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Technical Artist Jobs in Florida (NOW HIRING)

$145K - $168K/yr

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Senior Technical Product Manager - Tech Strategy, Central Technology Requisition ID:R027470 Your ... Central Technology, studio engineering teams, tools teams, artists and content creators, QA, ...

Teaching Artists will collaborate with the American Stage Education & Outreach team to develop ... Technical Theatre, Musical Theatre, Improv, Playwriting, etc.), and any teaching experience ...

Teaching Artists will collaborate with the American Stage Education & Outreach team to develop ... Technical Theatre, Musical Theatre, Improv, Playwriting, etc.), and any teaching experience ...

$145K - $168K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Senior Technical Product Manager - Tech Strategy, Central Technology Requisition ID:R027470 Your ... Central Technology, studio engineering teams, tools teams, artists and content creators, QA, ...

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Technical Artist information

See Florida salary details

$71.4K

$103.7K

$114.7K

How much do technical artist jobs pay per year?

As of Aug 14, 2026, the average yearly pay for technical artist in Florida is $103,660.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,900.00 and $113,600.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a technical artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

How do technical artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a technical artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

How to get a job as a technical artist?

To become a technical artist, develop strong skills in 3D modeling, scripting, and visual effects, and gain experience with industry tools like Maya, Houdini, or Unreal Engine. Building a portfolio that demonstrates your ability to bridge art and technology is essential, along with a solid understanding of programming languages such as Python or C++. Relevant education, such as a degree in computer graphics or a related field, and internships can also improve your chances of securing a technical artist position.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

What is a technical artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What are the most commonly searched types of Technical Artist jobs in Florida?

The most popular types of Technical Artist jobs in Florida are:

What are popular job titles related to Technical Artist jobs in Florida?

For Technical Artist jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Technical Artist jobs in Florida look for?

The top searched job categories for Technical Artist jobs in Florida are:

What cities in Florida are hiring for Technical Artist jobs?

Cities in Florida with the most Technical Artist job openings:

What are popular job titles related to Technical Artist jobs in FL?

For Technical Artist jobs in FL, the most frequently searched job titles are:

Infographic showing various Technical Artist job openings in Florida as of August 2026, with employment types broken down into 81% Full Time, and 19% Part Time. Highlights an 95% In-person, and 5% Remote job distribution, with an average salary of $103,660 per year, or $49.8 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 12 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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