Apple
Apple

54 Apple Technical Artist Jobs Hiring Near You

Senior Software Engineer-Apple Music

San Francisco, CA · On-site

$144K - $190K/yr

... albums, playlists, artists, and more. You'll tackle performance optimization, cross-platform ... technical field - or equivalent practical experience. Preferred Qualifications Experience with ...

... albums, playlists, artists, and more. You'll tackle performance optimization, cross-platform ... technical field - or equivalent practical experience. Pay & Benefits At Apple, base pay is one part ...

... exemplifies Apple's position at the intersection of technology and the liberal arts. We look ... Build technical relationships with key external developers and strategic customers. Preferred ...

... exemplifies Apple's position at the intersection of technology and the liberal arts. We look ... Build technical relationships with key external developers and strategic customers. Minimum ...

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Apple Jobs Information

What is it like to work at Apple?

Apple is known for its innovative and collaborative culture, prioritizing creativity, simplicity, and customer satisfaction. The company's flat organizational structure and cross-functional teams allow employees to work closely with experts from various fields, fostering a dynamic and inclusive work environment where employees can contribute to groundbreaking projects. Working at Apple may appeal to those who value the opportunity to be part of a mission-driven organization that combines technology, design, and user experience to create innovative products that make a positive impact on people's lives.

What makes Apple an attractive place to work?

Apple is a leading technology company known for its innovative products and commitment to design, user experience, and sustainability. The company's workplace culture values collaboration, creativity, and continuous learning, with opportunities for employees to work on cutting-edge projects and contribute to the development of new technologies. Joining Apple can provide professionals with a chance to be part of a dynamic and influential organization, driving innovation and making a meaningful impact in the tech industry.

Do workers at Apple get paid breaks?

Yes. Most people get paid breaks.
79% of people say they get paid breaks.
Based on data from 63 people who took the Breakroom Quiz between January 2026 and July 2026.

Does Apple pay people when they’re sick?

Yes. Most people get paid when they’re sick.
75% of people say they would get paid if they were sick but scheduled to work.
Based on data from 60 people who took the Breakroom Quiz between January 2026 and July 2026.

At Apple, are sick days and vacation days separate paid time off?

Sick days and vacation days are separate paid time off.
78% of people say they don’t have to use vacation days when they’re out sick.
Based on data from 60 people who took the Breakroom Quiz between January 2026 and July 2026.

Are part-time workers able to get health insurance from Apple?

Most people who work part-time can get health insurance.
90% of people who work fewer than 30 hours a week say they can get health insurance
Based on data from 31 people who took the Breakroom Quiz between November 2024 and March 2025.

Do part-time workers get paid time off at Apple?

Most people who work part-time get paid time off.
87% of people who work part-time say they get paid time off
Based on data from 53 people who took the Breakroom Quiz between July 2025 and July 2026.

Is the health insurance from Apple affordable enough for their workers?

Most people say the health insurance costs are okay.
93% of people say the health insurance costs are okay
Based on data from 216 people who took the Breakroom Quiz between July 2025 and July 2026.

Do people get paid time off at Apple?

Most people get paid time off work.
96% of people say they get paid time off.
Based on data from 68 people who took the Breakroom Quiz between January 2026 and July 2026.

How far ahead of time do people find out their work schedule?

Most people find out their schedule less than four weeks ahead of time.
  • 4% of people with changing schedules find out their shifts one week or less ahead of time.
  • 38% of people with changing schedules find out their shifts two weeks ahead of time.
  • 42% of people with changing schedules find out their shifts three weeks ahead of time.
  • 17% of people with changing schedules find out their shifts four weeks or more ahead of time.

Based on data from 200 people who took the Breakroom Quiz between July 2025 and July 2026.

Do workers at Apple worry about hours?

Most people don’t worry about getting enough hours.
79% of people report they don’t worry about getting enough hours.
Based on data from 218 people who took the Breakroom Quiz between July 2025 and July 2026.

Do Apple workers get to choose the shifts they work?

Some people don’t get to choose which shifts they work.
48% report that they don’t have enough control over which shifts they work.
Based on data from 201 people who took the Breakroom Quiz between July 2025 and July 2026.

How easy is it for Apple workers to change shifts?

Some people find it hard to change shifts.
61% of people report that it’s hard to change shifts if they need to.
Based on data from 173 people who took the Breakroom Quiz between July 2025 and July 2026.

How easy is it to get time off at Apple?

Most people find it easy to get time off.
78% of people report it’s easy to get time off.
Based on data from 229 people who took the Breakroom Quiz between July 2025 and July 2026.

Do Apple managers change schedules at the last minute?

Most managers don’t change people’s schedules at the last minute.
88% of people say their manager doesn’t change their shift schedule at the last minute.
Based on data from 204 people who took the Breakroom Quiz between July 2025 and July 2026.

Do jobs at Apple spill into time workers aren’t paid for?

Rarely. The job doesn't usually spill into unpaid time.
10% of people report that their job takes up time that they don’t get paid for.
Based on data from 218 people who took the Breakroom Quiz between July 2025 and July 2026.

How easy is it to take sick days at Apple?

Most people find it easy to take sick days.
93% of people report that it’s easy to take time off if they are sick.
Based on data from 236 people who took the Breakroom Quiz between July 2025 and July 2026.

Is a Apple job good for students?

