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Associate Technical Artist Jobs in Florida (NOW HIRING)

An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree. Required Experience: * Professional experience is ...

An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree. Required Experience: * Professional experience is ...

Production Artist

Tampa, FL · Hybrid

$26.50/hr

Responsible for gaining knowledge about processes, technical and conceptual thinking. This is a ... Educational Requirements Associates degree in Graphic Design, Fine Arts or related field, or the ...

Production Artist

Tampa, FL · Hybrid

$26.50/hr

Responsible for gaining knowledge about processes, technical and conceptual thinking. This is a ... Educational Requirements Associates degree in Graphic Design, Fine Arts or related field, or the ...

Responsible for gaining knowledge about processes, technical and conceptual thinking. This is a ... Associates degree in Graphic Design, Fine Arts or related field, or the equivalent combination of ...

Responsible for gaining knowledge about processes, technical and conceptual thinking. This is a ... Educational Requirements Associates degree in Graphic Design, Fine Arts or related field, or the ...

Responsible for gaining knowledge about processes, technical and conceptual thinking. This is a ... Educational Requirements Associates degree in Graphic Design, Fine Arts or related field, or the ...

Responsible for gaining knowledge about processes, technical and conceptual thinking. This is a ... Associates degree in Graphic Design, Fine Arts or related field, or the equivalent combination of ...

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Associate Technical Artist information

See Florida salary details

$71.4K

$103.7K

$114.7K

How much do associate technical artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for associate technical artist in Florida is $103,660.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,900.00 and $113,600.00 per year, depending on experience, location, and employer.

What is an associate technical artist?

Associate Technical Artists are entry-level professionals who bridge the gap between artists and programmers in industries like video games, animation, and visual effects. They help ensure that artistic assets are efficiently integrated into the technical pipeline, often working on tasks such as optimizing 3D models, developing tools for artists, and troubleshooting rendering issues. This role is crucial for maintaining both the visual quality and performance of digital projects. Associate Technical Artists typically collaborate closely with both the art and engineering teams, learning and applying technical skills such as scripting, shader development, and asset optimization. Over time, they may specialize further or progress into more senior technical art roles.

What are the key skills and qualifications needed to thrive as an associate technical artist?

To thrive as an Associate Technical Artist, you need a solid background in 3D art fundamentals, scripting (such as Python or MEL), and a relevant degree or equivalent experience in game development, animation, or computer graphics. Familiarity with industry-standard tools like Maya, Unity or Unreal Engine, and version control systems is typically required. Strong problem-solving, communication skills, and the ability to collaborate across disciplines help you stand out in this role. These skills ensure you can efficiently bridge the gap between artists and programmers, contributing to smooth production workflows and high-quality visual outcomes.

What are some common challenges faced by associate technical artists when bridging the gap between artists and programmers?

Associate Technical Artists often encounter the challenge of translating creative ideas from artists into technically feasible assets that meet the requirements set by programmers and game engines. This role requires strong communication and problem-solving skills, as you’ll frequently need to troubleshoot compatibility issues, optimize assets for performance, and ensure visual fidelity. Collaborating across multiple teams, you may also face tight deadlines and shifting priorities, making adaptability an essential trait. Over time, mastering these challenges can lead to greater autonomy and opportunities to specialize in areas like shader development or pipeline automation.

What is the difference between Associate Technical Artist vs Technical Artist?

AspectAssociate Technical ArtistTechnical Artist
CredentialsTypically requires a bachelor's degree in art, computer science, or related fieldSame as Associate, often with more experience or advanced skills
Work EnvironmentEntry to mid-level role supporting art and technical teams in game or animation studiosMid-level role focusing on bridging art and technical development
ResponsibilitiesAssisting with asset integration, troubleshooting, and pipeline supportDesigning tools, optimizing assets, and improving workflows

The Associate Technical Artist and Technical Artist roles share similar educational backgrounds and work environments. The main difference lies in experience level and scope of responsibilities, with the Technical Artist typically taking on more complex tasks and leadership in technical art pipelines.

What are the most commonly searched types of Technical Artist jobs in Florida?

The most popular types of Technical Artist jobs in Florida are:

What are popular job titles related to Associate Technical Artist jobs in Florida?

For Associate Technical Artist jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Associate Technical Artist jobs in Florida look for?

The top searched job categories for Associate Technical Artist jobs in Florida are:

What cities in Florida are hiring for Associate Technical Artist jobs?

