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Unreal Engine Level Designer Jobs (NOW HIRING)

Level Designer (Senior+)

Troy, NY · On-site

$100K - $150K/yr

Are you a level designer with experience creating procedural environments? Have you worked with ... Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or ...

Are you a level designer with experience creating procedural environments? Have you worked with ... Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or ...

Work closely with the Lead Level Designer to manage the creation of levels * Work with all ... Unreal Engine 4/5 experience * Experience with both single-player and multiplayer gameplay design.

Level Designer (Senior+)

Troy, NY · On-site

$100K - $150K/yr

Are you a level designer with experience creating procedural environments? Have you worked with ... Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or ...

Principal Designer

Los Angeles, CA · On-site

$167K/yr

As a Principal Designer, you will define gameplay standards and ensure a cohesive player experience ... in Unreal Engine, (blueprints, data driven architecture, and level streaming.) • Systemic ...

Gameplay Programmer (Unreal)

Boston, MA · On-site

$120K - $180K/yr

Low-level knowledge of Unreal Engine networking * A portfolio that demonstrates a keen eye for detail and the ability to create maintainable, high-quality code Expected Compensation $120,000 - $180 ...

Senior Level Designer

Raleigh, NC · On-site

$99.20K - $106K/yr

As a Senior Level Designer, you will play a key role in bringing game worlds to life through both ... Proficiency in Unreal Engine 5, with hands-on experience in both greybox design and art ...

Unreal Programmer

$70K - $100K/yr

... designers and other programmers on our team. If you have a keen analytical mind, a passion for ... working with Unreal Engine 5 in the gaming industry * Expert-level proficiency in C++ and UE ...

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Unreal Engine Level Designer information

See salary details

$79.5K

$90K

$98.5K

How much do unreal engine level designer jobs pay per year?

As of May 31, 2026, the average yearly pay for unreal engine level designer in the United States is $90,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,000.00 and $95,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Engine Level Designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine Level Designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What does an Unreal Engine Level Designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

More about Unreal Engine Level Designer jobs
What cities are hiring for Unreal Engine Level Designer jobs? Cities with the most Unreal Engine Level Designer job openings:
What states have the most Unreal Engine Level Designer jobs? States with the most job openings for Unreal Engine Level Designer jobs include:
What job categories do people searching Unreal Engine Level Designer jobs look for? The top searched job categories for Unreal Engine Level Designer jobs are:
Senior Engine Programmer II, Systems (Unreal Engine 5)

Senior Engine Programmer II, Systems (Unreal Engine 5)

Blizzard Entertainment, Inc.

Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 26 days ago


Job description

Team Name:
Unannounced Project
Job Title:
Senior Engine Programmer II, Systems (Unreal Engine 5)
Requisition ID:
R026092
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Senior Engine System Engineer II, you will assist in ensuring our game runs efficiently on multiple platforms leveraging the Unreal Engine. You will collaborate with designers and gameplay engineers building foundational game engine technology and workflow improvements, and providing guidance to ensure the project ambitions are realized and executed in an optimal manner on the host hardware.
The candidate will ideally be based in Irvine; however, remote candidates within the United States and Canada will also be considered.
Responsibilities:
Priorities can often change in a fast-paced environment like ours. Responsibilities will include, but are not limited to:
  • Design and implement new features within UE5 or evolve pre-existing engine features in collaboration with artists, designers, and engineers to meet project requirements.
  • Optimize Unreal Engine 5 performance and functionality across multiple hardware platforms.
  • Act as a primary point-of-contact to the larger development team on all issues engine-related, providing guidance to designers, artists, and gameplay engineers on how to optimally leverage engine functionality to maximize engine performance and minimize application memory consumption
  • Work with project leadership to identify, prioritize, and implement improvements for engine-based workflows.

Requirements:
  • Extensive experience as an Engine Engineer using Unreal Engine 5, experience shipping or launching a UE5 game strongly preferred.
    Writing fluent C++ code with a sophisticated knowledge of both historical patterns and modern language features.
  • Understanding of data structures and algorithms and their appropriate use cases.
  • Experience with multithreading, performance analysis, and code optimization.
  • Experience shipping games on multiple platforms.
  • Experience as an engine programmer working with AAA third-party game engines
  • Shipped at least one AAA game in a similar role.

Extra Points:
  • Previous experience leading and mentoring a team of engineers.
  • Familiarity with C#.
  • A degree in computer science or a related field.
  • Strong documentation philosophies to capture and evangelize best practices.

Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $121,500.00 - $224,880.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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