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Remote Zbrush Jobs (NOW HIRING)

Autodesk 3DS Max/Maya, Blender, Pixologic ZBrush/Mudbox, etc. * 2D Image Creation Software: Photoshop (CS4 and up), GIMP, etc. Minimum Hardware Requirements: * The ability to run Unreal Engine 5 * ...

Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools. * Strong understanding of anatomy, proportion, weight, and volume as they relate to character ...

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Remote Zbrush information

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$104.5K

$120.5K

$128.5K

How much do remote zbrush jobs pay per year?

As of Jun 5, 2026, the average yearly pay for remote zbrush in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote ZBrush Artist, and why are they important?

To thrive as a Remote ZBrush Artist, you need strong 3D modeling and digital sculpting skills, often supported by a degree in art, design, or a related field. Mastery of ZBrush software, familiarity with other 3D tools (such as Maya or Blender), and knowledge of file formats and workflows are typically required. Creativity, self-motivation, and excellent communication skills help remote artists collaborate effectively and meet project goals. These abilities are vital for producing high-quality digital assets and ensuring smooth teamwork in a remote environment.

What are the typical collaboration methods for a Remote Zbrush Artist working with distributed teams?

Remote Zbrush Artists often collaborate with art directors, 3D modelers, and animators using cloud-based project management tools, version control systems, and frequent video meetings. Clear communication is essential, as feedback and revisions typically happen asynchronously across time zones. Artists are expected to share progress via screenshots or turntables and to integrate their work into shared asset libraries. Regular check-ins help ensure alignment on style and technical requirements, while online portfolios and WIP (work-in-progress) channels foster a collaborative, transparent workflow.

What is a Remote ZBrush Artist?

A Remote ZBrush Artist is a digital sculptor who specializes in using ZBrush, a powerful 3D modeling and sculpting software, to create detailed and complex models for industries such as games, movies, and product design. Working remotely means they perform their tasks from any location, often collaborating with clients or teams online. These artists use ZBrush to craft character models, props, and other assets, delivering their work digitally. Remote ZBrush Artists need strong artistic skills, proficiency in the software, and effective communication abilities to succeed in a distributed work environment.

What is the difference between Remote Zbrush vs Remote 3D Modeler?

AspectRemote ZbrushRemote 3D Modeler
Required SkillsZbrush proficiency, sculpting, texturing3D modeling, texturing, rendering
Work EnvironmentDigital sculpting, creative studiosDesign studios, gaming, animation
Industry UsageCharacter and asset creation for games/filmsProduct visualization, game assets, animations

Remote Zbrush focuses on digital sculpting and detailed character modeling using Zbrush software, often for entertainment or creative projects. Remote 3D Modelers have broader responsibilities, including creating and optimizing 3D models for various industries like gaming, product design, or animation. While both roles require 3D skills, Remote Zbrush specialists typically emphasize sculpting techniques, whereas Remote 3D Modelers work across multiple modeling platforms and tasks.

More about Remote Zbrush jobs
What cities are hiring for Remote Zbrush jobs? Cities with the most Remote Zbrush job openings:
What are the most commonly searched types of Zbrush jobs? The most popular types of Zbrush jobs are:
What states have the most Remote Zbrush jobs? States with the most job openings for Remote Zbrush jobs include:
Infographic showing various Remote Zbrush job openings in the United States as of May 2026, with employment types broken down into 60% Full Time, and 40% Contract. Highlights an 100% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.
Contract Advanced Material Artist

Contract Advanced Material Artist

Certain Affinity, Inc.

Austin, TX โ€ข Remote

$130K - $155K/yr

Contractor

Posted 23 days ago


Job description

Advanced Material Artist
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is the largest independent developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes โ€‹a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Senior Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials assets, including textures and masks, set up shaders, and maintain material libraries for the game environments and other world assets.
Responsibilities
  • Create physically-based Materials/Textures for use on props, environments, and characters with little oversight.
  • Assist in material library creation and maintaining material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process.

Requirements
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques, including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focuses on believability and overall composition.
  • Solid technical understanding of PBR standards and surface/light interactions.
  • Driven to learn new workflows, technologies, and techniques.
  • Strong foundation knowledge in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya and/or another 3D modeling package.
  • Good knowledge of Zbrush modeling.
  • Solid understanding of color theory and be able to create balanced and appealing color palettes.
  • Must be punctual, diligent, articulate, and organized.

Extra Credit
  • Experience leading other artists.
  • Shipped 2+ AAA titles as a material artist.
  • Experience using proprietary editors, software, and tools.
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