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Remote Zbrush Jobs (NOW HIRING)

Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools. * Strong understanding of anatomy, proportion, weight, and volume as they relate to character ...

GRAPHIC ARTIST (FULLY REMOTE)

Atlanta, GA · Remote

$122K - $146K/yr

You will be responsible for creating digital media, infographics, artwork, video, and multi-media products in support of our brand and portfolio. As the principal graphic designer on our team, you ...

GRAPHIC ARTIST (FULLY REMOTE)

Atlanta, GA · On-site +1

$120K - $144K/yr

You will be responsible for creating digital media, infographics, artwork, video, and multi-media products in support of our brand and portfolio. As the principal graphic designer on our team, you ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

In this remote position, the Artist must remain reliable and able to work independently, while simultaneously coordinating with coworkers during typical work hours. This position requires the ...

$125K - $149K/yr

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional information on remote work at Penn State, seeNotice to Out of State Applicants. AND POSITION ...

Active and passionate Sky player This position is available for remote work for candidates within the USA. Please submit a resume and portfolio to be considered. Perks: • Paid Time Off, Holidays ...

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Remote Zbrush information

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$104.5K

$120.5K

$128.5K

How much do remote zbrush jobs pay per year?

As of Jul 20, 2026, the average yearly pay for remote zbrush in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the typical collaboration methods for a Remote Zbrush Artist working with distributed teams?

Remote Zbrush Artists often collaborate with art directors, 3D modelers, and animators using cloud-based project management tools, version control systems, and frequent video meetings. Clear communication is essential, as feedback and revisions typically happen asynchronously across time zones. Artists are expected to share progress via screenshots or turntables and to integrate their work into shared asset libraries. Regular check-ins help ensure alignment on style and technical requirements, while online portfolios and WIP (work-in-progress) channels foster a collaborative, transparent workflow.

What is the difference between Remote Zbrush vs Remote 3D Modeler?

AspectRemote ZbrushRemote 3D Modeler
Required SkillsZbrush proficiency, sculpting, texturing3D modeling, texturing, rendering
Work EnvironmentDigital sculpting, creative studiosDesign studios, gaming, animation
Industry UsageCharacter and asset creation for games/filmsProduct visualization, game assets, animations

Remote Zbrush focuses on digital sculpting and detailed character modeling using Zbrush software, often for entertainment or creative projects. Remote 3D Modelers have broader responsibilities, including creating and optimizing 3D models for various industries like gaming, product design, or animation. While both roles require 3D skills, Remote Zbrush specialists typically emphasize sculpting techniques, whereas Remote 3D Modelers work across multiple modeling platforms and tasks.

What is a Remote ZBrush Artist?

A Remote ZBrush Artist is a digital sculptor who specializes in using ZBrush, a powerful 3D modeling and sculpting software, to create detailed and complex models for industries such as games, movies, and product design. Working remotely means they perform their tasks from any location, often collaborating with clients or teams online. These artists use ZBrush to craft character models, props, and other assets, delivering their work digitally. Remote ZBrush Artists need strong artistic skills, proficiency in the software, and effective communication abilities to succeed in a distributed work environment.

What are the key skills and qualifications needed to thrive as a Remote ZBrush Artist, and why are they important?

To thrive as a Remote ZBrush Artist, you need strong 3D modeling and digital sculpting skills, often supported by a degree in art, design, or a related field. Mastery of ZBrush software, familiarity with other 3D tools (such as Maya or Blender), and knowledge of file formats and workflows are typically required. Creativity, self-motivation, and excellent communication skills help remote artists collaborate effectively and meet project goals. These abilities are vital for producing high-quality digital assets and ensuring smooth teamwork in a remote environment.
More about Remote Zbrush jobs
What cities are hiring for Remote Zbrush jobs? Cities with the most Remote Zbrush job openings:
What are the most commonly searched types of Zbrush jobs? The most popular types of Zbrush jobs are:
What states have the most Remote Zbrush jobs? States with the most job openings for Remote Zbrush jobs include:
Infographic showing various Remote Zbrush job openings in the United States as of July 2026, with employment types broken down into 66% Full Time, 13% Part Time, 4% Temporary, and 17% Contract. Highlights an 100% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.
Online Adjunct Faculty - School of Communication and the Arts, Animation

