1

Technical Artist Jobs (NOW HIRING)

Technical Artist

Cincinnati, OH ยท On-site

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close collaboration with Experience Team creatives to translate creative vision and produce animation, cohesive ...

Technical Artist, Character

Los Angeles, CA ยท On-site

$90K - $110K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Senior Technical Artist

San Francisco, CA ยท On-site

$200K - $212K/yr

Senior Technical Artist (Scopely Explore (formerly known as Niantic)): Develop, document, and maintain best practices across the entire Tech Art organization. Collaborate with engineering and product ...

Technical Artist, Character

Los Angeles, CA ยท On-site

$90K - $110K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters from high-resolution sculpts through fully rigged, characters and NPCs. You ...

Senior Technical Artist

Irvine, CA ยท On-site

$134K - $161K/yr

They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and visual assets to enhance player experiences in Unity. Responsibilities : โ€ข Be an ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Technical Artist, Environment

Los Angeles, CA ยท On-site

$90K - $110K/yr

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine ...

Technical Artist, Character

Los Angeles, CA ยท On-site

$90K - $110K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Senior Technical Artist

Irvine, CA ยท On-site

$134K - $161K/yr

MobilityWare is a profitable and stable studio known for its no-crunch culture, and they are seeking a Senior Technical Artist to enhance their game development team. The role involves bridging the ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine ...

Technical Artist III

$130K - $155K/yr

Technical Artist III Job Id: 61315-1 Location: Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online ...

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You ...

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine ...

Train other technical artists. Who We Look For * 5+ years of experience in technical art. * Shipped at least one AAA game as a principal technical artist/technical art director. * Knowledge and ...

next page

Showing results 1-20

Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do technical artist jobs pay per year?

As of Jul 19, 2026, the average yearly pay for technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

What does a technical artist do?

A technical artist bridges the gap between artists and programmers in a development team, ensuring that art assets are optimized for performance and integrated correctly into the game or application. They often work with tools like Maya, Blender, or Unity, and possess skills in scripting, shader creation, and pipeline development to improve workflow efficiency.

What jobs pay $500,000 a year in the US?

In the field of technical artistry, senior roles such as Lead Technical Artist or Technical Director in large gaming or animation studios can reach or exceed $500,000 annually, especially with bonuses and profit sharing. High-level executives or specialized consultants in tech-related industries may also earn this level of compensation, often requiring extensive experience, advanced skills in tools like Maya or Unreal Engine, and leadership responsibilities.

How do Technical Artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a Technical Artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

How can I become a technical artist?

To become a technical artist, you typically need a strong foundation in art and design, combined with technical skills in programming, scripting, and 3D software such as Maya, Blender, or Unreal Engine. A bachelor's degree in computer graphics, game design, or a related field is common, along with experience in shader development, rigging, and pipeline integration. Building a portfolio that demonstrates both artistic ability and technical proficiency is essential for entry into the field.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

What Is a Technical Artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What cities are hiring for Technical Artist jobs? Cities with the most Technical Artist job openings:
What are the most commonly searched types of Technical Artist jobs? The most popular types of Technical Artist jobs are:
Who are the top companies hiring for Technical Artist jobs? The top employers for Technical Artist jobs are:
What states have the most Technical Artist jobs? States with the most job openings for Technical Artist jobs include:
What are popular job titles related to Technical Artist jobs? For Technical Artist jobs, the most frequently searched job titles are:
Infographic showing various Technical Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Technical Artist

