1

Level Designer Jobs (NOW HIRING)

Mid-Level Plant Designer (OAK RIDGE) The necessary Job skills will include but are not limited to: * A general understanding of Building Mechanical Systems: HVAC/Piping/Plumbing * Develop piping ...

Mid-Level Plant Designer (OAK RIDGE) The necessary Job skills will include but are not limited to: * A general understanding of Building Mechanical Systems: HVAC/Piping/Plumbing * Develop piping ...

Mid-Level Plant Designer (OAK RIDGE) The necessary Job skills will include but are not limited to: * A general understanding of Building Mechanical Systems: HVAC/Piping/Plumbing * Develop piping ...

We are seeking a talented Mid-Level Architect/Designer with 3-5 years of experience who is interested in contributing to and thriving in a positive, mentoring project team. Responsibilities ...

We are seeking a talented Mid-Level Architect/Designer with 3-5 years of experience who is interested in contributing to and thriving in a positive, mentoring project team. Responsibilities ...

next page

Showing results 1-20

Level Designer information

See salary details

$106K

$108.7K

$111.5K

How much do level designer jobs pay per year?

As of Jun 5, 2026, the average yearly pay for level designer in the United States is $108,658.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Level Designer, and why are they important?

To thrive as a Level Designer, you need a solid understanding of game design principles, spatial awareness, and experience with 3D modeling or level editing software, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and visual scripting systems is typically required. Creativity, strong collaboration skills, and attention to detail help Level Designers stand out when crafting engaging player experiences. These skills are crucial for building immersive, balanced, and enjoyable game environments that support both gameplay and storytelling.

What does a Level Designer do?

A Level Designer is responsible for creating the environments, stages, or levels in a video game. They design the layout, challenges, and pacing to ensure the gameplay experience is engaging and balanced. Level Designers work closely with other team members such as artists, programmers, and game designers to bring their concepts to life, often using specialized software and game engines. Their goal is to make sure each level is fun, visually appealing, and fits within the story and mechanics of the game.

What Does a Level Designer Do?

A level designer uses special design software to create levels, which are also known as stages or maps, for a video game. As a level designer, your duties may include mapping the level, creating a layout, and using your artistic skills to create the look and feel of the stage's environments and locales. Your designs need to fit with the gameplay and story scenarios, so you frequently collaborate with other members of the design team, like environment artists. Your designs need to include any structural elements required by the storyline or game missions, so adhering to a game’s narrative is an essential part of your job.

What is the difference between Level Designer vs Environment Artist?

AspectLevel DesignerEnvironment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and atmosphere
Skills & ToolsLevel design software, scripting, game mechanics3D modeling, texturing, art software
Work EnvironmentGame studios, collaborative teamsArt departments, visual teams
Common Industry UsageUsed in game design and developmentUsed in art and environment creation

While both roles contribute to the game's visual and spatial experience, Level Designers focus on gameplay layout and player experience, whereas Environment Artists specialize in creating the visual aesthetics of game worlds. Understanding these differences helps in choosing the right career path or job search focus within the game development industry.

How does a Level Designer typically collaborate with other departments during game development?

Level Designers work closely with artists, programmers, and game designers to bring levels to life. They often start by discussing design goals with the core game design team, then partner with artists to ensure visual consistency and technical requirements are met. Regular playtesting sessions with QA and feedback from other departments help refine the player experience. Effective communication and iteration are essential, as Level Designers must balance creative ideas with technical constraints and gameplay objectives.
What cities are hiring for Level Designer jobs? Cities with the most Level Designer job openings:
What are the most commonly searched types of Level Designer jobs? The most popular types of Level Designer jobs are:
Who are the top companies hiring for Level Designer jobs? The top employers for Level Designer jobs are:
What states have the most Level Designer jobs? States with the most job openings for Level Designer jobs include:
What are popular job titles related to Level Designer jobs? For Level Designer jobs, the most frequently searched job titles are:
Infographic showing various Level Designer job openings in the United States as of May 2026, with employment types broken down into 82% Full Time, 9% Part Time, and 9% Contract. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $108,658 per year, or $52.2 per hour.
Senior Level Designer - Studio Sirens

Senior Level Designer - Studio Sirens

Snail Games USA

Loveland, CO

$70K - $110K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 days ago


Job description

Senior Level Designer – Studio SirensAbout Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role

We are seeking a Senior Level Designer to help drive level design on a small project built on existing tools and IP. This is a hands-on role for someone who can own level design work directly while mentoring other designers, reviewing their work, and helping maintain a strong quality bar across a lean team.

Job Type: Full-Time Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).

Responsibilities
  • Design and implement high-quality levels and environments in Unreal Engine 5.

  • Own level design work for a small team project using existing tools and established IP.

  • Mentor other level designers by reviewing work and giving clear, actionable feedback.

  • Help uphold quality standards, workflows, and best practices for level design.

  • Collaborate with design, art, and engineering to support gameplay goals.

  • Debug, optimize, and iterate on maps based on testing and feedback.

  • Maintain clear documentation for level design workflows and map systems.

Minimum Requirements
  • 5+ years of professional level design experience in games.

  • Strong Unreal Engine 4/5 experience, including Blueprint and level creation pipelines.

  • Strong understanding of player flow, spatial design, and gameplay readability.

  • Ability to mentor other designers and provide useful creative and technical feedback.

  • Experience debugging and optimizing game content for performance.

  • Strong communication and cross-discipline collaboration skills.

Nice to Have
  • Experience leading level design on a small team or project.

  • Experience improving workflows for rapid iteration.

  • Experience with multiplayer or open-world survival games in Unreal.

  • Experience working within an established franchise or existing IP.

Salary Range:

$70,000 – $110,000 Annually

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.

My recommendation: use this tighter version, but separately decide whether you want to follow the framework’s approved ARK wording or intentionally use the alternate Studio Sirens description from the senior draft.