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Technical Artist Jobs (NOW HIRING)

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

AI Technical Artist

Greenville, NC

$121K - $145K/yr

AI Technical Artist Location : Greenville, NC Department : AI Studio Reports To : Director Status : Exempt WHO WE ARE: We are Valicy. We make games. We also make the machines they run on. What we're ...

Senior Technical Artist

Culver City, CA ยท On-site

$123K - $187K/yr

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play ...

Senior Technical Artist

Irvine, CA ยท On-site

$134K - $161K/yr

They are seeking a Senior Technical Artist to bridge the gap between art and engineering, creating tools to optimize visual assets and bring art mockups to life within Unity. Responsibilities : โ€ข ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Senior Technical Artist

Irvine, CA ยท On-site

$134K - $161K/yr

They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and visual assets to enhance player experiences in Unity. Responsibilities : โ€ข Be an ...

Technical Artist Engineer

Culver City, CA ยท On-site

$139K - $258K/yr

Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it. Description Apple's Product & Design team is seeking a Technical Artist Engineer with a strong ...

Technical Artist II

Austin, TX ยท On-site

$122K - $146K/yr

Bluberi is seeking a Technical Artist to create high-impact, real-time visual effects for Unity-based slot games. This role is responsible for designing and implementing effects that enhance gameplay ...

Technical Artist II

Austin, TX

$122K - $146K/yr

Bluberi is seeking a Technical Artist to create high-impact, real-time visual effects for Unity-based slot games. This role is responsible for designing and implementing effects that enhance gameplay ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Senior Technical Artist

Irvine, CA ยท On-site

$134K - $161K/yr

MobilityWare is a profitable and stable studio known for its no-crunch culture, and they are seeking a Senior Technical Artist to enhance their game development team. The role involves bridging the ...

Technical Artist III

$130K - $155K/yr

Technical Artist III Job Id: 61315-1 Location: Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online ...

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements ...

Technical Artist III

Las Vegas, NV ยท On-site

$116K - $139K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements ...

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...

Technical Artist II

Reno, NV ยท Hybrid

$58K - $108K/yr

Hybrid, connected to the IGT office in We are looking for a Technical Artist (Unity) at a developing (P2) level who is passionate about game development and visual presentation. This role is ideal ...

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Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do technical artist jobs pay per year?

As of Jun 8, 2026, the average yearly pay for technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

How do Technical Artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a Technical Artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

What Is a Technical Artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What cities are hiring for Technical Artist jobs? Cities with the most Technical Artist job openings:
What are the most commonly searched types of Technical Artist jobs? The most popular types of Technical Artist jobs are:
Who are the top companies hiring for Technical Artist jobs? The top employers for Technical Artist jobs are:
What states have the most Technical Artist jobs? States with the most job openings for Technical Artist jobs include:
What are popular job titles related to Technical Artist jobs? For Technical Artist jobs, the most frequently searched job titles are:
Infographic showing various Technical Artist job openings in the United States as of May 2026, with employment types broken down into 81% Full Time, 13% Part Time, and 6% Contract. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Principal Technical Artist

Principal Technical Artist

Parallel Domain

Seattle, WA โ€ข Remote

$130K - $155K/yr

Full-time

Posted 10 days ago


Job description

About the Role

Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.

Our content and rendering pipeline is how that platform earns its credibility with customers. The virtual environments we build have to hold up under physical, geometric, and sensor-level scrutinyโ€”they are the testbeds against which our customers' autonomous systems are validated. Building environments at that level of fidelity and scale demands techniques that go beyond a typical AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like.

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our rendering, simulation, and content engineers on open-ended content and pipeline problems. You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous systems.

Responsibilities
  • Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene.

  • Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn't ship before.

  • Drive AI-augmented workflows. Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture synthesis, ML-assisted asset generation, and the next wave of techniques as they emerge. Hold an opinionated view on where these tools belong in a production pipeline and where they don't.

  • Optimize real-time performance. Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team isn't relearning the same lessons every six months.

  • Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.

  • Set the craft bar. We're not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.

  • Move quickly. Ship into production early and often. Many of the problems you'll work on don't have a known answerโ€”your job is to scope the unknown, prototype something that works, and harden it from there.

  • Use AI tooling actively. LLM-assisted coding, scripting, and asset generation can meaningfully accelerate the work when applied well. We expect fluency here and active contribution to the team's practice.
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Required Qualifications
  • Experience. 8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real-time, physically based rendering pipeline.

  • Unreal Engine 5 expertise. Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features. You can debug a frame budget, fix a broken shader, and ship a Blueprint utility in the same afternoon.

  • Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible.

  • Production speed. Demonstrated ability to take open-ended content or workflow problems, scope them yourself, and ship working systems the team adoptsโ€”without extensive hand-holding.

  • AI workflow fluency. Working command of LLM-based coding tools, generative content tooling (e.g., diffusion models, ComfyUI), and the broader category of AI tools reshaping technical art. You stay on top of where these tools are heading and bring that thinking into the team's practice.

  • Communication. Equally comfortable talking shaders with rendering engineers, performance with simulation engineers, and tradeoffs with non-technical product partners.

  • Generalist disposition. Able to move pragmatically across content creation, tooling, rendering, performance, and pipeline. We're not looking for someone narrowly specialized in one corner of technical art.
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Preferred Qualifications
  • Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or similar techniques in a production or near-production setting.

  • Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal PCG), including authoring HDAs and integrating them into a real-time pipeline.

  • Sensor simulation. Familiarity with RGB cameras, LiDAR, radar, and the visual artifacts that matter to autonomous-system perception models.

  • Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content pipelines.

  • Computational background. Mathematics, physics, or computational graphics that lets you reason from first principles when a problem demands it.
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What Success Looks Like

In your first six months, you'll have:

  • Integrated into the production pipeline and shipped meaningful content using our in-house tools.

  • Delivered tooling in Houdini or Unreal Engine that improves content team velocity.

  • Built strong working relationships with engineering, simulation, rendering, and DevOps stakeholders.

  • Influenced the technical roadmap with at least one concrete bet that ships customer value.

What Makes a Great Candidate
You're a generalist who's excellent at technical art, equally at home in rendering, tooling, content, and performance. You hold strong opinions about the craft but treat your tools as instruments, not identity. You're a builder, not a planner: you scope, prototype, ship, and iterate. You're paying close attention to how AI tooling is changing technical art and you want to be hands-on with that change.
Base salary range of CAD $145,000โ€“$175,000, depending on skills, qualifications, and experience, plus equity, full health/dental/vision coverage, learning stipend, and generous vacation. This role is based remotely or hybrid in the Pacific Northwest (Vancouver, BC or Seattle, WA).

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.