Online Adjunct Faculty - School of Communication and the Arts, Animation

Liberty University

Remote

Part-time

Re-posted 13 days ago


Liberty University rating

8.0

Company rating: 8.0 out of 10

Based on 82 frontline employees who took The Breakroom Quiz

165th of 555 rated colleges and universities


Job description

Adjuncts are essential to Liberty University's mission of Training Champions for Christ. It is expected that an adjunct member models a personal commitment to the goals and values of Liberty University, engage in an active commitment to, and experience of, personal spiritual formation within a biblically informed Christian worldview. Adjuncts should view their teaching, engagement with students, and scholarship as a means to a significant educational end. They should strive to employ a variety of techniques for the development of good learning conditions, view each student as a unique individual, and insofar as it is possible, provide for individual differences, abilities, and interests.
The candidate will be capable of teaching various levels of animation at the undergraduate online program. Faculty should also have a broad understanding of the role of animation in contemporary culture, art, and commerce. Demonstrate an understanding of the pre-production, production, and post-production processes with a portfolio demonstrating a thorough knowledge of the modeling and animation pipeline and workflow. Experience teaching animation courses online is preferred. Faculty should also be familiar with current industry-standard 2D animation software such as Toon Boom Harmony and Adobe Animate, as well as 3D animation tools like Blender, Maya, ZBrush, and 3DS Max. Experience in game design, including the use of game engines like Unity or Unreal Engine, would also be valuable but not required. Understanding character set-up techniques including rigging and dynamics would be a plus. Experience with cutting-edge design technologies such as AI, generative design, and motion graphics.
Responsibilities:
• Teaching undergraduate and/or graduate students within the online Graphic Design curriculum.
• Managing and supporting developed lectures, discussions, and course assignments with current industry standard practices.
• Providing regular and timely feedback to students to improve their design thinking and execution as well as to supervisors to promote student success.
• Evaluate student work and provide detailed critiques submitting grades in a timely manner.
• Stay current with design industry trends, software, and technologies
Educational Requirements:
Candidates must possess a minimum of a Master's Degree in Art, Graphic Design, or Communication Design, and demonstrated experience in the concentration.
A terminal degree preferred in the Arts, a Master of Fine Arts (MFA) degree, Mdes, or PhD in animation or a related visual arts field.
A plus would be professional achievements in animation or digital media equivalent to an MFA degree. As well as certifications in the various fields of animation and motion graphics
Time Type
Part time
Location
Remote Location
Pay Rate
Courses are typically paid at $800 per load hour.
The University is an Equal Opportunity Employer. We believe it is our moral and legal obligation to meet the responsibility of ensuring that all management practices regarding employees are conducted in a nondiscriminatory manner. In compliance with Title VII of the 1964 Civil Rights Act, and other applicable federal and state statutes, all recruiting, hiring, training, and promoting for all job classifications will be administered without regard to race, color, ancestry, age, sex, national origin, pregnancy or childbirth, disability, military veteran status or other applicable status protected by law, including state of employment protected classes. It is, therefore, our policy and intention to evaluate all employees and prospective employees strictly according to the requirements of the job. All personnel related activities such as compensation, benefits, transfers, job classification, assignments, working conditions, educational assistance, terminations, layoffs, and return from layoffs, and all other terms, conditions and privileges of employment will be administered without regard to race, color, ancestry, age, sex, national origin, pregnancy or childbirth, disability, military veteran status or other applicable status protected by law, including all applicable state of employment protected classes. The University is a Christian religious-affiliated organization; and as such, is not subject to religious discrimination requirements. The University's hiring practices and EEO discrimination practices are in full compliance with both federal and state law. Federal law creates an exception to the "religion" component of the employment discrimination laws for religious organizations (including educational institutions), and permits them to give employment practice preference to members of their own religious beliefs.

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