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Unreal Engine Level Designer Jobs in Oregon (NOW HIRING)

Level Designer

Eugene, OR ยท On-site +1

$70K - $92K/yr

Level Designer Department: Design Employment Type: Fixed Term - Full Time Location: Eugene, OR ... Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ...

Level Designer

Eugene, OR ยท On-site +1

$109K/yr

Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ... Strong understanding of level design fundamentals, including spatial composition, navigation ...

New

OR ยท On-site

... designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most ...

OR ยท On-site

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and ... Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity ...

... designer- and artist-facing components and tools Experience with development using the Unreal Engine NICE-TO-HAVE SKILLS Experience with development on a variety of platforms (PC, console)

Lead Gameplay Systems Engineer

OR ยท On-site +1

$145K - $165K/yr

Develop a wide variety of features for games utilizing Unreal Engine. * Ensure backend APIs are used efficiently and data is cached properly in the client. * Build tools that enable designers to ...

... designers the ability to engage and delight players across thousands of hours of gameplay. Most ... Unreal Engine NICE-TO-HAVE SKILLS Experience working on a live service game Experience with ...

... Progression Economy Designer to contribute to a new multiplayer action game on teamLFG. Most ... Unreal Engine 5

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... partition, level streaming pipelines, asset virtualization, shader compilation, and build/cook ...

OR

$122K - $161K/yr

Production experience designing and building backend services * Ability to communicate with ... Experience with Unreal Engine

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative ... such as Unity3D and Unreal Engine, including their rendering pipelines and performance ...

OR

$120K - $126K/yr

... designers to inform these decisions * Create custom tools to enhance the game's visual fidelity and ... Experience with Unreal Engine * Experience managing external resources effectively * Experience ...

... Unreal Engine REQUIRED Strong portfolio showcasing previous UX/UI design work in games

Video Game Design Tutor

Portland, OR ยท Remote

$18 - $40/hr

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Video Game Design Tutor

OR ยท Remote

$18 - $40/hr

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Video Game Design Tutor

Eugene, OR ยท Remote

$18 - $40/hr

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... engine, delivering newness, speed to market, and growth across lifestyle footwear. Sitting at the ... Support seasonal design strategy and contribute to category-level color direction * Collaborate ...

OR ยท On-site

$180K/yr

Our Consumer Experience team is the engine behind our digital presence, responsible for ... We go above and beyond to give you the support you need on an individual level and offer all sorts ...

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Unreal Engine Level Designer information

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.
What are popular job titles related to Unreal Engine Level Designer jobs in Oregon? For Unreal Engine Level Designer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Level Designer jobs in Oregon look for? The top searched job categories for Unreal Engine Level Designer jobs in Oregon are:
What cities in Oregon are hiring for Unreal Engine Level Designer jobs? Cities in Oregon with the most Unreal Engine Level Designer job openings:
Infographic showing various Unreal Engine Level Designer job openings in Oregon as of August 2026, with employment types broken down into 100% Full Time. Highlights an 84% In-person, and 16% Remote job distribution.

Level Designer

Pipeworks Studios

Eugene, OR โ€ข On-site, Remote

$70K - $92K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Job description

Level Designer
Department: Design
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $70,000 - $92,000 / year
Description
Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise.
This role will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling. As part of a co-development team, the designer will collaborate closely with developers at Pipeworks and the project's core development team while taking meaningful ownership of assigned spaces.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
Day To Day
Responsibilities
  • Collaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content.
  • Design, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5.
  • Create readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling.
  • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content.
  • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge.
  • Collaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback.
  • Participate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings.
  • Create and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria.
  • Maintain organized content, naming conventions, source control practices, and general level hygiene.
  • Identify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change.

Skills Knowledge and Expertise
Must Have Skills
  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine.
  • Practical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay.
  • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance.
  • Experience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces.
  • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content.
  • Strong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints.
  • Clear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners.
  • Familiarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools.
  • Strong organization and attention to detail in a fast-paced, distributed development environment.

Nice-To-Have Skills
  • Experience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces.
  • Experience designing traversal challenges, environmental puzzles, or open-world activities.
  • Experience working in a AAA full or co-development environment.

Education and Experience
  • Level Designer I candidates should generally have two or more years of relevant professional experience. Candidates should demonstrate the ability to independently build and iterate on assigned level content while working with regular guidance from more experienced designers. Professional contribution to at least one shipped AA or AAA project is preferred.
  • Level Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects. Candidates should demonstrate substantial ownership of levels, locations, encounters, or other authored gameplay content, along with greater autonomy in planning, implementation, iteration, and problem-solving
  • A portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.