Raven Software
Raven Software

60 Raven Software Level Designer Jobs Hiring Near You

Debug and resolve production vision system issues through algorithm tuning and software-level fixes ... Must have one year of experience with designing and optimizing high-performance image processing ...

As a junior level Designer, you'll partner with Project Engineering and Drafting to solve ... Proficiency in CAD Software, preferably Solid Edge or Solid Works. * Strong understanding of ...

POSITION OVERVIEW We are seeking a creative mid-level Designer to join our architecture team in ... Proficiency in WUFI software * Proficiency in Sefeira software * Professional Registration as an ...

... designs that mitigate those risks. Participate with system safety engineering in planning and defining high-level design of the product solution; explore solution alternatives. Operate within the ...

Senior Software Engineer

Palo Alto, CA · On-site

$187K - $250K/yr

Debug and resolve production vision system issues through algorithm tuning and software-level fixes ... Must have one year of experience with designing and optimizing high-performance image processing ...

Uses CAD/CAM software to develop design and machine programming Senior Tool Designer responsibilites: * * Maintains a high level of autonomy and possesses the skill set necessary for the above tasks ...

You will work hands-on with our pytest-based test infrastructure, HIL benches, and the broader RSIT platform to turn software-level requirements into verifiable tests. This is a role designed for ...

... level. Duties & Responsibilities Employee may be called upon to perform any or all of the following ... Learn and use task-specific software, including the document management system. * Learn and apply ...

Uses CAD/CAM software to develop design and machine programming Senior Tool Designer responsibilites: * * Maintains a high level of autonomy and possesses the skill set necessary for the above tasks ...

Robotics Test Engineer

Austin, TX · On-site

$80 - $110/hr

You will work hands‑on with our pytest-based test infrastructure, HIL benches, and the broader RSIT platform to turn software-level requirements into verifiable tests. This is a role designed for ...

... level. Duties & Responsibilities Employee may be called upon to perform any or all of the following ... Learn and use task-specific software, including the document management system. * Learn and apply ...

Designer Senior

Tulsa, OK · On-site

$63K - $79K/yr

Perform higher level Designer skills with direct to moderate supervision. Higher level work ... Proficiency in the use of computer aided design software. * Proficiency in the use of Microsoft ...

... build designs that mitigate those risks. * Participate with system safety engineering in planning and defining high-level design of the product solution; explore solution alternatives. * Operate ...

You will work hands-on with our pytest-based test infrastructure, HIL benches, and the broader RSIT platform to turn software-level requirements into verifiable tests. This is a role designed for ...

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NET expertise to support the Continuity & Readiness System (CRS) at the Raven Rock Mountain Complex ... designing, developing, and maintaining mission-critical applications that support national ...

Showing results 41-60

Raven Software Jobs Information

CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc

Redmond, WA • On-site

$31 - $47/hr

Contractor

Medical

Re-posted 20 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 246 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume Implements design specifications into playable prototypes using various software tools. Able to quickly revise implementation based on changes required to continue iterating on design concepts. Assists in designing prototypes to iterate concepts into a more complete idea. Assists and maintains game play mechanics within a game. Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above. Communicates ideas with various product development personnel to solicit feedback and ensure support during product development. Within a team, provides input into defining creative vision and technical specifications for assigned project. Writes and maintains assigned design documentation Works closely with senior designers and above to attain constructive feedback and direction. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS 0-2 years of level design for video games or relevant experience. Understanding of interactive software methodologies, production pipelines and Nintendo quality standards. Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) Basic PC skills (Word, Excel, PowerPoint). Undergraduate degree in Game Design, Computer Science or equivalent Studies in music, art, films, television / broadcasting, and multimedia a plus. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $31-$47 USD
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