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Unreal Engine Level Designer Jobs in Oregon (NOW HIRING)

OR · On-site

$120K - $145K/yr

We're seeking a Senior Level Designer to join our Level Design team - a multidisciplinary group ... Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using ...

... designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: * Unreal build and cook ... Designing intuitive, performant UIs for technical workflows. * Architecting maintainable, testable ...

Proficient with Unreal Engine for visualization or similar real-time engines. * Expert level ability in Python including the standard library, the Qt Toolkit (PySide, PyQt), and common 3rd party ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: Unreal build and cook ... Designing intuitive, performant UIs for technical workflows Architecting maintainable, testable ...

Sr VisualizationPipelineEngineer

Hillsboro, OR · On-site

$133.40K - $175.90K/yr

Proficient with Unreal Engine for visualization or similar real-time engines. * Expert level ability in Python including the standard library, the Qt Toolkit (PySide, PyQt), and common 3rd party ...

... designer- and artist-facing components and tools Experience with development using the Unreal Engine NICE-TO-HAVE SKILLS Experience with development on a variety of platforms (PC, console)

... designers the ability to engage and delight players across thousands of hours of gameplay. Most ... Unreal Engine NICE-TO-HAVE SKILLS Experience working on a live service game Experience with ...

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... level streaming pipelines, asset virtualization, shader compilation, and build/cook systems.

OR · On-site

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... partition, level streaming pipelines, asset virtualization, shader compilation, and build/cook ...

... Progression Economy Designer to contribute to a new multiplayer action game on teamLFG. Most ... Unreal Engine 5

OR

$122.40K - $161.30K/yr

Production experience designing and building backend services * Ability to communicate with ... Experience with Unreal Engine

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

... designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative ... such as Unity3D and Unreal Engine, including their rendering pipelines and performance ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

... designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...

OR · On-site

$195K - $243K/yr

This role will work side-by-side with designers and provide creative input to craft believable ... Shipped at least one AAA game or equivalent in complexity with Unreal Engine * At least 7 years of ...

Audio Director

OR · On-site +1

Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality ... Unreal Engine (especially UE5) and WWISE * Solid knowledge of music composition and aesthetic ...

... be first designed, simulated, trained, and tested in physically based realistic virtual ... Unreal Engine, Blender) * Applied experience with industrial robot arms, mobile manipulators ...

OR · On-site

Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of ... Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages ...

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Unreal Engine Level Designer information

What are the key skills and qualifications needed to thrive as an Unreal Engine Level Designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine Level Designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What does an Unreal Engine Level Designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are popular job titles related to Unreal Engine Level Designer jobs in Oregon? For Unreal Engine Level Designer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Level Designer jobs in Oregon look for? The top searched job categories for Unreal Engine Level Designer jobs in Oregon are:
What cities in Oregon are hiring for Unreal Engine Level Designer jobs? Cities in Oregon with the most Unreal Engine Level Designer job openings:

$120K - $145K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 6 days ago


Job description

We're seeking a Senior Level Designer to join our Level Design team - a multidisciplinary group responsible for crafting immersive, emotionally resonant gameplay spaces that blend exploration, storytelling, and player agency. The ideal candidate is a seasoned generalist who thrives in collaborative environments and can take ownership of complex levels from concept to completion. 

This role is central to shaping the player's journey through pacing, flow, and environmental storytelling. You'll work closely with directors and discipline leads to ensure that each space supports the game's emotional and gameplay goals - and you'll be ready to own combat setups from start to finish when called upon. 

Responsibilities:  

  • Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences. 
  • Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution. 
  • Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools. 
  • When needed, design and implement combat encounters within levels. This includes initial setup, iteration, and collaboration with dedicated combat encounter designers. 
  • Partner with production and leadership to define priorities, scope, and milestones for level development. 
  • Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience. 
  • Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team. 

Requirements & Skills:  

  • Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals. Skilled working with world partition and data layers, managing content at scale and balancing optimization with fidelity is a must an understanding with unreal tools 
  • Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems. Comfortable moving between scripting and sequencer, montages and dialogue systems 
  • Passion for interactive narrative in all its forms and familiarity with complexity involved in bringing it to quality.  
  • Excellent debugging skills and a solid understanding of scripting architecture at scale a significant plus. 
  • Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow.  
  • Comprehensive understanding of spatial markup techniques and nav implementation. 
  • Strong sense of spatial design, readability, pacing, and player guidance. 
  • Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment. 
  • Demonstrated ability to take content from prototype to polished final implementation. 
  • Passion for creating immersive, high-quality player experiences that balance gameplay and narrative. 

Qualities: 

  • Collaborative, communicative, and confident working across multiple disciplines. 
  • Approaches design with a holistic mindset, embracing how all elements of gameplay and presentation fit together. 
  • Adaptable - able to step into different types of content ownership, from exploration to combat to narrative presentation 
  • Mentorship-oriented, invested in helping others improve their craft. 
  • Comfortable iterating and problem-solving in a dynamic, creative environment across multiple disciplines. 
  • Passionate about the craft and delivering experiences that resonate with players. 

(This is a temporary "Project Hire" position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $120k - $145k