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Unreal Engine Level Designer Jobs in Santa Rosa, CA

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Experience with modern GPUs and low level graphics APIs on the latest generation of gaming ... Strong understanding and familiarity with current Unreal Engine technology desired. * Exposure to ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Experience with modern GPUs and low level graphics APIs on the latest generation of gaming ... Strong understanding and familiarity with current Unreal Engine technology desired. * Exposure to ...

Experience with modern GPUs and low level graphics APIs on the latest generation of gaming ... Strong understanding and familiarity with current Unreal Engine technology desired. * Exposure to ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Experience with modern GPUs and low level graphics APIs on the latest generation of gaming ... Strong understanding and familiarity with current Unreal Engine technology desired. * Exposure to ...

Senior Systems Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Position Summary The Senior Systems Engineer is a high-level individual contributor specializing in ... Familiarity with integrating Perforce into automated build systems (e.g., Unreal Engine Horde ...

Senior Systems Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Position Summary The Senior Systems Engineer is a high-level individual contributor specializing in ... Familiarity with integrating Perforce into automated build systems (e.g., Unreal Engine Horde ...

Experience designing large mocap camera layouts, focusing and aiming cameras, and troubleshooting ... Experience using Motionbuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their ...

Experience designing large mocap camera layouts, focusing and aiming cameras, and troubleshooting ... Experience using Motionbuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their ...

... scale our engine IN THIS ROLE, YOUR RESPONSIBILITIES WILL BE: RF Technical Leadership ... Guide RF/microwave designs (e.g. front ends, LO/PLL, filters, mixers, PAs/LNAs, switches/couplers ...

... scale our engine IN THIS ROLE, YOUR RESPONSIBILITIES WILL BE: RF Technical Leadership ... Ansys Designer, SI/PI simulation). * Assess system-level performance including sensing paths ...

Software Engineer, Full-Stack

Bodega Bay, CA ยท On-site

$135K - $300K/yr

Collaborate closely with product managers, UX designers, and other stakeholders to gather ... Optimize web applications for performance, accessibility, and SEO best practices. * Troubleshoot ...

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Unreal Engine Level Designer information

What are some common challenges faced by Unreal Engine Level Designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What does an Unreal Engine Level Designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine Level Designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.
What are popular job titles related to Unreal Engine Level Designer jobs in Santa Rosa, CA? For Unreal Engine Level Designer jobs in Santa Rosa, CA, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Level Designer jobs in Santa Rosa, CA look for? The top searched job categories for Unreal Engine Level Designer jobs in Santa Rosa, CA are:
What cities near Santa Rosa, CA are hiring for Unreal Engine Level Designer jobs? Cities near Santa Rosa, CA with the most Unreal Engine Level Designer job openings:
Infographic showing various Unreal Engine Level Designer job openings in Santa Rosa, CA as of July 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, 17% Hybrid, and 33% Remote job distribution.
Senior Rendering Engineer

Senior Rendering Engineer

2K

Novato, CA โ€ข On-site

$108K - $161K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 4 days ago


Job description

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.
What You'll Do:
  • Execute creative technical solutions based on concept art and art direction.
  • Translate Art direction into rendering code, shaders and systems.
  • Create new tools and efficient pipelines for content production.
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions.
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior engineers.

What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
  • Bachelor's degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Engineer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.

Who You Are:
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $108,900 - $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.