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Technical Artist Jobs in Quebec (NOW HIRING)

We're seeking a Senior Technical Artist to join the Unity AI Authoring team. In this role, you'll design and build AI-driven workflows, pipelines, test project environments and tools, transforming ...

You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices. What you'll do * Collaborate with leadership teams to define the ...

L'opportunite L'equipe du marketing de contenu technique (Technical Content Marketing) est a la ... The Opportunity Technical Content Marketing is looking for a Senior Technical Artist to build the ...

Relevant du/de la Lead Technical Artist, tu seras une contributeurtrice cle alors que nous entrons en preproduction, avec un focus sur le developpement de shaders, les systemes de materiaux et les ...

Blending artistic creativity with a technical mindset , you will deliver clear, performant, and impactful effects while working closely with programming, design, and art direction teams. What you'll ...

Collaborate with Production, Supervisors and creative teams to proactively identify and solve technical and creative challenges. * Work closely with Lighting Artist and Compositors to ensure all ...

Collaborate with Production, Supervisors and creative teams to proactively identify and solve technical and creative challenges. * Work closely with Lighting Artist and Compositors to ensure all ...

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Showing results 1-20

Technical Artist information

See Quebec salary details

$30.5K

$96.9K

$173.5K

How much do technical artist jobs pay per year?

As of Jul 31, 2026, the average yearly pay for technical artist in Quebec is $96,946.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,500.00 and $133,500.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

What does a technical artist do?

A technical artist bridges the gap between artists and programmers in a development team, ensuring that art assets are optimized for performance and integrated correctly into the game or application. They often work with tools like Maya, Blender, or Unity, and possess skills in scripting, shader creation, and pipeline development to improve workflow efficiency.

What jobs pay $500,000 a year in the US?

In the field of technical artistry, senior roles such as Lead Technical Artist or Technical Director in large gaming or animation studios can reach or exceed $500,000 annually, especially with bonuses and profit sharing. High-level executives or specialized consultants in tech-related industries may also earn this level of compensation, often requiring extensive experience, advanced skills in tools like Maya or Unreal Engine, and leadership responsibilities.

How do Technical Artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a Technical Artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

How can I become a technical artist?

To become a technical artist, you typically need a strong foundation in art and design, combined with technical skills in programming, scripting, and 3D software such as Maya, Blender, or Unreal Engine. A bachelor's degree in computer graphics, game design, or a related field is common, along with experience in shader development, rigging, and pipeline integration. Building a portfolio that demonstrates both artistic ability and technical proficiency is essential for entry into the field.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

What Is a Technical Artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What are the most commonly searched types of Technical Artist jobs in Quebec? The most popular types of Technical Artist jobs in Quebec are:
What are popular job titles related to Technical Artist jobs in Quebec? For Technical Artist jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Technical Artist jobs in Quebec look for? The top searched job categories for Technical Artist jobs in Quebec are:
What are popular job titles related to Technical Artist jobs in QC? For Technical Artist jobs in QC, the most frequently searched job titles are:
Infographic showing various Technical Artist job openings in Quebec as of July 2026, with employment types broken down into 73% Full Time, 18% Temporary, and 9% Contract. Highlights an 82% In-person, 9% Hybrid, and 9% Remote job distribution, with an average salary of $96,946 per year, or $46.6 per hour.

Technical Artist | Artiste Technique - VOLTA

Keywords Studios

Montreal, QC

CA$60K - CA$80K/yr

Full-time

PTO

Re-posted 2 days ago


Job description

(English, French to follow)

VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world's leading entertainment companies, spanning the realms of video games, movies, and toys. Since 2006 our veteran team has delivered hundreds of successful projects for our client's most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity. We constantly strive to ensure that the core values that made our studio so successful remain intact. Passion, creativity and a relentless quest for excellence are still the driving force behind everything we undertake.

At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio-where ideas are only as strong as their execution.

Are you a skilled Technical Artist with a passion for asset creation and integration in engine, with a strong artistic eye? VOLTA is seeking a talented individual to join our team in Quebec. This is a fantastic opportunity for a creative mind who is not only technically proficient, but also deeply passionate about game art. If you're ready to bring characters, creatures and props to life and contribute to immersive game experiences, we want to hear from you!

