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Level Designer Jobs in Kansas (NOW HIRING)

Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale.

$91K - $103K/yr

Partner with other gameplay, content, and level designers to foster player creativity and emergent play. * Ensure gameplay appeals to a broad audience while still delivering deep engagement and ...

The Designer reports to the Design Manager * Can be located in any of the following cities: Cleveland or Columbus OH, Pittsburg, PA, Lenexa, KS, Omaha, NE, Bedford Park/Chicago, IL * Full-Time * ...

The Designer reports to the Design Manager * Can be located in any of the following cities: Cleveland or Columbus OH, Pittsburg, PA, Lenexa, KS, Omaha, NE, Bedford Park/Chicago, IL * Full-Time * ...

nexus IT group, Inc. is actively looking for an Interactive Web Designer to join a growing company focused on eLearning. This role requires an intermediate to expert level of knowledge in design ...

HKS is searching for a talented Designer to join their Sports team. Exercises independent judgment ... this level. Some additional criteria, qualifications or expectations may be required by service ...

Position Summary A Designer II is responsible for designing intermediate building systems ... Keeps others informed conveying information clearly and with an appropriate level of detail.

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Level Designer information

See Kansas salary details

$94.5K

$96.9K

$99.4K

How much do level designer jobs pay per year?

As of Jun 26, 2026, the average yearly pay for level designer in Kansas is $96,907.00, according to ZipRecruiter salary data. Most workers in this role earn between $97,200.00 and $97,200.00 per year, depending on experience, location, and employer.

How do you become a level designer?

To become a level designer, you typically need a background in game design, computer science, or a related field, along with strong skills in 3D modeling, level editing tools, and game engines like Unity or Unreal. Building a portfolio of level designs and gaining experience through internships or personal projects is also important. Certifications or courses in game development can enhance your prospects in this role.

What is the role of a level designer?

A level designer is responsible for creating and designing game levels, including layout, environment, and gameplay elements, to ensure an engaging player experience. They use tools like level editors and collaborate with artists and programmers to implement their designs within the game engine. Strong spatial awareness, creativity, and knowledge of game mechanics are essential skills for this role.

What are the key skills and qualifications needed to thrive as a Level Designer, and why are they important?

To thrive as a Level Designer, you need a solid understanding of game design principles, spatial awareness, and experience with 3D modeling or level editing software, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and visual scripting systems is typically required. Creativity, strong collaboration skills, and attention to detail help Level Designers stand out when crafting engaging player experiences. These skills are crucial for building immersive, balanced, and enjoyable game environments that support both gameplay and storytelling.

Will AI replace level designers?

AI is unlikely to fully replace level designers, as their role involves creative problem-solving, understanding player experience, and designing engaging environments. AI tools can assist with tasks like procedural generation and testing, but human oversight and artistic judgment remain essential in level design. The profession continues to evolve with technology, emphasizing skills in design, storytelling, and tool proficiency.

What does a Level Designer do?

A Level Designer is responsible for creating the environments, stages, or levels in a video game. They design the layout, challenges, and pacing to ensure the gameplay experience is engaging and balanced. Level Designers work closely with other team members such as artists, programmers, and game designers to bring their concepts to life, often using specialized software and game engines. Their goal is to make sure each level is fun, visually appealing, and fits within the story and mechanics of the game.

What Does a Level Designer Do?

A level designer uses special design software to create levels, which are also known as stages or maps, for a video game. As a level designer, your duties may include mapping the level, creating a layout, and using your artistic skills to create the look and feel of the stage's environments and locales. Your designs need to fit with the gameplay and story scenarios, so you frequently collaborate with other members of the design team, like environment artists. Your designs need to include any structural elements required by the storyline or game missions, so adhering to a game’s narrative is an essential part of your job.

What job makes $10,000 a month without a degree?

A Level Designer can potentially earn $10,000 or more per month through freelance work, contract projects, or working for large gaming companies, especially with experience and strong portfolios. Success often depends on skills in game development tools, creativity, and industry reputation, rather than formal education. High earnings are typically associated with senior roles or independent consulting in the gaming industry.

What is the difference between Level Designer vs Environment Artist?

AspectLevel DesignerEnvironment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and atmosphere
Skills & ToolsLevel design software, scripting, game mechanics3D modeling, texturing, art software
Work EnvironmentGame studios, collaborative teamsArt departments, visual teams
Common Industry UsageUsed in game design and developmentUsed in art and environment creation

While both roles contribute to the game's visual and spatial experience, Level Designers focus on gameplay layout and player experience, whereas Environment Artists specialize in creating the visual aesthetics of game worlds. Understanding these differences helps in choosing the right career path or job search focus within the game development industry.

How does a Level Designer typically collaborate with other departments during game development?

Level Designers work closely with artists, programmers, and game designers to bring levels to life. They often start by discussing design goals with the core game design team, then partner with artists to ensure visual consistency and technical requirements are met. Regular playtesting sessions with QA and feedback from other departments help refine the player experience. Effective communication and iteration are essential, as Level Designers must balance creative ideas with technical constraints and gameplay objectives.
What are the most commonly searched types of Level Designer jobs in Kansas? The most popular types of Level Designer jobs in Kansas are:
What are popular job titles related to Level Designer jobs in KS? For Level Designer jobs in KS, the most frequently searched job titles are:
Infographic showing various Level Designer job openings in Kansas as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $96,907 per year, or $46.6 per hour.
Principal Encounter Designer

Principal Encounter Designer

Scopely

On-site

Other

Posted 12 days ago


Job description

Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in development. This role can work in person at our Culver City hub, or remotely within the US or Canada!

Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You will define how player actions, enemy combatants, and environmental features combine into compelling, distinctive encounters. These experiences will reward player agency and creativity across both hand-authored and procedurally generated worlds.

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do  
  • Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions.
  • Define the principles that govern how player actions, enemy combatants, and environmental features combine across both hand-authored and procedurally generated content.
  • Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale.
  • Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds.
  • Partner with systems designers and product management to shape how encounter difficulty, variety, and progression will encourage players to progress their abilities.
What We're Looking For 
  • Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games.
  • Deep understanding of player agency, encounter readability, and designing for multiple approaches within a rich gameplay sandbox.
  • Proven track record creating procedurally generated gameplay.
  • Passion for systemic gameplay and emergent play, with strong instincts for how mechanics interact, compound, and surprise players.
  • Strong thematic sense, with the ability to present gameplay in evocative, resonant ways.
  • Hands-on implementation skills and enthusiasm for building things directly.
  • A systemic, goal-driven design process grounded in playtesting and iteration.
  • Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality.
Bonus Points 
  • Mobile design background, especially on mobile games with real-time action.
  • Familiarity with designing for cross-platform games.
  • History of building gameplay to appeal to a broad audience.
  • Experience delivering emergent gameplay via physics.
  • Unity game engine knowledge.