Cities in Florida with the most Associate Technical Artist job openings:

Infographic showing various Associate Technical Artist job openings in Florida as of August 2026, with employment types broken down into 1% As Needed, 86% Full Time, 8% Part Time, 4% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $103,660 per year, or $49.8 per hour.

Artist, Figure Finish Tech (3rd)

Universal Creative

Orlando, FL • On-site

$118K - $141K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Key responsibilities

  • Maintain, troubleshoot, and install skins, coverings, and support structures for animated figures, including cleaning, repairing, painting, and documenting work.

  • Maintain, fabricate, and install show sets and props, including planning, sculpting, construction, painting, and documenting work.

  • Assist Ride and Show Maintenance with access to figures, props, and sets for inspections and repairs, including mechanical disassembly and assembly.


Job description

Artist, Figure Finish Tech (3rd)

Apply now Job no: 666905
Work type: Regular (Full-Time)
Location: Orlando
Categories: Technical - Other, Orlando - Technical Services

JOB SUMMARY:

Maintain the original aesthetics and function of the animated figures, props, and sets within the Rides and Shows. The responsibilities will include cleaning, repairing, installing, and finishing/painting skins, shells, costumes, props, and set pieces as well as access into these assets for Ride and Show Mechanics. Knowledge of all techniques, materials, and tools involved in silicone skin repair, fiberglass repair and finishing, scenic painting, faux finishing, airbrushing, automotive painting, carpentry, sculpting, mold making, casting, fabrication, sewing, costuming, patterning, wig care, mechanical work, and problem solving will be utilized.

MAJOR RESPONSIBILITIES:
  • Maintain, troubleshoot, and install flexible and non-flexible skins, coverings (including costumes, wigs, fur, and feathers), and support structures for animated figures. This includes planning/preparing for work, cleaning, repairing, painting of silicone and fiberglass skins and shells, cleaning of work area, and documenting work. Mends or replaces costumes and other figure coverings. Painting processes to include properly assessing, mixing, and applying airbrush and/or faux paint techniques, automotive paint applications, as well as wet/dry brush and sponge painting
  • Maintain sets within Rides and Shows to include planning/preparing for work, cleaning, sculpting, construction, painting, cleaning of work area, and documenting work. Maintenance of show sets to include mending or replacing backdrops, curtains, scrims, and other set related soft materials. Painting techniques to include brushing, rolling, blending, spraying, and faux finishing techniques of show sets.
  • Maintain, fabricate, and install show props to include planning/preparing for work, cleaning, molding, casting, construction, finishing/painting, cleaning of work area, and documenting work.
  • Assist Ride and Show Maintenance with access into figures, props, and sets for their inspections and repairs to include mechanical disassembly and assembly of parts related to animated figures.
  • Maintain, fabricate, and install/embed fasteners and attachments for animated figures, sets, and props. This can include buckles, straps, zippers, snaps, stand-offs, tabs, and various inserts.
  • Inspect figures, sets, props, shop facilities, equipment, and tools for any wear/damage and document findings. Assist in show quality walk-throughs, assessing animated figures, show sets and props for necessary repairs and improvements.
  • Understands and actively participates in Environmental, Health & Safety responsibilities by following established UO policy, procedures, training and team member involvement activities.
  • Performs other duties as assigned.
EDUCATION:
  • High school degree or GED is required
  • Associate's degree is preferred - Visual Arts, Scenery Production, Technical Theater, Costuming or equivalent
  • Bachelor's degree is preferred - Visual Arts, Scenery Production, Technical Theater, Costuming or equivalent
EXPERIENCE:
  • 3+ years set/prop fabrication and maintenance with the finishing aspect of animated figures is required
  • Or equivalent combination of education and experience
CERTIFICATIONS, LICENSES, REGISTRATIONS:

Valid Florida Driver's License/ required to operate company vehicles

Your talent, skills and experience will be rewarded with a competitive compensation package.

Universal is not accepting unsolicited assistance from search firms for this employment opportunity. All resumes submitted by search firms to any employee at Universal Orlando via-email, the Internet or in any form and/or method without a valid written Statement of Work in place for this position from Universal Orlando HR/Recruitment will be deemed the sole property of Universal Orlando. No fee will be paid in the event the candidate is hired by Universal Orlando as a result of the referral or through other means.

Universal Orlando Resort. Here you can.

Universal Orlando is an equal opportunity employer. Universal elements and all related indicia TM & 2026 Universal Studios. All rights reserved. EOE

Advertised: Aug 18 2026 Eastern Daylight Time
Applications close:

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