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Remote 3D Weapon Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... open to remote work for those located in the United States and Canada. This role will work ... Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final ...

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

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Remote 3D Weapon Artist information

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$37K

$123.1K

$196K

How much do remote 3d weapon artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for remote 3d weapon artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are common challenges faced by remote 3D weapon artists and how can they be addressed?

A common challenge for Remote 3D Weapon Artists is maintaining clear communication with art directors and other team members, especially when collaborating across time zones or using different software. To address this, artists should establish regular check-ins, use project management tools, and maintain detailed documentation of feedback and revisions. Staying organized and proactively sharing progress updates helps ensure that creative vision and technical standards are consistently met, even when working independently.

What are the key skills and qualifications needed to thrive as a remote 3D weapon artist?

To thrive as a Remote 3D Weapon Artist, you need expertise in 3D modeling, texturing, and rendering, often demonstrated through a strong portfolio and a background in game art or a related field. Proficiency with tools like Autodesk Maya, Blender, Substance Painter, and familiarity with game engines such as Unreal Engine or Unity are typically required. Creativity, attention to detail, and effective communication are crucial soft skills, especially when collaborating remotely with development teams. These skills ensure the creation of high-quality, visually compelling weapon assets that meet both artistic and technical standards for games.

What is a remote 3D weapon artist?

A Remote 3D Weapon Artist is a digital artist who specializes in designing, modeling, and texturing weapons for video games, films, or other interactive media while working from a remote location. They use 3D software such as Blender, Maya, or 3ds Max to create detailed and realistic weapon models based on concept art or design briefs. This role often requires close collaboration with other artists, animators, and game developers through online communication tools to ensure the weapons fit the project's technical and artistic requirements.
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Infographic showing various Remote 3D Weapon Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 89% Full Time, 7% Part Time, and 3% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Character Art Lead

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

$153K - $230K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted yesterday


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$153,000-$230,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.