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Unreal Engine Level Designer Jobs in Santa Rosa, CA

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine. * Mastery of the PBR pipeline for texture creation, including baking ...

New

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine. * Mastery of the PBR pipeline for texture creation, including baking ...

New

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

Experience with modern GPUs and low level graphics APIs on the latest generation of gaming ... Strong understanding and familiarity with current Unreal Engine technology desired. * Exposure to ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

Experience with modern GPUs and low level graphics APIs on the latest generation of gaming ... Strong understanding and familiarity with current Unreal Engine technology desired. * Exposure to ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

Experience with modern GPUs and low level graphics APIs on the latest generation of gaming ... Strong understanding and familiarity with current Unreal Engine technology desired. * Exposure to ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

Experience with modern GPUs and low level graphics APIs on the latest generation of gaming ... Strong understanding and familiarity with current Unreal Engine technology desired. * Exposure to ...

Position Summary The Senior Systems Engineer is a high-level individual contributor specializing in ... Familiarity with integrating Perforce into automated build systems (e.g., Unreal Engine Horde ...

Senior Systems Engineer

Novato, CA · On-site

$108K - $161K/yr

Position Summary The Senior Systems Engineer is a high-level individual contributor specializing in ... Familiarity with integrating Perforce into automated build systems (e.g., Unreal Engine Horde ...

Experience designing large mocap camera layouts, focusing and aiming cameras, and troubleshooting ... Experience using Motionbuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their ...

Experience designing large mocap camera layouts, focusing and aiming cameras, and troubleshooting ... Experience using Motionbuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their ...

... scale our engine IN THIS ROLE, YOUR RESPONSIBILITIES WILL BE: RF Technical Leadership ... Guide RF/microwave designs (e.g. front ends, LO/PLL, filters, mixers, PAs/LNAs, switches/couplers ...

... scale our engine IN THIS ROLE, YOUR RESPONSIBILITIES WILL BE: RF Technical Leadership ... Ansys Designer, SI/PI simulation). * Assess system-level performance including sensing paths ...

Principal - Strategic Alliances

Santa Rosa, CA · On-site

$141K - $182K/yr

Secure C-level trust across the CSP field teams; influence their product roadmaps and negotiate ... Designs BigQuery (GCP) or Redshift (AWS) pipelines alongside integrated AI models to surface real ...

New

Principal - Strategic Alliances

Sonoma, CA · On-site

$144K - $187K/yr

Secure C-level trust across the CSP field teams; influence their product roadmaps and negotiate ... Designs BigQuery (GCP) or Redshift (AWS) pipelines alongside integrated AI models to surface real ...

New

Showing results 21-40

Unreal Engine Level Designer information

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are popular job titles related to Unreal Engine Level Designer jobs in Santa Rosa, CA?

For Unreal Engine Level Designer jobs in Santa Rosa, CA, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Level Designer jobs in Santa Rosa, CA look for?

The top searched job categories for Unreal Engine Level Designer jobs in Santa Rosa, CA are:

What cities near Santa Rosa, CA are hiring for Unreal Engine Level Designer jobs?

Cities near Santa Rosa, CA with the most Unreal Engine Level Designer job openings:

Infographic showing various Unreal Engine Level Designer job openings in Santa Rosa, CA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, 17% Hybrid, and 33% Remote job distribution.

Lead Character Artist

2K

Novato, CA • Remote

$150K - $180K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 3 days ago

New


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. 

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

The pay range for this position in California at the start of employment is expected to be between $150,400 and $180,000 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.