Key Responsibilities:
  • Provide technical support to the art team with tools and game engine
  • Integrate character and prop assets in game engines and/or proprietary tools
  • Work closely with Project Managers and IT team on collaboration and version control software such as Perforce
  • Review 3D assets for their technical compatibility and compliancy to all the guidelines
  • Coordinating with team members from different time-zones
  • Maintain, Integrate and improve technical pipeline for asset creation
  • Create technical documentation and training for artists on the production pipeline
  • Creating 3D Props/environment assets as per art direction
  • Create technically compliant assets
  • Creating tileable and unique textures using Substance Painter / Designer
  • Integration of Substance Designer materials into Unreal

Requirements:

  • 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration
  • Solid understanding of Unreal Engine and Unity
    • Strong expertise in Unreal Engine 5, including hands-on use of systems such as Lumen, Nanite, and Blueprint scripting
  • At least one shipped AAA title
  • Proficiency in industry-standard art tools such as Maya, Substance Painter, Substance Designer and Zbrush
    • Proven ability to build, maintain, and optimize tools and workflows in Autodesk Maya (Python and/or MEL)
    • Solid experience working with procedural and material pipelines using Houdini and/or Substance 3D Designer 
  • Strong understanding of real-time constraints and optimization (performance, memory, scalability) in environment production 
  • Demonstrated ability to support and collaborate with art teams, translating artistic goals into efficient technical solutions
  • Environment-focused experience (materials, shaders, world-building workflows, asset integration)
  • Quality-first mindset with a strong artistic eye for realistic visuals
  • Solid understanding of character rigging and skinning
  • Strong problem-solving skills to address technical challenges efficiently
  • Ability to work collaboratively in a fast-paced, team-oriented environment
  • Strong art background and passion for hand painted texture is a big plus
  • Basic knowledge of programming or scripting for shader and/or tool creation is a big plus

Additional Requirements:

  • Availability for full-time work (40 hours/week)
  • Located in Quebec City/Montreal or willing to relocate to either
  • Able to work physically from our studio in Quebec City or Montreal

Salary Range: $60,000-80,000 CAD

Why Volta
  • Work on high-profile AAA projects across a variety of styles and partners
  • A collaborative, no-ego environment focused on quality, clarity, and follow-through
  • The opportunity to shape teams, pipelines, and creative direction in a growing studio
  • Backed by Keywords Studios-global scale, with local autonomy
  • A supportive culture that values both craft and people

Benefits

Paid vacations:

  • 3 floating weeks + 1 week during holidays (studio closure)
  • 8 statutory holidays 

Other benefits:

  • Full insurance coverage
  • 5 paid sick days
  • Social club
  • Employer's contribution to RRSP (retirement plan) after one year in Canada

This is a hybrid position (from Montreal and/or Quebec City), however it's currently open to candidates residing in the following Canadian provinces only: Quebec. Applicants must be legally authorized to work in Canada and reside in the eligible province(s) listed above. 

Primary working language: English 

Role Information: EN , FR

Studio: VOLTA

Location: Americas, Canada

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Hybrid

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

_____________________________________________

VOLTA est un studio de creation de premier plan dedie a la creation de visuels 2D et 3D haut de gamme pour les principales societes de divertissement au monde, couvrant les domaines des jeux video, des films et des jouets. Depuis 2006, notre equipe chevronnee a mene a bien des centaines de projets pour les PI les plus prestigieuses de nos clients. De la conception artistique a la modelisation 3D, nos services sont concus pour repondre aux besoins uniques de chaque projet, garantissant le plus haut niveau de qualite et de creativite. Nous nous efforcons constamment de preserver les valeurs fondamentales qui ont fait le succes de notre studio. La passion, la creativite et une quete d'excellence indefectible demeurent le moteur de chacune de nos actions.

Chez Volta, une equipe Keywords Studios, nous collaborons avec les developpeurs de jeu de premier plan afin d'apporter des arts d'exception aux titres AAA. Nous combinons la portee d'un reseau mondial avec la precision d'un studio rigoureux et axe sur la production-ou les idees ne valent que par leur execution.

Etes-vous un Artiste Technique competent avec une passion pour la creation et l'integration d'objets, dote d'un solide sens artistique ? VOLTA recherche un individu talentueux pour rejoindre notre equipe a Quebec. Il s'agit d'une opportunite fantastique pour un esprit creatif qui est non seulement techniquement competent, mais aussi profondement passionne par l'art du jeu video. Si vous etes pret a donner vie a des personnages, des creatures et des accessoires et a contribuer a des experiences de jeu immersives, nous aimerions avoir de vos nouvelles !

