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Technical Artist Jobs in Quebec (NOW HIRING)

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...

We're seeking a Senior Technical Artist to join the Unity AI Authoring team. In this role, you'll design and build AI-driven workflows, pipelines, test project environments and tools, transforming ...

You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices. What you'll do * Collaborate with leadership teams to define the ...

As a Technical Artist, you will play a key role at the intersection of Art and Programming, contributing across multiple games and projects within the studio. You will develop and optimize the ...

L'opportunite L'equipe du marketing de contenu technique (Technical Content Marketing) est a la ... The Opportunity Technical Content Marketing is looking for a Senior Technical Artist to build the ...

Relevant du/de la Lead Technical Artist, tu seras une contributeurtrice cle alors que nous entrons en preproduction, avec un focus sur le developpement de shaders, les systemes de materiaux et les ...

The Game Artist plays a key role in ensuring visual assets are production-ready, technically ... Strong conceptual and technical art skills are required to develop visual ideas and efficiently ...

... technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. What You'll Do: * Manage, coach, and mentor a team of character artists to support their ...

Collaborate with Production, Supervisors and creative teams to proactively identify and solve technical and creative challenges. * Work closely with Lighting Artist and Compositors to ensure all ...

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Technical Artist information

See Quebec salary details

$30.5K

$96.9K

$173.5K

How much do technical artist jobs pay per year?

As of Aug 28, 2026, the average yearly pay for technical artist in Quebec is $96,946.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,500.00 and $133,500.00 per year, depending on experience, location, and employer.

What is a technical artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

What is a technical artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What are the key skills and qualifications needed to thrive as a technical artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

How do technical artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

How to get a job as a technical artist?

To become a technical artist, develop strong skills in 3D modeling, scripting, and visual effects, and gain experience with industry tools like Maya, Houdini, or Unreal Engine. Building a portfolio that demonstrates your ability to bridge art and technology is essential, along with a solid understanding of programming languages such as Python or C++. Relevant education, such as a degree in computer graphics or a related field, and networking within the industry can also improve your chances of securing a position.

What are the most commonly searched types of Technical Artist jobs in Quebec?

The most popular types of Technical Artist jobs in Quebec are:

What are popular job titles related to Technical Artist jobs in Quebec?

For Technical Artist jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Technical Artist jobs in Quebec look for?

The top searched job categories for Technical Artist jobs in Quebec are:

What are popular job titles related to Technical Artist jobs in QC?

For Technical Artist jobs in QC, the most frequently searched job titles are:

Infographic showing various Technical Artist job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 88% Full Time, 7% Part Time, 3% Contract, and 1% Nights. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $96,946 per year, or $46.6 per hour.

Senior Technical Artist

Side

Montreal, QC • On-site

Full-time

Posted 9 days ago


Job description

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a highly technical role focused on environment optimisation, working at the intersection of art and engineering to ensure expansive game worlds run efficiently without compromising visual fidelity. You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the creation of high-quality open world environments.

If you're passionate about squeezing every millisecond from a frame, solving complex technical challenges, and enabling artists to deliver stunning content at scale, then we'd love to hear from you.

Requirements

What you will be doing:

  • Drive optimisation efforts across large-scale open world environments, ensuring visual quality targets are achieved within performance and memory budgets.
  • Implement and refine LOD, HLOD, material, texture and asset streaming solutions to improve runtime performance.
  • Profile CPU, GPU and memory usage, identifying bottlenecks and working with Art and Engineering teams to resolve them.
  • Ad hoc development of tools, workflows and technical solutions in C++ and engine scripting to improve efficiency and content scalability.

What We're Looking For:

  • Proven experience as a Technical Artist on AAA titles, with a strong focus on environment optimisation and performance.
  • Deep understanding of LOD systems, materials, textures, shaders, asset streaming and real-time rendering principles.
  • Strong C++ programming skills, with experience developing tools and pipelines within modern game engines.
  • Excellent collaboration and problem-solving skills, with the ability to bridge the gap between Art and Engineering teams.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Experience our side of life. For more information, visit www.side.inc