Raven Software
Raven Software

60 Raven Software Level Designer Jobs Hiring Near You

Level Designer

Montreal, QC ยท On-site +1

Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest design to create memorable player-facing content across live and evolving game experiences. You will ...

Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest design to create memorable player-facing content across live and evolving game experiences. You will ...

New

Client provides hardware and software The Mid-Level Graphic Designer creates point-of-purchase displays, retail signage, merchandising systems, and other in-store marketing materials from concept ...

Mid-Level Graphic Designer

Milford, CT ยท Hybrid

$35 - $40/hr

Mid-Level Designer Location: Milford, CT Job Type: Freelance (one week) ONSITE ONLY $35-$40/hour ... Proficiency in design software such as Adobe Creative Suite (Photoshop, Illustrator, InDesign)

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Position Description Salt Lake City, UT Mid to Senior-Level Designer wanted We have an immediate ... Software: You have proficiency in Adobe Creative Suite, Google Suite, Figma, and other design tools.

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Position Description Salt Lake City, UT Mid to Senior-Level Designer wanted We have an immediate ... Software: You have proficiency in Adobe Creative Suite, Google Suite, Figma, and other design tools.

RESPONSIBILITIES AND DUTIES When required, perform any of the duties of a mid-level designer listed ... Maintains an excellent understanding of AUTOCAD, or similar software. Applicants must be able to ...

Glen Raven Material Solutions is recruiting for a Technical Section Leader. This role will work ... Line level, dismantle and erect machinery as needed * Computer experience required, including Excel ...

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Raven Software Jobs Information

What other companies are hiring for Level Designer jobs?

Level Designer

Devoted Studios

Montreal, QC โ€ข On-site, Remote

Other

Posted 7 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are looking for a Level Designer specializing in mission scripting and quest design to create memorable player-facing content across live and evolving game experiences. You will design, script, and implement quests, missions, and gameplay events that combine pacing, challenge, environmental storytelling, and clear player direction.

This role is hands-on and engine-facing, with a strong focus on Unreal Engine implementation through Blueprints, Sequencer, and closely coordinated cross-discipline collaboration. You will help build new content, support recurring mission-based experiences, and improve existing gameplay through iteration, bug fixing, and polish.

Key Responsibilities:

  • Design, script, and implement quests, missions, and gameplay events from concept through final polish, including objectives, triggers, fail states, rewards, and branching conditions.
  • Use Unreal Engine 5 to build and iterate directly in-engine, with strong hands-on use of Blueprints for gameplay scripting, mission logic, and event flow.
  • Support scripted sequences, cinematic beats, AI encounters, and interactive mission moments using Blueprints and, where needed, Sequencer.
  • Build and maintain mission flow documentation, scripting briefs, and implementation notes that clearly define objective structure, event conditions, dependencies, and expected outcomes.
  • Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are functional, readable, and aligned with broader gameplay goals.
  • Support the creation and upkeep of recurring mission content, rotating objectives, and other player-facing live content structures where applicable.
  • Playtest and iterate on pacing, clarity, challenge, and usability based on team feedback, player behavior, and quality goals.
  • Help identify, triage, and resolve scripting issues, broken triggers, edge cases, quest blockers, and live player-impacting bugs.
  • Maintain clean, readable, and maintainable Blueprint logic that supports long-term updates and collaboration across the team.
  • Work with light scripting in C++ when needed, particularly in support of implementation hooks and collaboration with engineering teams.

Requirements

  • 3+ years of professional experience in level design, quest design, or mission scripting.
  • Proficiency in Unreal Engine 5, with hands-on implementation experience building gameplay content directly in-engine.
  • Strong working knowledge of Blueprints for scripting logic, triggers, mission flow, and interactive events.
  • Ability to support or work with light scripting in C++ alongside engineering when implementation requires it.
  • At least one shipped title where you designed and implemented missions, quests, or scripted gameplay content.
  • Strong understanding of player flow, narrative pacing, gameplay readability, and objective-driven content design.
  • Experience designing conditional or branching content, including optional objectives, fail states, and recovery paths.
  • Clear communication and documentation skills, with the ability to create implementation-ready design materials.
  • Collaborative working style and comfort giving and receiving feedback across disciplines.
Nice to have:
  • Experience with Unreal Engine Sequencer for scripted or cinematic gameplay moments.
  • Experience supporting live games, recurring mission content, or post-launch content updates.
  • Background in narrative design, dialogue scripting, or environmental storytelling.
  • Experience in action, RPG, open-world, or mission-driven live games.

Benefits

  • 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
  • Interesting and challenging tasks - solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions - remote work, the opportunity to build your own working day with flexible working hours
  • chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.