Responsabilites principales :
  • Fournir un soutien technique a l'equipe artistique avec des outils et le moteur de jeu.
  • Integrer des modelisations de personnages et d'accessoires dans les moteurs de jeu et/ou des autres outils.
  • Travailler en etroite collaboration avec les charges de projet et l'equipe informatique sur des logiciels de collaboration et de gestion tels que Perforce.
  • Verifier la compatibilite technique et la conformite des models 3D par rapport a toutes les directives.
  • Coordonner avec les membres de l'equipe provenant de differents fuseaux horaires.
  • Maintenir, integrer et ameliorer le pipeline technique de creation d'objets.
  • Creer une documentation technique et une formation pour les artistes sur le pipeline de production.
  • Creer des actifs 3D d'environnement/accessoires conformement a la direction artistique.
  • Creer des actifs techniquement conformes.
  • Creer des textures en tuiles uniques a l'aide de Substance Painter/Designer.
  • Integration de materiaux Substance Designer dans Unreal.

Exigences:

  • 5+ ans d'experience en tant qu'Artiste Technique, axe sur la creation d'accessoires, la texturation et l'integration.
  • Comprehension solide de l'Unreal Engine et de Unity.
    • Forte expertise avec Unreal Engine 5, notamment l'utilisation pratique de systemes tels que Lumen, Nanite, et Blueprint scripting.
  • au moins un titre AAA livre.
  • Capacite demontree a concevoir, a maintenir et a optimiser des outils et des flux des travaux dans Autodesk Maya (Python et/ou MEL).
  • Solide experience avec les pipelines proceduraux et de textures utilisant Houdini et/ou Substance 3D Designer.
    • Maitrise des outils artistiques de l'industrie tels que Maya, Substance Painter, Substance Designer et Zbrush.
  • Forte comprehension des contraintes du temps reel et de l'optimisation (performance, memoire, evolutivite) dans un environnement de production,
  • Capacite demontree a soutenir les equipes artistiques et a collaborer avec elles, en transposant les objectifs artistiques en solutions techniques efficaces.
  • Experience axee sur l'environnement (materiaux, nuanceurs, flux des travaux de creation de mondes et integration d'elements graphiques).
  • Souci constant de la qualite et sens artistique aiguise pour les visuels realistes.
  • Comprehension solide du rigging et du skinning de personnage.
  • De solides competences en resolution de problemes pour aborder efficacement les defis techniques.
  • Capacite a travailler en collaboration dans un environnement oriente vers l'equipe et au rythme rapide.
  • Une solide formation artistique et une passion pour les textures peintes a la main sont un grand plus.Des connaissances de base en programmation ou en script pour la creation de shaders et/ou d'outils sont un grand plus.

Exigences supplementaires :

  • Disponibilite pour un travail a temps plein (40 heures/semaine).
  • Etre situe a Quebec ou etre pret a demenager.
  • Etre en mesure de travailler physiquement depuis notre studio a Quebec.

Fourchette salariale : 60 000 a 80 000 $ CA

Pourquoi Volta
  • Travailler sur des projets AAA d'envergure, dans des styles et avec des partenaires varies
  • Un environnement collaboratif et humble, axe sur la qualite, la clarte et le suivi
  • L'occasion de faconner les equipes, les pipelines et la direction creative dans un studio en pleine croissance
  • Appuye par Keywords Studios-echelle mondiale, avec autonomie locale
  • Une culture d'entraide qui valorise a la fois le savoir-faire et les personnes

Avantages sociaux

Vacances payees :

  • 3 semaines flottantes + 1 semaine pendant les vacances (fermeture du studio)
  • 8 jours feries payes 

Autres avantages :

  • Couverture d'assurance complete
  • 5 conges de maladie payes
  • Club social
  • Cotisation de l'employeur au REER (regime enregistre d'epargne-retraite) apres un an au Canada

Ce poste est hybride (a Montreal et/ou a Quebec), toutefois, il est ouvert aux candidats et candidates residant dans les provinces canadiennes suivantes seulement : Quebec. Les candidats et candidates doivent etre legalement autorise(e)s a travailler au Canada et resider dans l'une des provinces mentionnees ci-dessus. 

Langue de travail principale : Anglais 

Renseignements sur le role : EN , FR

Studio : VOLTA

Emplacement : Ameriques, Canada

Domaine de travail : Developpement de jeux

Service : Creation

Type d'emploi : Temps plein, permanent

Type de travail : Hybride

Keywords Studios est dediee a suivre une politique d'egalite des chances bien etablie. Nous nous efforcons de creer un milieu de travail qui offre des chances egales a chaque employe(e) et candidat(e) potentiel(le).

POLITIQUE DE PROTECTION DES DONNEES PERSONNELLES

En fournissant vos informations dans cette application, vous comprenez que nous les recueillons et les traitons conformement a notre Avis de confidentialite des candidats. Pour plus d'informations, veuillez vous referer a notre Avis de confidentialite des candidats au https://www.keywordsstudios.com/en/applicant-privacy-notice .


Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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