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Remote 3D Weapon Artist Jobs (NOW HIRING)

Postvis Artist

Glendale, CA Β· On-site +1

$30 - $40/hr

This is a remote-work opportunity. Duties and Responsibilities * Strong storytelling skills with ... Generalist level skills in animation, lighting, etc. * 3D Tracking using Syntheyes (PFTrack or ...

This is a remote work opportunity. Duties and Responsibilities: * Work directly in Engine to create ... Proficiency with 3D graphics, particle systems, physics, and shaders * Understanding of VFX asset ...

This is a remote work opportunity. Duties and Responsibilities: * Work directly in Engine to create ... Proficiency with 3D graphics, particle systems, physics, and shaders * Understanding of VFX asset ...

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked - and have every other Friday off L3Harris is seeking a Senior 3D Animator ...

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked - and have every other Friday off L3Harris is seeking a Senior 3D Animator ...

Lead, Creative Services (3D Animator)

Albany, NY Β· On-site +1

$100K - $186K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked - and have every other Friday off L3Harris is seeking a Senior 3D Animator ...

Requisition ID : 66243 Title : Sr. Software Engineer- C++ (REMOTE) Salary Range: Salary Minimum ... Working alongside developers, 3D artists, and medical experts, you'll help deliver world-class ...

Lead Character Artist

Novato, CA Β· Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA Β· Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Showing results 41-60

Remote 3D Weapon Artist information

See salary details

$37K

$123.1K

$196K

How much do remote 3d weapon artist jobs pay per year?

As of Sep 15, 2026, the average yearly pay for remote 3d weapon artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a remote 3D weapon artist?

A Remote 3D Weapon Artist is a digital artist who specializes in designing, modeling, and texturing weapons for video games, films, or other interactive media while working from a remote location. They use 3D software such as Blender, Maya, or 3ds Max to create detailed and realistic weapon models based on concept art or design briefs. This role often requires close collaboration with other artists, animators, and game developers through online communication tools to ensure the weapons fit the project's technical and artistic requirements.

What are the key skills and qualifications needed to thrive as a remote 3D weapon artist?

To thrive as a Remote 3D Weapon Artist, you need expertise in 3D modeling, texturing, and rendering, often demonstrated through a strong portfolio and a background in game art or a related field. Proficiency with tools like Autodesk Maya, Blender, Substance Painter, and familiarity with game engines such as Unreal Engine or Unity are typically required. Creativity, attention to detail, and effective communication are crucial soft skills, especially when collaborating remotely with development teams. These skills ensure the creation of high-quality, visually compelling weapon assets that meet both artistic and technical standards for games.

What are common challenges faced by remote 3D weapon artists and how can they be addressed?

A common challenge for Remote 3D Weapon Artists is maintaining clear communication with art directors and other team members, especially when collaborating across time zones or using different software. To address this, artists should establish regular check-ins, use project management tools, and maintain detailed documentation of feedback and revisions. Staying organized and proactively sharing progress updates helps ensure that creative vision and technical standards are consistently met, even when working independently.
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What cities are hiring for Remote 3D Weapon Artist jobs?

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What are the most commonly searched types of 3D Weapon Artist jobs?

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What states have the most Remote 3D Weapon Artist jobs?

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Infographic showing various Remote 3D Weapon Artist job openings in the United States as of September 2026, with employment types broken down into 87% Full Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Material Artist - Talent Pool (2026 Opportunities)

Portland, OR β€’ On-site, Remote

$24 - $28/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 9 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional Material Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.
Some of the cool stuff you'll be doing:
  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $50K - $70K per year ($24/hr to $28/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta OrganizaciΓ³n Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote