1

Level Designer Jobs in Texas (NOW HIRING)

Level Designer

Frisco, TX · Remote

$102K/yr

Level Designers are responsible for owning the vision of their levels, and working with a variety of other departments to see that vision come to fruition. It involves close collaborative work with ...

New

Designer Level II

Houston, TX · On-site

$104K/yr

Interface with other disciplines to gather design input, coordinate deliverables, and develop clash-free designs and drawings. * Assist in the identification of technical problems and contribute with ...

Designer Level II

Houston, TX

$104K/yr

Interface with other disciplines to gather design input, coordinate deliverables, and develop clash-free designs and drawings. * Assist in the identification of technical problems and contribute with ...

Serve as a senior level designer in producing complex structural drawings and models aligned with client needs, codes, and specifications. * Train and mentor design teams in developing complex ...

If you're looking to take your career to the next level and work with some of the best and ... Designer II is a mid-level designer responsible for creating marked drawings, model development ...

If you're looking to take your career to the next level and work with some of the best and ... Designer II is a mid-level designer responsible for creating marked drawings, model development ...

If you're looking to take your career to the next level and work with some of the best and ... Designer II is a mid-level designer responsible for creating marked drawings, model development ...

Successful candidates may be placed in a Designer I, II or III title depending on skill and experience level. Duties & Responsibilities Employee may be called upon to perform any or all of the ...

Successful candidates may be placed in a Designer I, II, or III title depending on skill and experience level. The position will be based in our Austin , Texas office located at 11501 Burnet Rd, Bldg ...

Successful candidates may be placed in a Designer I, II, or III title depending on skill and experience level. The position will be based in our Houston, Texas office located at 12031 Kurland Dr ...

Successful candidates may be placed in a Designer I, II or III title depending on skill and experience level. Duties & Responsibilities Employee may be called upon to perform any or all of the ...

Successful candidates may be placed in a Designer I, II, or III title depending on skill and experience level. The position will be based in our Houston, Texas office located at 12031 Kurland Dr ...

next page

Showing results 1-20

Level Designer information

See Texas salary details

$98.8K

$101.2K

$103.9K

How much do level designer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for level designer in Texas is $101,232.00, according to ZipRecruiter salary data. Most workers in this role earn between $101,600.00 and $101,600.00 per year, depending on experience, location, and employer.

What does a level designer do?

A Level Designer is responsible for creating the environments, stages, or levels in a video game. They design the layout, challenges, and pacing to ensure the gameplay experience is engaging and balanced. Level Designers work closely with other team members such as artists, programmers, and game designers to bring their concepts to life, often using specialized software and game engines. Their goal is to make sure each level is fun, visually appealing, and fits within the story and mechanics of the game.

What does a level designer do?

A level designer uses special design software to create levels, which are also known as stages or maps, for a video game. As a level designer, your duties may include mapping the level, creating a layout, and using your artistic skills to create the look and feel of the stage's environments and locales. Your designs need to fit with the gameplay and story scenarios, so you frequently collaborate with other members of the design team, like environment artists. Your designs need to include any structural elements required by the storyline or game missions, so adhering to a game’s narrative is an essential part of your job.

What are the key skills and qualifications needed to thrive as a level designer, and why are they important?

To thrive as a Level Designer, you need a solid understanding of game design principles, spatial awareness, and experience with 3D modeling or level editing software, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and visual scripting systems is typically required. Creativity, strong collaboration skills, and attention to detail help Level Designers stand out when crafting engaging player experiences. These skills are crucial for building immersive, balanced, and enjoyable game environments that support both gameplay and storytelling.

How does a level designer typically collaborate with other departments during game development?

Level Designers work closely with artists, programmers, and game designers to bring levels to life. They often start by discussing design goals with the core game design team, then partner with artists to ensure visual consistency and technical requirements are met. Regular playtesting sessions with QA and feedback from other departments help refine the player experience. Effective communication and iteration are essential, as Level Designers must balance creative ideas with technical constraints and gameplay objectives.

What is the difference between Level Designer vs Environment Artist?

AspectLevel DesignerEnvironment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and atmosphere
Skills & ToolsLevel design software, scripting, game mechanics3D modeling, texturing, art software
Work EnvironmentGame studios, collaborative teamsArt departments, visual teams
Common Industry UsageUsed in game design and developmentUsed in art and environment creation

While both roles contribute to the game's visual and spatial experience, Level Designers focus on gameplay layout and player experience, whereas Environment Artists specialize in creating the visual aesthetics of game worlds. Understanding these differences helps in choosing the right career path or job search focus within the game development industry.

What are the most commonly searched types of Level Designer jobs in Texas?

The most popular types of Level Designer jobs in Texas are:

What cities in Texas are hiring for Level Designer jobs?

Cities in Texas with the most Level Designer job openings:

What are popular job titles related to Level Designer jobs in TX?

For Level Designer jobs in TX, the most frequently searched job titles are:

Infographic showing various Level Designer job openings in Texas as of August 2026, with employment types broken down into 89% Full Time, 6% Part Time, 1% Temporary, and 4% Contract. Highlights an 86% Physical, 6% Hybrid, and 8% Remote job distribution, with an average salary of $101,232 per year, or $48.7 per hour.

Level Designer

Gearbox

Frisco, TX • Remote

$102K/yr

Full-time

Posted yesterday

New


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

Gearbox Software is looking for a passionate level designer to join us in crafting upcoming first and third person shooters. This role involves working with the Lead Level Designer and Creative Director to pitch, build, polish, and ship levels using Unreal Engine. Level Designers are responsible for owning the vision of their levels, and working with a variety of other departments to see that vision come to fruition. It involves close collaborative work with artists, mission designers, writers, coders, and a variety of other disciplines to ensure the level ships on time at a high standard of quality, while also being fun and memorable to players.

Responsibilities

  • Develop single player and cooperative levels based on existing game design documents, direction from project leadership, and collaboration with peers. This involves taking a design all the way from a paper design to a shipping product, iterating over time based on feedback, creative goals, and project deadlines.
  • Prototype, iterate, and polish moment-to-moment gameplay while working with narrative designers, enemy designers, artists, and other disciplines to ensure quality combats and mission experiences for the final customers.
  • Mentorship and sharing of expertise with junior level designers and other design staff. Ability to model a positive tone and work ethic to junior members of the team. Ability to provide and receive good feedback when iterating levels.
Qualifications

  • Proven track record of building and shipping large level environments. Should include videos or screenshots of shipped levels, and any additional documentation showing design and iteration process.
  • Understanding of modern level design practices, including layout, pacing, technical implementation, and above all else creating fun experiences for players.
  • Strong eye towards aesthetics, with an ability to work hand-in-hand with art teams. Previous experience in an art role is a plus.
  • Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.
  • Have shipped a AAA title, with a preference towards Unreal technology and first person shooters.
Nice-to-Haves

  • Shipped games using Unreal 4 or 5 technology.
  • Experience with the certification and shipping process on modern consoles.
  • Experience working with large inter-disciplinary teams.
  • Co-op and/or Online Multiplayer experience.
  • Previous leadership experience.
Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Please note that Gearbox is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in United States without requiring current or future employer sponsorship.

#LI-Remote