Most students say this is a good place to work if you’re studying.
87% of students report this is a good place to work if you’re studying.
Based on data from 53 people who took the Breakroom Quiz between July 2025 and July 2026.

Is working at Apple good if you’re a parent or caregiver?

Most parents and caregivers say this is a good place to work.
72% of people who care for a child or other relative report this is a good place to work.
Based on data from 60 people who took the Breakroom Quiz between July 2025 and July 2026.

Do people at Apple feel treated with respect by their managers?

Most people feel treated with respect by their managers.
83% of people say they’re treated with respect by their managers.
Based on data from 226 people who took the Breakroom Quiz between July 2025 and July 2026.

Do people at Apple get to take their breaks without interruption?

Most people get breaks without interruption.
88% of people report that they get to take their breaks without interruption.
Based on data from 64 people who took the Breakroom Quiz between January 2026 and July 2026.

Is it stressful to work at Apple?

Most people feel stressed out here.
74% of people say they often feel stressed out at work.
Based on data from 66 people who took the Breakroom Quiz between January 2026 and July 2026.

Do people at Apple enjoy their jobs?

Only some people enjoy their job.
34% of people report they don’t enjoy their job.
Based on data from 62 people who took the Breakroom Quiz between January 2026 and July 2026.

Do people at Apple recommend working with their team?

Only some people recommend working with their team.
51% of people report that they wouldn’t recommend working with their immediate team to a friend.
Based on data from 69 people who took the Breakroom Quiz between January 2026 and July 2026.

Do people get enough training when they start at Apple?

Most people got enough training when they started.
83% of people report they got enough training when they started working here.
Based on data from 69 people who took the Breakroom Quiz between January 2026 and July 2026.

Do people get support to advance at Apple?

Most people are given support to advance their career here.
In the last year, 67% of people report being given support to advance their career here.
Based on data from 63 people who took the Breakroom Quiz between January 2026 and July 2026.

Do people think Apple’s headquarters understands what’s happening where they work?

Most people think headquarters doesn’t understand what’s happening where they work.
75% of people think that this employer’s headquarters or owners don’t have a good understanding of what’s really happening where they work.
Based on data from 208 people who took the Breakroom Quiz between July 2025 and July 2026.

Do workers feel well informed about how Apple is doing?

Most people feel well informed about how the company is doing.
76% of people feel that they are kept well informed about how the company is doing as a whole.
Based on data from 62 people who took the Breakroom Quiz between January 2026 and July 2026.
Infographic showing various Technical Artist job openings at Apple in the United States as of July 2026, with employment types broken down into 93% Full Time, and 7% Part Time. Highlights an 99% Physical, and 1% Remote job distribution.
Sr. AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision Products Software

Sr. AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision Products Software

Apple

Sunnyvale, CA

$184K - $324K/yr

Full-time

Medical, Dental, Retirement

Posted 2 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 675 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state-of-the-art 3D graphics experiences for our platform. As a core member of the RealityKit rendering team, you'll shape the future of real-time 3D graphics on Vision Pro and all Apple platforms. You will play a significant role in inventing next-generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem. Working hand-in-hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production-ready solutions.
Description
As a core member of the RealityKit rendering team, you'll shape the future of real-time 3-D graphics on the Vision Pro and all Apple platforms. By inventing next-generation rendering techniques, you'll stretch visual quality to its limits and open new possibilities for immersive experiences. As a technical leader on the team, you'll guide and mentor engineers, set technical direction, and foster a culture of excellence and collaboration. You'll work hand-in-hand with hardware engineers, low-level graphics-API experts, designers, and technical artists. Our primary responsibilities are delivering high-quality and performant real-time graphics features for developers to use throughout the Apple ecosystem.","responsibilities":"Architect & implement cutting-edge graphics features and APIs that enable immersive and highly visual experiences.
Analyze and eliminate bottlenecks in the rendering pipeline, ensuring consistent frame-rate within thermal and power constraints.
Create comprehensive test suites in partnership with QA and engineering teams, guaranteeing reliability across the ecosystem.
Lead peer reviews of architecture, API design, and code changes, fostering a culture of technical excellence.
Collaborate closely with technical artists, human-interface designers, and cross-Apple teams to translate creative concepts into production-ready technology.
Lead, mentor, and coach engineers across all experience levels, fostering their technical growth and promoting a culture of quality and excellence.
Turn pioneering graphics research into production-ready solutions that power RealityKit.
Preferred Qualifications
MS or PhD in CS or related technical field
Experience developing modern day rendering pipelines in 3D engines
3D Game development experience with shipped titles
Familiarity with AR/VR rendering technologies
Experience with Technical and People Leadership across multiple projects
Minimum Qualifications
BS and 10 years working on 3D realtime rendering applications
Proven experience leading and managing engineering teams, including mentoring and developing engineers
Demonstrated technical leadership, including setting technical direction, driving architectural decisions, and leading design and code reviews
High proficiency in writing safe, performant C++ code
Knowledge of the graphics pipeline, modern rendering techniques, and image processing
Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL,
GLSL, WGSL)
Ability to solve problems in 3D geometry using linear algebra
Experience with all stages of software development, from prototyping to performance optimization
Solid debugging and problem-solving skills
Outstanding teamwork and communication skills
Passionate about owning and refining features
Experience mentoring or leading cross-functional engineering teams
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976