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Freelance 3D Modeling Artist Jobs in Bothell, WA

Production Artist 4

Redmond, WA ยท On-site

$50 - $52/hr

Are you a visionary 3D & Concept Artist with a passion for social-first content? This is an ... Proficiency in industry-standard 3D and creative tools used for modeling, rendering, visual ...

You are able to be the paintbrush of the artist, the chisel of the sculptor - intuiting and ... a 3D Modeler or CAD Surfacing Specialist, developing complex parts for industries such as ...

By bringing the expertise, technology, and business model of the 21st century's most innovative ... Leveraging Sand Table--our internal 3D visualization platform that transforms data into interactive ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...

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Freelance 3D Modeling Artist information

See Bothell, WA salary details

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How much do freelance 3d modeling artist jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for freelance 3d modeling artist in Bothell, WA is $25.68, according to ZipRecruiter salary data. Most workers in this role earn between $20.96 and $20.96 per hour, depending on experience, location, and employer.

What does a freelance 3D modeling artist do?

A Freelance 3D Modeling Artist creates three-dimensional models using specialized software for various industries such as gaming, film, architecture, and product design. They work on a project-by-project basis, interpreting client briefs to design, texture, and render realistic or stylized 3D assets. Their responsibilities may also include collaborating with clients remotely, revising models based on feedback, and ensuring that final assets meet technical and artistic requirements. Successful freelance 3D artists must manage their time, market their services, and keep up with the latest industry tools and trends.

What are the key skills and qualifications needed to thrive as a freelance 3D modeling artist?

To excel as a Freelance 3D Modeling Artist, you need strong artistic ability, a solid grasp of 3D modeling fundamentals, and proficiency with industry-standard software such as Blender, Maya, or 3ds Max. Familiarity with rendering engines, texturing tools, and portfolio platforms is typically required, and certifications in software or digital art can enhance credibility. Creativity, self-motivation, effective communication, and time management are crucial soft skills for meeting client expectations and managing multiple projects. These skills ensure the delivery of high-quality, marketable 3D assets and help build a strong professional reputation in a competitive freelance market.

What are some common challenges freelance 3D modeling artists face when working with remote clients, and how can they be managed?

Freelance 3D modeling artists often encounter challenges such as unclear project briefs, communication gaps, and differing expectations when collaborating remotely with clients. To manage these issues, it's important to establish clear project milestones, use detailed contracts, and maintain regular communication through email or project management tools. Providing progress updates, sharing drafts for feedback, and using visual references can help ensure both parties are aligned throughout the project. Proactively addressing questions and being transparent about workflow and timelines will also foster trust and smooth collaboration.

What is the difference between Freelance 3D Modeling Artist vs 3D Animator?

AspectFreelance 3D Modeling Artist3D Animator
Primary RoleCreating 3D models and assets for various projectsProducing animated sequences and bringing models to life
Skills & ToolsModeling software (e.g., Blender, Maya), texturingAnimation software, rigging, motion graphics
Work EnvironmentFreelance, remote or on-site, project-basedFreelance or studio, often collaborative
Industry UsageVideo games, product visualization, architectureFilm, gaming, advertising

While both roles involve 3D skills, a Freelance 3D Modeling Artist focuses on creating detailed models and assets, whereas a 3D Animator specializes in bringing those models to life through movement and animation. Understanding these differences helps clients find the right professional for their project needs.

What are popular job titles related to Freelance 3D Modeling Artist jobs in Bothell, WA?

For Freelance 3D Modeling Artist jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Freelance 3D Modeling Artist jobs in Bothell, WA look for?

The top searched job categories for Freelance 3D Modeling Artist jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for Freelance 3D Modeling Artist jobs?

Cities near Bothell, WA with the most Freelance 3D Modeling Artist job openings:

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Contractor

Posted 9 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/