Technical Artist

Crossroads Church

Cincinnati, OH โ€ข On-site

$121K - $145K/yr

Full-time

Re-posted 13 days ago


Job description

About Crossroads
Crossroads Church is a growing multi-site, interdenominational church. Our sites are currently located in Ohio and Kentucky, with plans to expand to additional cities. We also have an online presence that serves thousands of people who aren't located near one of our physical sites.
We believe the story of Jesus' redemption is the greatest story ever told, and that's why we embrace creativity, adventure, authenticity, and tenacity to share this story with the world.
Our desire is to model our staff and church community after the church in Revelation, where people of all nations, tribes, and tongues are worshiping and working together. We're not there yet, but it's what we're working toward with every hire and every person who walks through our doors.
Job Summary
This role works under the direction of the Lead Technical Artist and in close collaboration with Experience Team creatives to translate creative vision and produce animation, cohesive graphics packages, and environmental elements to create an immersive weekend experience.
The primary focus of this role is content for a large LED volume for weekend services, but may also include AR/XR projects as well. A solid foundation and experience in 3D work is absolutely essential. We are looking for an artist with a strong aesthetic sensibility with the drive to create excellent work and to stay on the cutting edge of this technology as it continues to evolve rapidly.
Principal Duties & Responsibilities
  • Design and execute a variety of assets (digital environments, animation, graphics packages, etc.) to create an immersive weekend experience that is cohesive with the overall creative direction.
  • Execute a weekly production plan for asset creation.
  • Maintain documentation of technical and workflow problems and solutions.
  • Build and manage a library of assets, templates and presets.

Experience/Skills Requirements
  • 1-5+ years of professional motion graphics experience (please submit a reel or samples of work).
  • Proficient in content creation and integration in a game engine.
  • Experience working with 3D design including: modeling, texturing/materials, UV mapping, virtual lighting and rendering.
  • Experience creating generative and interactive content as well as real-time content rendering and modification.
  • Robust understanding of data routing including: ASCN, Midi, ArtNet, and OSC.
  • Familiarity with a broadcast video environment including digital signal processing and stage lighting systems.
  • Any experience with interactive/infrared tracking systems (leapmotion, kinect, etc.) is a plus.
  • Excellent oral and written communication skills.
  • Self-motivated and able to manage multiple tasks.
  • Knowledge of the Google web platform and a willingness to learn other software tools as needed.
  • Organized, disciplined with priorities, and meticulous attention to detail.
  • Able to work independently without direct supervision.
  • Able to perform effectively under pressure and against strict time constraints.

Proficiency in multiple of the following tools is desired:
  • Disguise
  • Touch Designer
  • Notch
  • Unreal Engine
  • Unity
  • Stage Precision
  • Cinema 4D
  • Maya
  • Vectorworks
  • Adobe Creative Suite

Physical Requirements
  • Must be able to walk up to 5 miles while performing duties, including standing, climbing, lifting, pulling, pushing, carrying, reaching, stooping, and crouching.
  • Must be able to lift 25 and 50 lbs.

Schedule/Travel Requirements
  • Must be able to work a flexible schedule including weekdays, weekends and other high impact events at Crossroads.

Crossroads Staff Qualities
Qualities all staff teammates should exhibit:
  • Mission Oriented: Committed to the Crossroads mission and expectations in the staff "I Promise" document, including using the Bible as the ultimate standard of truth, practicing spiritual disciplines, tithing, and pursuing personal purity.
  • Availability: Expected to work outside of "normal" schedule for All Hands on Deck high-impact events (Holy Week/Easter, Super Bowl, Christmas, others as needed), participate in all-staff meetings, day of solitude, offsites, etc.
  • Authenticity: Communicates clearly, directly, and honestly, even under stress, and does so with a sustained positive attitude and demeanor.
  • Personal Leadership: Envisions, energizes, and enables others to operate at full potential.
  • Collaborative Self-starter: Thrives as an individual contributor and works well on a team.
  • Proactive Problem Solver: Takes initiative to understand departmental objectives, adapts to changing and fluid environments, and proactively solves problems.
  • Humility: Puts others above self and takes ownership of mistakes.
  • Learner: Desires growth and learning from others.
  • Flexibility: Able to quickly shift between projects as organizational direction and needs change, able to successfully balance competing priorities.

Crossroads Church is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.