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Unreal Engine Level Designer Jobs in Connecticut

Senior Concept Artist

Bristol, CT · On-site +1

$112K - $154K/yr

Mentor, coach, and elevate emerging designers, animators, and artists across the team. * Stay ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Hartford, CT · On-site +1

$112K - $154K/yr

Mentor, coach, and elevate emerging designers, animators, and artists across the team. * Stay ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Meriden, CT · On-site +1

$112K - $154K/yr

Mentor, coach, and elevate emerging designers, animators, and artists across the team. * Stay ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

Mentor, coach, and elevate emerging designers, animators, and artists across the team. * Stay ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Bridgeport, CT · On-site +1

$112K - $154K/yr

Mentor, coach, and elevate emerging designers, animators, and artists across the team. * Stay ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Engine Build Technician

Suffield, CT · On-site

$18.25 - $24.75/hr

Founded on breakthrough thermodynamic principles, our patented technologies are designed to deliver ... high level of craftsmanship to support our engineering and R&D efforts. Key Responsibilities:

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Engine Build Technician

Suffield, CT · On-site

$18.25 - $24.75/hr

Founded on breakthrough thermodynamic principles, our patented technologies are designed to deliver ... high level of craftsmanship to support our engineering and R&D efforts. Key Responsibilities:

Collaborate with multidisciplinary teams to define system and component-level requirements aligned ... Conduct feasibility studies and tradeoff analyses; develop conceptual and detailed designs for ...

Collaborate with multidisciplinary teams to define system and component-level requirements aligned ... Conduct feasibility studies and tradeoff analyses; develop conceptual and detailed designs for ...

Web Content Designer

Hartford, CT · On-site

$60 - $70/hr

And you must also show a high level of mastery of content taxonomy, SEO, service design, and optimizing customer journeys. * You will need to have a deep understanding of our audience and be able to ...

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Unreal Engine Level Designer information

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are popular job titles related to Unreal Engine Level Designer jobs in Connecticut?

For Unreal Engine Level Designer jobs in Connecticut, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Level Designer jobs in Connecticut look for?

The top searched job categories for Unreal Engine Level Designer jobs in Connecticut are:

What cities in Connecticut are hiring for Unreal Engine Level Designer jobs?

Cities in Connecticut with the most Unreal Engine Level Designer job openings:

Infographic showing various Unreal Engine Level Designer job openings in Connecticut as of August 2026, with employment types broken down into 87% Full Time, 7% Part Time, 2% Temporary, 3% Contract, and 1% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution.

Senior Concept Artist

Bristol, CT • On-site, Remote


ESPN

8.2

Company rating: 8.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

17th of 78 rated media

People enjoy working here

Good employer

Recommended by parents


$112K - $154K/yr

Full-time

Posted 10 days ago


Job description

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future of sports storytelling across broadcast, digital, social, experiential, and emerging platforms. This role is ideal for a strategic visual thinker who can take big ideas from early exploration through polished creative execution, translating abstract concepts into compelling visual systems, storyboards, proof-of-concept frames, motion studies, and final design solutions.

The ideal candidate is both an exceptional maker and a confident creative leader; someone who can generate industry-leading work, guide multi-disciplinary teams, and partner across ESPN, Disney, and external stakeholder groups to deliver innovative creative at the highest level. This person should be comfortable moving between concept development, art direction, motion design, animation, live-action production, and emerging technologies, while helping build creative systems designed for long-term success. 

Responsibilities:

  • Create industry-leading concept work that brings ambitious ideas to life, from early storyboards and visual exploration to proof-of-concept frames and refined final creative. 
  • Develop and oversee multi-disciplinary creative across platforms and products, including broadcast graphics, video editing, motion design, animation, live action, digital, social, and experiential work. 
  • Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness, transparency, and a strong sense of creative purpose. 
  • Direct strategic creative systems, visual toolkits, and design frameworks engineered for consistency, scalability, and long-term success. 
  • Lead advanced motion design and animation builds while staying current with evolving industry tools, technology, and production workflows. 
  • Concept, direct, and support live-action shoots, including creative development, production planning, and post-production execution. 
  • Prepare and present creative briefs, concepts, and strategic recommendations to internal teams, senior leadership, external partners, and stakeholders. 
  • Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging storytelling spaces. 
  • Partner with stakeholder groups across ESPN and Disney to ensure alignment, collaboration, and successful creative outcomes. 
  • Mentor, coach, and elevate emerging designers, animators, and artists across the team. 
  • Stay curious and knowledgeable about design trends, emerging technologies, sports media, visual storytelling, and industry best practices to help maintain ESPN’s position as a leader in sports design. 

Required Qualifications:

  • Strong portfolio demonstrating high-level concept development, art direction, visual storytelling, and polished design execution. 
  • Proven ability to translate strategic goals, brand systems, and creative briefs into compelling visual concepts. 
  • Experience developing creative from early exploration through final execution, including storyboards, mood boards, proof-of-concept frames, style frames, and design systems. 
  • Strong understanding of composition, typography, color, layout, motion principles, and visual hierarchy. 
  • Experience working across multiple creative disciplines, including design, animation, motion graphics, video, or 3D concept development. 
  • Ability to collaborate effectively with creative directors, designers, animators, editors, producers, stakeholders, and external partners. 
  • Strong communication and presentation skills, with the ability to clearly explain creative ideas and respond thoughtfully to feedback. 
  • Ability to manage multiple priorities in a fast-paced, high-visibility creative environment. 
  • Curiosity about emerging creative tools, technologies, design trends, and evolving production workflows. 

Preferred Qualifications 

  • Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work for broadcast, sports, entertainment, or live-event storytelling. 
  • Experience contributing to large-scale tentpole events, premium broadcast packages, or high-profile brand initiatives. 
  • Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects, Premiere, Photoshop, Illustrator, Figma, or related creative platforms. 
  • Strong motion design, animation, editing, or live-action production experience. 
  • Experience building creative systems, toolkits, or scalable design frameworks across platforms. 
  • Experience mentoring, coaching, or providing creative direction to designers, animators, or multidisciplinary creative teams. 
  • Passion for sports, culture, technology, innovation, and the future of visual storytelling. 

Required Education:

  • High School Diploma

Preferred Education:

  • College degree in related fields

#ESPNMedia


The hiring range for this remote position is $112,700 to $154,800 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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