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Remote 3D Modeler Jobs in Bothell, WA (NOW HIRING)

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

Autodesk Inventor Expert - Remote

Seattle, WA ยท On-site +1

$30 - $120/hr

Remote Job Overview We are seeking experienced Autodesk Inventor Specialists to contribute their ... Develop fully parametric 3D CAD models of mechanical parts and assemblies using Autodesk Inventor ...

Autodesk Inventor Expert - Remote

Seattle, WA ยท On-site +1

$30 - $120/hr

Remote Job Overview We are seeking experienced Autodesk Inventor Specialists to contribute their ... Develop fully parametric 3D CAD models of mechanical parts and assemblies using Autodesk Inventor ...

SolidWorks Expert - Remote

Seattle, WA ยท Remote

$40 - $130/hr

Remote Job Overview We are seeking experienced SolidWorks Specialists to contribute their expertise ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

System Design Engineer

Bellevue, WA ยท Remote

$102K - $140K/yr

Contract Work Model: Remote Schedule: 40 hours/week System One is seeking an experienced System ... Support the development of design packages, including P&IDs, 3D models, and system drawings.

SolidWorks Expert - Remote

Seattle, WA ยท Remote

$40 - $130/hr

Remote Job Overview We are seeking experienced SolidWorks Specialists to contribute their expertise ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

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Remote 3D Modeler information

See Bothell, WA salary details

$44.2K

$87.7K

$139.2K

How much do remote 3d modeler jobs pay per year?

As of Aug 18, 2026, the average yearly pay for remote 3d modeler in Bothell, WA is $87,723.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,400.00 and $109,600.00 per year, depending on experience, location, and employer.

What is a remote 3D modeler?

Remote 3D Modelers are professionals who create three-dimensional digital representations of objects, environments, or characters, typically using specialized software. They work from a location outside of a traditional office, collaborating with clients or teams online. Their work is used in industries like gaming, architecture, film, and product design. Remote 3D Modelers must be skilled in relevant software, have a strong portfolio, and be able to communicate effectively in a virtual work environment.

What does a remote 3D modeler do?

As a remote 3D modeler, your duties are to work from home to design and build a prototype or 3D model for your clients. You may work using sculpting software or sculpt prototypes out of physical materials which you then present to clients. You can find this work in several industries, but the most common field is arts and entertainment. Although some 3D modelers work on spec, many get contracts from organizations or businesses to help animators, producers, and directors realize already existing designs.

What are the key skills and qualifications needed to thrive as a remote 3D modeler, and why are they important?

To thrive as a Remote 3D Modeler, you need strong artistic ability, proficiency in 3D modeling principles, and experience with digital sculpting, typically supported by a portfolio and relevant education or training. Mastery of industry-standard software such as Blender, Autodesk Maya, or 3ds Max, as well as familiarity with file formats and rendering engines, is essential. Excellent time management, self-motivation, and clear communication skills set standout candidates apart when collaborating remotely with teams or clients. These skills and qualities ensure the timely delivery of high-quality models and effective teamwork across distributed work environments.

How does a remote 3D modeler typically collaborate with team members and clients across different locations?

Remote 3D Modelers often work closely with art directors, animators, and developers through digital communication tools such as Slack, Zoom, and project management platforms. Regular video meetings, screen-sharing sessions, and feedback cycles are essential to ensure models align with project requirements and client expectations. Sharing work-in-progress files via cloud storage and version control systems also helps maintain smooth collaboration despite differing time zones. Effective communication and proactive updates are key to overcoming the challenges of remote teamwork.

What are the most commonly searched types of 3D Modeler jobs in Bothell, WA?

The most popular types of 3D Modeler jobs in Bothell, WA are:

What are popular job titles related to Remote 3D Modeler jobs in Bothell, WA?

For Remote 3D Modeler jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Remote 3D Modeler jobs in Bothell, WA look for?

The top searched job categories for Remote 3D Modeler jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for Remote 3D Modeler jobs?

Cities near Bothell, WA with the most Remote 3D Modeler job openings:

Infographic showing various Remote 3D Modeler job openings in Bothell, WA as of August 2026, with employment types broken down into 87% Full Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $87,723 per year, or $42.2 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Contractor

Posted 2 days ago

New


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/