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Unreal Engine Level Designer Jobs (NOW HIRING)

... designed, presented, and sold. We're passionate about redefining what's possible in real-time 3D ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

... connect Unreal Engine with modern cinematic production pipelines. As a spatial design and ... Our teams bring together engineers, artists, designers and producers to create ambitious work for ...

NY · On-site

$90 - $120/hr

This role focuses on building the internal tools that enable artists, designers, QA, and developers ... level. Exactly with you. #J-18808-Ljbffr

We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA game in Unreal Engine 5. You will be part of a team who is responsible for bringing this world to life ...

TITLE Associate Visualization Designer (Unreal Engine) LOCATION Winter Park, FL GENERAL AOA is seeking a Visualization Designer to create compelling visual content and cinematic presentations for ...

World Builder

Santa Monica, CA · On-site

$110K - $130K/yr

We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA game in Unreal Engine 5. You will be part of a team who is responsible for bringing this world to life ...

UNREAL Engine Developer

Ann Arbor, MI · On-site

$80 - $100/hr

We are looking for an Unreal Engine developer to create training experiences for Virtual Reality ... High level knowledge of APIs and libraries Expert in one or more programming specialties ...

... level and junior developers, fostering growth in Unreal best practices and creative problem solving. • Contribute to technical planning and help define the studio's Unreal Engine roadmap.

Unreal XD Tech

Redwood City, CA · On-site

$61.25 - $79.50/hr

Implement player-facing UI features and systems in Unreal Engine ... Work extensively within the UI/View Layer, translating designs into functional in-engine ...

Are you a level designer with experience creating procedural environments? Have you worked with ... Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or ...

CI/CD Engineer

Santa Clara, CA · On-site

$110K - $120K/yr

... on Unreal Engine. You'll work across the stack, from low-level engine code to developer-facing tools, improving the XR development experience on Meta's platforms. This role requires strong ...

Level Designer (Senior+)

Troy, NY · On-site

$100K - $150K/yr

Are you a level designer with experience creating procedural environments? Have you worked with ... Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or ...

Level Designer (Senior+)

Troy, NY · On-site

$100K - $150K/yr

Are you a level designer with experience creating procedural environments? Have you worked with ... Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or ...

Showing results 21-40

Unreal Engine Level Designer information

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$79.5K

$90K

$98.5K

How much do unreal engine level designer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for unreal engine level designer in the United States is $90,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,000.00 and $95,000.00 per year, depending on experience, location, and employer.

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

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Infographic showing various Unreal Engine Level Designer job openings in the United States as of August 2026, with employment types broken down into 79% Full Time, 15% Part Time, 3% Temporary, and 3% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $90,000 per year, or $43.3 per hour.

Combat Designer (Associate/Mid-Level/Senior / Principal)

Gunfire Games

Austin, TX • On-site

Full-time

Re-posted yesterday


Job description

Job Summary:
Gunfire Games is a company passionate about creating unforgettable worlds and experiences, known for titles like Darksiders 3 and The Remnant Series. They are seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus on creature design for upcoming titles, involving conceptualizing and implementing compelling creature mechanics using Unreal Engine 5.
Responsibilities:
• Conceptualize and implement compelling creature mechanics using Unreal Engine 5, helping bring dynamic and memorable encounters to life.
• Work in-engine, using tools such as state machines and Blueprints to implement and iterate on creature behaviors.
• Demonstrates potential through portfolio work, with a focus on implementation.
• Ability to own features from concept through iteration and polish.
• Mentor other designers and drive quality across systems.
Qualifications:
Required:
• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)
• Foundational understanding of combat design, AI behaviors, or gameplay systems
• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting
• Demonstrates potential through portfolio work, with a focus on implementation
• Eagerness to learn, take feedback, and grow within a collaborative team
• 2–5+ years of experience in combat or gameplay design
• Portfolio demonstrating implemented creature behaviors and combat encounters
• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines
• Proficiency with Blueprint scripting to implement gameplay systems
• Ability to own features from concept through iteration and polish
• Solid understanding of combat feel, AI behaviors, and animation fundamentals
• 5+ years of professional experience in combat or systems design
• Shipped at least one title with meaningful contribution to combat or AI systems
• Deep understanding of creature design, combat mechanics, and player experience
• Advanced experience with Unreal Engine systems, including optimization and technical constraints
• Ability to lead features, mentor other designers, and drive quality across systems
• Strong cross-disciplinary collaboration and problem-solving skills
• 8+ years of experience with a focus on combat systems or AI-driven gameplay
• Multiple shipped titles with significant ownership of combat or creature systems
• Proven ability to define and drive combat design vision at a system or project level
• Establishes best practices, pipelines, and long-term direction for combat design
• Mentors across the discipline and influences both creative and technical decision-making
• Balances high-level vision with hands-on execution when needed
• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines
• Experience working with 3D game engines and understanding of game development pipelines
• Excellent communication skills and ability to collaborate across disciplines
• Ability to iterate quickly without compromising quality
• Strong problem-solving, time management, and organizational skills
• Adaptability in a fast-paced, evolving development environment
• Self-motivated with the ability to work independently
• Must be based in the U.S. and legally authorized to work without sponsorship
Preferred:
• Animation experience, especially related to creature behaviors
• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)
• Experience iterating on work based on playtests and player feedback
Company:
This is generally the blurb where we try to sell ourselves, and convince everyone why we are so awesome. It is a sub-organization of THQ Nordic. Founded in 2014, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.