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Unreal Engine Level Designer Jobs (NOW HIRING)

SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to ...

Senior Unreal Engine Programmer. Responsibilities: * Extend and customize Unreal Engine ... Proficiency in developing tools and systems that enhance developer and designer workflows. * Strong ...

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117.70K - $140.90K/yr

You will work closely with artists, designers, and technical teams to build workflows, systems, and ... level proficiency in Unreal Engine (UE4/UE5) • Strong experience with: oMaterial creation and ...

Unreal Engine Technical Artist

Melbourne, FL

$117.70K - $140.90K/yr

You will work closely with artists, designers, and technical teams to build workflows, systems, and ... Expert-level proficiency in Unreal Engine (UE4/UE5) Strong experience with: oMaterial creation and ...

Collaborate with engineers, artists, and designers to iterate on tooling and feature requirements ... Deep understanding of Unreal Engine 5 gameplay framework and engine source. * Proficiency in ...

Unreal Engine Technical Artist

Winston Salem, NC · On-site

$109.20K - $130.70K/yr

... Level Design team on a weekly basis and following team policies. Qualifications Minimum ... Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

... on Unreal Engine. You'll work across the stack, from low-level engine code to developer-facing tools, improving the XR development experience on Meta's platforms. This role requires strong ...

... designed, presented, and sold. We're passionate about redefining what's possible in real-time 3D ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

... on Unreal Engine. You'll work across the stack, from low-level engine code to developer-facing tools, improving the XR development experience on Meta's platforms. This role requires strong ...

OR · On-site

$120K - $145K/yr

We're seeking a Senior Level Designer to join our Level Design team - a multidisciplinary group ... Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using ...

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Unreal Engine Level Designer information

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How much do unreal engine level designer jobs pay per year?

As of May 30, 2026, the average yearly pay for unreal engine level designer in the United States is $90,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,000.00 and $95,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Engine Level Designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine Level Designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What does an Unreal Engine Level Designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

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What cities are hiring for Unreal Engine Level Designer jobs? Cities with the most Unreal Engine Level Designer job openings:
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What job categories do people searching Unreal Engine Level Designer jobs look for? The top searched job categories for Unreal Engine Level Designer jobs are:
Unreal Engine Level Designer

Unreal Engine Level Designer

Epoch Games

Winston Salem, NC

$93.80K/yr

Other

Posted 29 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be asked to create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members. Don't be afraid to ask questions. We are an English-speaking team, so English fluency is a must. All of this is especially important for Level Designers as we expect them to communicate with 3D Artists letting them know assets that are still needed.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate).

Qualifications

Minimum Requirements:

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)

Recommended Requirements:

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel Megascans Asset Library usage
  • Heightmap development experience

Required Software:

  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register

Optional Software:

  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

Minimum Hardware Requirements:

  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files