar that supervisors demand.

Technical Artist III- UI/UX (REMOTE)

OR · Remote

$89K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity ...

AI Artist

Los Angeles, CA · On-site

$100K - $160K/yr

Adjust lighting, perspective, composition and other visual elements using multimodal editing tools ... Strong professional experience creating high-quality visual content within film, VFX, animation ...

AI Artist

Los Angeles, CA · On-site

$100K - $160K/yr

Adjust lighting, perspective, composition and other visual elements using multimodal editing tools ... Strong professional experience creating high-quality visual content within film, VFX, animation ...

Showing results 41-60

Vfx Lighting Artist information

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$106K

$152K

How much do vfx lighting artist jobs pay per year?

As of Aug 19, 2026, the average yearly pay for vfx lighting artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What does a VFX lighting artist do?

A VFX Lighting Artist is responsible for creating and fine-tuning the lighting in computer-generated scenes to enhance realism, mood, and storytelling. They work with 3D models, textures, and render engines to simulate how light interacts with surfaces, ensuring consistency with live-action footage or stylistic requirements. Their role is crucial in setting the atmosphere of a scene and directing the audience's focus. They collaborate with other departments, such as compositing and shading, to achieve the final visual look.

What are the key skills and qualifications needed to thrive as a VFX lighting artist?

To thrive as a Vfx Lighting Artist, you need a strong grasp of lighting principles, color theory, digital composition, and an art or design-related degree or equivalent experience. Expertise with industry-standard software such as Autodesk Maya, Houdini, Arnold, and proprietary render engines is crucial, along with familiarity with rendering pipelines and possibly certifications in these tools. Collaboration, attention to detail, creative problem-solving, and clear communication are key soft skills that set outstanding Vfx Lighting Artists apart. These abilities are vital to produce visually compelling, technically precise sequences that integrate seamlessly with the broader visual effects team’s work and the project's creative vision.

What are the typical collaborative dynamics between a VFX lighting artist and other departments on a VFX project?

Vfx Lighting Artists frequently collaborate with departments such as modeling, texturing, compositing, and animation to ensure that lighting integrates realistically and artistically across all visual elements. Daily, you can expect to review assets, discuss lighting needs with supervisors and lead artists, and address feedback from the compositing and VFX supervisors to achieve the desired look. Effective communication is essential, as adjustments may be required to accommodate changes in assets or overall project direction. This teamwork-driven workflow not only helps maintain consistency in quality and style but also provides opportunities to learn from peers and advance within multidisciplinary VFX teams.

What cities are hiring for Vfx Lighting Artist jobs?

Cities with the most Vfx Lighting Artist job openings:

What are the most commonly searched types of Vfx Lighting Artist jobs?

The most popular types of Vfx Lighting Artist jobs are:

What states have the most Vfx Lighting Artist jobs?

States with the most job openings for Vfx Lighting Artist jobs include:

What job categories do people searching Vfx Lighting Artist jobs look for?

The top searched job categories for Vfx Lighting Artist jobs are:

Infographic showing various Vfx Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 15% Part Time, and 1% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

Senior Technical Artist

Certain Affinity, Inc.

Austin, TX • On-site

$125K - $150K/yr

Full-time

Posted 11 days ago


Job description

Senior Technical Artist
Would you like to help push the visual quality of current and future games across some of the greatest franchises in gaming history, as well as new original IP? Certain Affinity has physical locations in Austin, Texas, and Toronto, Canada. Our culture reflects the values and vibrant nature of the cities we call home, including a commitment to evolution, diversity, excellence, and work-life balance. We are best known for co-developing numerous AAA FPS games, and we are continuing to expand the quality, ambition, and technical sophistication of the experiences we help bring to life.
As a Senior Technical Artist, you will play a hands-on role in improving the visual fidelity, efficiency, and scalability of our art pipelines for current projects. You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools, workflows, materials, simulations, and content pipelines that help teams achieve a high-quality visual target while maintaining strong performance and iteration speed.
This role reports to the Technical Art Director and is ideal for someone who combines deep production experience with strong technical judgment, a sharp eye for visual quality, and the ability to solve complex cross-discipline problems in Unreal Engine.
Responsibilities
  • Develop and maintain scalable Technical Art workflows, tools, and pipelines that support high-quality visual execution across current projects.
  • Partner with Art, VFX, Design, Engineering, and Rendering to improve visual fidelity, content iteration, and runtime performance in Unreal Engine.
  • Support VFX pipeline development, simulation workflows, material systems, and content integration to help achieve project visual targets.
  • Identify pipeline gaps and implement pragmatic, production-ready solutions that unblock teams and improve asset quality, consistency, and throughput.
  • Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or similar technologies to streamline content creation and validation.
  • Own and improve core art pipelines, ensuring they remain stable, efficient, performance-conscious, and adaptable as project needs evolve.
  • Troubleshoot complex content, rendering, material, VFX, and performance issues across multiple disciplines.
  • Establish best practices for visual quality and technical scalability, including Nanite usage, texture streaming, LODs, material complexity, profiling, and optimization workflows.
  • Facilitate clear cross-discipline communication to align visual goals, technical constraints, and production priorities.
Requirements
  • 5+ years of game industry experience, with 4+ years in a Technical Artist role
  • Proven experience standing up or significantly evolving pipelines in early or ambiguous production phases
  • Shipped 1+ AAA title as a Technical Artist
  • Strong scripting or programming skills (Python, MEL, C#, or C++) with a focus on rapid tool development
  • Experience working with both lighting and VFX in Unreal Engine
  • Knowledge in FluidNinja, Chaos Physics, and EmberGen 
  • Deep familiarity with Unreal Engine systems, including Materials/Shader Graph, Blueprint workflows, and performance profiling tools (e.g., Unreal Insights, Stat commands)
  • Expert-level experience with at least one DCC package (Maya, Max, Blender, or similar) including asset prep and export pipelines
  • Experience building or supporting environment art workflows and content pipelines (e.g., Substance Designer/Painter, Houdini for procedural generation)
  • Strong problem-solving skills with the ability to prioritize speed and impact in a fast-moving environment
  • Clear communication and ability to operate effectively within a small, highly collaborative team
  • Portfolio demonstrating tools, workflows, or pipeline solutions that improved team velocity
  • A desire to work in a diverse and inclusive environment
Extra Credit
  • Experience working in small or strike teams, covering multiple roles across Tech Art, Tools, and Rendering
  • Experience supporting animation or technical animation workflows (e.g., Control Rig, Animation Blueprints, state machines, or runtime rigging/debugging)
  • Experience setting up or improving content validation and build pipelines 
  • Experience creating documentation and onboarding workflows 
  • Ability to evaluate and integrate third-party tools or middleware to accelerate development

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