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Technical Artist Remote Jobs in Quebec (NOW HIRING)

Technical Artist Remote information

What is the difference between Technical Artist Remote vs 3D Artist Remote?

AspectTechnical Artist Remote3D Artist Remote
Required SkillsTechnical skills, scripting, shader development, pipeline optimizationModeling, texturing, rendering, artistic creativity
Work EnvironmentCollaborates with developers, artists, and engineers in a tech-driven settingFocuses on creating visual assets, often independently or with a small team
Industry UsageUsed in game development, animation, and VFX companiesPrimarily in gaming, film, and advertising industries

While both roles are remote and involve digital creation, Technical Artist Remote focuses on bridging art and technology through scripting and pipeline work, whereas 3D Artist Remote emphasizes creating visual assets and models. Understanding these differences helps candidates target the right roles based on their skills and career goals.

What are the key skills and qualifications needed to thrive as a Technical Artist (Remote), and why are they important?

To thrive as a Technical Artist in a remote setting, you need a solid understanding of 3D art pipelines, scripting (such as Python or MEL), and foundational knowledge in both art and computer science. Familiarity with tools like Unity, Unreal Engine, Autodesk Maya, and version control systems is typically expected, along with relevant technical art certifications. Strong problem-solving, communication, and collaboration skills help bridge the gap between artists and programmers, especially when working remotely. These skills and qualities ensure efficient asset integration, smooth workflows, and successful project outcomes in geographically distributed teams.

How do Technical Artists working remotely typically collaborate with developers and artists to ensure smooth production pipelines?

Remote Technical Artists often rely on digital communication tools and project management platforms to bridge the gap between developers and artists. They regularly participate in video meetings, share updates via chat or ticketing systems, and use version control software to manage assets. Clear documentation and frequent feedback are essential for addressing technical challenges and ensuring all team members are aligned. This collaborative environment requires strong communication skills and proactive problem-solving to maintain an efficient workflow, despite working from different locations.

What are Technical Artists (Remote)?

Technical Artists (Remote) are professionals who act as a bridge between artists and programmers in the game development or digital content creation process, working from a remote location. They help implement artistic visions using technical solutions, ensuring that art assets are both visually impressive and optimized for performance. Technical Artists may work on tasks such as developing tools, creating shaders, troubleshooting workflow issues, and ensuring that assets meet the technical requirements of the project. Remote Technical Artists collaborate with teams using digital communication and project management tools, allowing them to contribute from anywhere in the world.
What are the most commonly searched types of Technical Artist jobs in Quebec? The most popular types of Technical Artist jobs in Quebec are:
What are popular job titles related to Technical Artist Remote jobs in Quebec? For Technical Artist Remote jobs in Quebec, the most frequently searched job titles are:
Infographic showing various Technical Artist Remote job openings in Quebec as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Senior UI Tech Artist

Gearbox

Quebec, QC • Remote

Other

Posted 20 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com. 

What We Are Looking For

We're looking for a Senior Technical UI Artist to join our team. You'll set the standard for building the fundamental UI systems that will take us into that future. You'll own and drive the implementation of key UI materials, working closely with designers, artists, producers, programmers and more.

Responsibilities

  • Work with UI artists and team to create best practices and optimal workflows.
  • Communicate and work closely with UI programmers to develop new engine features.

  • Analyze memory and performance throughout a project's development.

  • Create efficient and user friendly shaders for use in game.

  • Analyze and communicate the technical challenges for UI art and UX design concepts.

  • Research and develop prototypes for art pipelines and help bring your coworkers' ideas to life.

Qualifications

  • 6+ Years of industry experience.
  • Expert knowledge of Unreal Engine 5, specifically the material editor and UMG.

  • Able to collaborate and work well with teams from various disciplines.

  • Take ownership of shippable quality content/systems that are memory efficient and performant.

  • Ability to think out-of-the-box to overcome technical challenges.

  • Ability to self-direct, and be autonomous when it is required.

Nice-to-Haves

  • Working knowledge of HLSL or GLSL.
  • Working knowledge of Python scripting or another programming language.

  • Good knowledge of a 3D modeling application and an image editor.

  • Experience with current generation platforms (Xbox Series X/S, PlayStation 5).

  • Experience with other popular or proprietary engines (Unity, etc).

  • Strong balance of creative/visual aesthetics and technical skills

Our Commitment to Equal Opportunity 

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Entertainment does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. 

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information. 

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

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