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Remote Senior 3D Artist Jobs in Bothell, WA (NOW HIRING)

Senior Mechanical/Piping Designer

Bothell, WA ยท On-site +1

$55 - $75/hr

This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... Layout complex piping systems and process equipment in a 3D environment including the preparation ...

Senior Mechanical Design Engineer

Bellevue, WA ยท Remote

$92K - $126K/yr

Contract - Remote Schedule: 40 hours/week System One is seeking a highly motivated Senior ... Experience developing mechanical designs using 3D CAD , preferably SolidWorks . * Experience ...

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Remote Senior 3D Artist information

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$126K

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How much do remote senior 3d artist jobs pay per year?

As of Aug 24, 2026, the average yearly pay for remote senior 3d artist in Bothell, WA is $125,994.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,500.00 and $135,300.00 per year, depending on experience, location, and employer.

What is a remote senior 3D artist?

Remote Senior 3D Artists are experienced professionals who specialize in creating three-dimensional visual content for industries like gaming, film, architecture, and advertising, while working from a location outside of a traditional office. They are responsible for modeling, texturing, lighting, and rendering 3D assets, as well as collaborating with other team members through digital communication tools. Senior 3D Artists generally have several years of experience, a strong portfolio, and advanced technical skills in software such as Blender, Maya, or 3ds Max. Their remote role allows them to contribute to projects from anywhere in the world, offering flexibility and access to a wider range of opportunities.

What are the key skills and qualifications needed to thrive as a remote senior 3D artist?

To thrive as a Remote Senior 3D Artist, you need advanced proficiency in 3D modeling, texturing, lighting, and rendering, usually supported by a relevant degree or substantial portfolio. Mastery of industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite, along with experience in version control systems, is typically required. Strong communication, time management, and problem-solving skills are essential for collaborating across remote teams and meeting project deadlines. These skills and qualities are crucial to deliver high-quality assets efficiently and maintain seamless teamwork in a remote work environment.

How does a remote senior 3D artist typically collaborate with team members across different time zones?

As a Remote Senior 3D Artist, effective collaboration with team members in various locations is essential. Most teams use project management platforms, version control systems, and communication tools like Slack or Zoom to stay connected and share progress. Clear communication, regular check-ins, and thorough documentation help ensure everyone stays on the same page despite time differences. Flexibility and proactive scheduling are often required to attend key meetings or provide feedback, which helps maintain project momentum and high-quality results.

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Cities near Bothell, WA with the most Remote Senior 3D Artist job openings:

Senior Unity Technical Artist (Remote)

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 8 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/