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Technical Artist Jobs in Raleigh, NC (NOW HIRING)

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters from high-resolution sculpts through fully rigged, characters and NPCs. You ...

Technical Artist, Character

Raleigh, NC

$123K - $147K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine ...

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you'll be responsible for building visually rich, performant ...

Technical Artist, Assets/Materials

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our ...

Technical Artist, Assets/Materials

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our ...

Technical Artist, Assets/Materials

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our ...

Principal Technical VFX Artist

Cary, NC ยท On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Principal Technical FX Artist to join Rocket League, a live-service game with a huge passionate fanbase. You'll own FX systems, solve hard technical problems, and ...

Senior Concept Artist

Cary, NC ยท On-site

$117K - $140K/yr

Produce clean, buildable production concepts that give 3D Artists, Environment Artists, and Technical Artists exactly what they need to execute proportions, materials, and clear construction intent

The ideal candidate would be a talented artist who can communicate with outsource partners, including documenting existing pipelines, collecting or creating quality bar and technical example assets ...

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Technical Artist information

See Raleigh, NC salary details

$92.8K

$134.8K

$149.2K

How much do technical artist jobs pay per year?

As of Jul 18, 2026, the average yearly pay for technical artist in Raleigh, NC is $134,833.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,400.00 and $147,700.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

What does a technical artist do?

A technical artist bridges the gap between artists and programmers in a development team, ensuring that art assets are optimized for performance and integrated correctly into the game or application. They often work with tools like Maya, Blender, or Unity, and possess skills in scripting, shader creation, and pipeline development to improve workflow efficiency.

What jobs pay $500,000 a year in the US?

In the field of technical artistry, senior roles such as Lead Technical Artist or Technical Director in large gaming or animation studios can reach or exceed $500,000 annually, especially with bonuses and profit sharing. High-level executives or specialized consultants in tech-related industries may also earn this level of compensation, often requiring extensive experience, advanced skills in tools like Maya or Unreal Engine, and leadership responsibilities.

How do Technical Artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a Technical Artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

How can I become a technical artist?

To become a technical artist, you typically need a strong foundation in art and design, combined with technical skills in programming, scripting, and 3D software such as Maya, Blender, or Unreal Engine. A bachelor's degree in computer graphics, game design, or a related field is common, along with experience in shader development, rigging, and pipeline integration. Building a portfolio that demonstrates both artistic ability and technical proficiency is essential for entry into the field.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

What Is a Technical Artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What are the most commonly searched types of Technical Artist jobs in Raleigh, NC? The most popular types of Technical Artist jobs in Raleigh, NC are:
What are popular job titles related to Technical Artist jobs in Raleigh, NC? For Technical Artist jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Technical Artist jobs in Raleigh, NC look for? The top searched job categories for Technical Artist jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Technical Artist jobs? Cities near Raleigh, NC with the most Technical Artist job openings:
Infographic showing various Technical Artist job openings in Raleigh, NC as of July 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $134,833 per year, or $64.8 per hour.
Technical Artist, Character

Technical Artist, Character

AGBO

Raleigh, NC โ€ข On-site

$123K - $147K/yr

Full-time

Re-posted 6 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters from high-resolution sculpts through fully rigged, characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended.

Key Responsibilities:

  • Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
  • Diagnose and resolve character related technical issues.
  • Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending
  • Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization
  • Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers
  • Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine
  • Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations
  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:

  • 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media. Experience working on and shipping AAA preferred.
  • Deep knowledge and experience working in Unreal Engine 5 Skeletal Mesh, Control Rig, Groom, Physical Assets
  • Expert-level Maya skills rigging, skinning, deformers, and Python/MEL scripting
  • HLSL shader authoring experience focused on skin, hair, and other character materials
  • Deep understanding of PBR texturing for character
  • Experience with facial rigging, blend shapes, and FACS-based setups
  • Ability to profile and optimize GPU skinning and character rendering costs

Additional Information:

  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education, and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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