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3D Artist Jobs in Bothell, WA (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance ...

Senior Environment Artist

Bellevue, WA · On-site

$143K - $171K/yr

Our team of talented artists, designers, and developers work collaboratively to build immersive worlds that captivate players. The person we're looking for: We are seeking a highly experienced Senior ...

Senior Environment Artist

Bellevue, WA

$143K - $171K/yr

Our team of talented artists, designers, and developers work collaboratively to build immersive worlds that captivate players. The person we're looking for: We are seeking a highly experienced Senior ...

Teaching Artist Department: Education & Engagement Reports to: ADC Youth Programs Manager, School Partnerships and Programs Manager, Engagement Programs Manager, Adrienne Dillard-Coons Director of ...

Teaching Artist

Seattle, WA · On-site

$30 - $50/hr

Teaching Artist Department: Education & Engagement Reports to: ADC Youth Programs Manager,School Partnerships and Programs Manager, Engagement Programs Manager, Adrienne Dillard-Coons Director of ...

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Bold stories, brilliant artists, and passionate audiences come together to shape each season at Seattle Rep, which includes everything from new play workshops to world premieres, celebrated classics ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

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See Bothell, WA salary details

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How much do 3d artist jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for 3d artist in Bothell, WA is $44.85, according to ZipRecruiter salary data. Most workers in this role earn between $30.87 and $55.19 per hour, depending on experience, location, and employer.

Is 3D artist a good career?

A 3D artist creates visual content for industries such as gaming, film, and advertising, often requiring skills in software like Maya, Blender, or 3ds Max. The field offers opportunities for creative expression and competitive salaries, with job prospects improving as demand for digital content grows. Success typically depends on a strong portfolio, technical skills, and continuous learning.

What Is a 3D Artist?

A 3D artist or animator is a specialized graphic designer who is well versed in the latest computer technology and design software. As a 3D artist, your responsibilities and duties include designing and creating 3D animations for various industries including mobile applications, medicine, science, video gaming, and marketing. You use your artistic gifts and creativity along with your technical expertise to meet the needs of your clients. Having an arts background in photography or drawing as well as exceptional computer skills can be very helpful in this career.

What are 3D artists?

3D artists are creative professionals who use specialized software to create three-dimensional models, animations, and visual effects for various media such as video games, movies, advertising, and virtual reality. They build digital assets by shaping, texturing, lighting, and rendering objects or environments to achieve realistic or stylized results. 3D artists often collaborate with designers, animators, and developers to bring visual concepts to life and ensure they meet technical and artistic requirements.

Is AI replacing 3D artists?

AI tools are increasingly used in 3D art creation to assist with tasks like modeling, texturing, and rendering, but they do not fully replace 3D artists. Skilled artists are needed to guide AI, add creativity, and ensure quality, making AI a complementary tool rather than a replacement.

What jobs can a 3D artist do?

A 3D artist can work in various fields such as video game development, film and animation, product design, architecture, and virtual reality. They create 3D models, textures, and animations using software like Blender, Maya, or 3ds Max, often collaborating with other creative and technical teams.

What are the key skills and qualifications needed to thrive as a 3D Artist, and why are they important?

To thrive as a 3D Artist, you need strong artistic ability, proficiency in 3D modeling, texturing, and rendering, often supported by a degree in art, design, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is typically required. Creativity, attention to detail, and strong communication skills help 3D Artists collaborate effectively and bring visual concepts to life. These skills and qualities are crucial for producing high-quality assets that meet project requirements in entertainment, gaming, or visualization industries.

How much money does a 3D artist make?

A 3D artist's salary varies based on experience, location, and industry, but typically ranges from $45,000 to $85,000 annually in many regions. Skilled artists proficient in tools like Maya, Blender, or ZBrush and with a strong portfolio can earn higher salaries, especially in gaming, film, or advertising sectors.

How do 3D Artists typically collaborate with other departments during a project?

3D Artists work closely with teams like concept artists, animators, game designers, and technical directors to bring visual elements to life. Collaboration is essential, as 3D Artists often receive initial sketches or storyboards from concept teams, then coordinate with animators to ensure models are rigged and ready for movement. Regular feedback loops with art directors and project managers help maintain consistency with the project’s overall vision. Clear communication and adaptability are key, as requirements may change based on technical constraints or creative direction.
What are the most commonly searched types of 3D Artist jobs in Bothell, WA? The most popular types of 3D Artist jobs in Bothell, WA are:
What are popular job titles related to 3D Artist jobs in Bothell, WA? For 3D Artist jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching 3D Artist jobs in Bothell, WA look for? The top searched job categories for 3D Artist jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for 3D Artist jobs? Cities near Bothell, WA with the most 3D Artist job openings:
Infographic showing various 3D Artist job openings in Bothell, WA as of July 2026, with employment types broken down into 86% Full Time, 10% Part Time, and 4% Contract. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $93,293 per year, or $44.9 per hour.

Senior 3D Technical Artist/Creative Technologist

General Robotics

Redmond, WA • On-site

$155K - $205K/yr

Full-time

Medical, Retirement

Posted 12 hours ago


Job description

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more.
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments.
Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers.
Responsibilities
  • Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation.
  • Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments.
  • Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation.
  • Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation.
  • Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data.

Minimum Requirements
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience).
  • Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation.
  • Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows.
  • USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem.
  • Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim.
  • Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints.
  • Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation.
  • Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments.
  • Linux (Ubuntu) and Windows operating system proficiency.
  • Security and Privacy focused mindset.

Preferred Qualifications
  • Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines.
  • Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation.
  • Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables.
  • C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools.
  • Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs).
  • Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments.
  • General knowledge of networks and computer infrastructure.

Bonus Skills
  • CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting.
  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc
  • Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs.
  • Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco.

Base Salary Range
The anticipated base salary for this position is $155,000 - $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits.
Work Authorization
This role is open to candidates currently based in and authorized to work in the US.
Equal Opportunity Employer
General Robotics is an equal opportunity employer. We do not discriminate on the
basis of any status protected by applicable law.
Accommodations
If you need a reasonable accommodation during the application or interview
process, please contact: HR@GeneralRobotics.company