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Unreal Engine Level Designer Jobs in Santa Rosa, CA

Senior Engine Programmer

Novato, CA ยท On-site

$108K - $161K/yr

You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming ... Provide technical designs for new features and/or changes in the engine. * Collaborate with ...

Senior Engine Programmer

Novato, CA ยท On-site

$108K - $161K/yr

You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming ... Provide technical designs for new features and/or changes in the engine. * Collaborate with ...

Senior Engine Programmer

Novato, CA ยท On-site

$108K - $161K/yr

You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming ... Provide technical designs for new features and/or changes in the engine. * Collaborate with ...

Senior Engine Programmer

Novato, CA ยท On-site

$108K - $161K/yr

You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming ... Provide technical designs for new features and/or changes in the engine. * Collaborate with ...

Senior Rendering Engineer

Novato, CA ยท On-site

$122K - $168K/yr

... modern GPUs and low level graphics APIs on the latest generation of gaming platforms. โ€ข ... Preferred : โ€ข Strong understanding and familiarity with current Unreal Engine technology desired ...

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... Experience working in Unreal Engine for animation implementation and debugging. * Strong ...

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... Experience working in Unreal Engine for animation implementation and debugging. * Strong ...

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... Experience working in Unreal Engine for animation implementation and debugging. * Strong ...

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... Experience working in Unreal Engine for animation implementation and debugging. * Strong ...

Senior Combat Designer (AI archetype)

Novato, CA ยท On-site

$119K - $128K/yr

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ...

Senior Combat Designer (AI archetype)

Novato, CA ยท On-site

$119K - $128K/yr

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ...

Senior Combat Designer (Encounters)

Novato, CA ยท On-site

$100K - $148K/yr

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...

Senior Combat Designer (Encounters)

Novato, CA ยท On-site

$100K - $148K/yr

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...

Senior Combat Designer (Encounters)

Novato, CA ยท On-site

$100K - $148K/yr

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...

Senior Combat Designer (Encounters)

Novato, CA ยท On-site

$100K - $148K/yr

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...

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Unreal Engine Level Designer information

What are some common challenges faced by Unreal Engine Level Designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What does an Unreal Engine Level Designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine Level Designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.
What are popular job titles related to Unreal Engine Level Designer jobs in Santa Rosa, CA? For Unreal Engine Level Designer jobs in Santa Rosa, CA, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Level Designer jobs in Santa Rosa, CA look for? The top searched job categories for Unreal Engine Level Designer jobs in Santa Rosa, CA are:
What cities near Santa Rosa, CA are hiring for Unreal Engine Level Designer jobs? Cities near Santa Rosa, CA with the most Unreal Engine Level Designer job openings:
Infographic showing various Unreal Engine Level Designer job openings in Santa Rosa, CA as of July 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, 17% Hybrid, and 33% Remote job distribution.
Senior Engine Programmer

Senior Engine Programmer

2K

Novato, CA โ€ข On-site

$108K - $161K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 8 days ago


Job description

As a Senior Engine Programmer at Cloud Chamber, you will be responsible for designing, implementing, and optimizing game engine features and tools for the next BioShock. You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming capacity. Your generalist programming skills and previous experience in C++ will allow you to contribute meaningfully to multiple aspects of our Core Tech Features. By joining our talented, distributed development team, you will collaborate with members of the other Core Tech Features to holistically approach and ensure the smooth operation of the game team to bring the richly imagined world of BioShock to life.ย 

What You'll Do:

  • Provide technical designs for new features and/or changes in the engine.
  • Collaborate with programming and production teams to devise optimal programming solutions.
  • Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project's technical requirements.
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
  • Participate in the development of low-level systems like streaming, generic serialization, and more.
  • Write code that fulfills the functional and technical requirements of the project.
  • Work closely with other game developers to define and implement the vision of our game.
  • Maintain and manage our core engine and assist with integrations from Epic.
  • Partner with the engine vertical team to envision and execute the strategy of how we can modify the engine to better serve the needs of this project.
  • Own and drive performance related-issues.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 5+ years programming with Unreal Engine on commercial game projects.
  • At least 1 shipped AAA game as a senior or principal systems programmer.
  • Previous experience developing for games; preferably action, FPS, or 3PS titles.
  • Knowledge and understanding of multiprocessor programming.
  • Familiarity working on core engine systems.
  • Previous experience working on multi-platform software projects.
  • Expert in C/C++.
  • Ability to research, analyze and optimize code to meet performance requirements.
  • Capable of working independently and efficiently under reasonable deadlines.
  • Analytical and strategic thinker with the communication skills to express complex ideas clearly and concisely to both technical and non technical audiences.
  • Excellent written and verbal communication skills.
  • Collaborative and dependable with an eye for problem solving.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.